fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
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modules/juce_audio_utils/players/juce_AudioProcessorPlayer.cpp
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modules/juce_audio_utils/players/juce_AudioProcessorPlayer.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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AudioProcessorPlayer::AudioProcessorPlayer (bool doDoublePrecisionProcessing)
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: isDoublePrecision (doDoublePrecisionProcessing)
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{
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}
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AudioProcessorPlayer::~AudioProcessorPlayer()
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{
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setProcessor (nullptr);
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}
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//==============================================================================
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void AudioProcessorPlayer::setProcessor (AudioProcessor* const processorToPlay)
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{
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if (processor != processorToPlay)
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{
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if (processorToPlay != nullptr && sampleRate > 0 && blockSize > 0)
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{
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processorToPlay->setPlayConfigDetails (numInputChans, numOutputChans, sampleRate, blockSize);
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bool supportsDouble = processorToPlay->supportsDoublePrecisionProcessing() && isDoublePrecision;
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processorToPlay->setProcessingPrecision (supportsDouble ? AudioProcessor::doublePrecision
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: AudioProcessor::singlePrecision);
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processorToPlay->prepareToPlay (sampleRate, blockSize);
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}
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AudioProcessor* oldOne;
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{
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const ScopedLock sl (lock);
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oldOne = isPrepared ? processor : nullptr;
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processor = processorToPlay;
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isPrepared = true;
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}
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if (oldOne != nullptr)
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oldOne->releaseResources();
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}
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}
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void AudioProcessorPlayer::setDoublePrecisionProcessing (bool doublePrecision)
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{
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if (doublePrecision != isDoublePrecision)
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{
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const ScopedLock sl (lock);
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if (processor != nullptr)
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{
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processor->releaseResources();
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bool supportsDouble = processor->supportsDoublePrecisionProcessing() && doublePrecision;
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processor->setProcessingPrecision (supportsDouble ? AudioProcessor::doublePrecision
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: AudioProcessor::singlePrecision);
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processor->prepareToPlay (sampleRate, blockSize);
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}
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isDoublePrecision = doublePrecision;
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}
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}
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//==============================================================================
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void AudioProcessorPlayer::audioDeviceIOCallback (const float** const inputChannelData,
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const int numInputChannels,
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float** const outputChannelData,
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const int numOutputChannels,
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const int numSamples)
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{
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// these should have been prepared by audioDeviceAboutToStart()...
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jassert (sampleRate > 0 && blockSize > 0);
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incomingMidi.clear();
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messageCollector.removeNextBlockOfMessages (incomingMidi, numSamples);
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int totalNumChans = 0;
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if (numInputChannels > numOutputChannels)
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{
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// if there aren't enough output channels for the number of
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// inputs, we need to create some temporary extra ones (can't
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// use the input data in case it gets written to)
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tempBuffer.setSize (numInputChannels - numOutputChannels, numSamples,
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false, false, true);
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for (int i = 0; i < numOutputChannels; ++i)
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{
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channels[totalNumChans] = outputChannelData[i];
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memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples);
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++totalNumChans;
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}
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for (int i = numOutputChannels; i < numInputChannels; ++i)
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{
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channels[totalNumChans] = tempBuffer.getWritePointer (i - numOutputChannels);
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memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples);
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++totalNumChans;
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}
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}
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else
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{
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for (int i = 0; i < numInputChannels; ++i)
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{
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channels[totalNumChans] = outputChannelData[i];
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memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples);
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++totalNumChans;
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}
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for (int i = numInputChannels; i < numOutputChannels; ++i)
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{
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channels[totalNumChans] = outputChannelData[i];
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zeromem (channels[totalNumChans], sizeof (float) * (size_t) numSamples);
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++totalNumChans;
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}
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}
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AudioBuffer<float> buffer (channels, totalNumChans, numSamples);
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{
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const ScopedLock sl (lock);
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if (processor != nullptr)
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{
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const ScopedLock sl2 (processor->getCallbackLock());
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if (! processor->isSuspended())
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{
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if (processor->isUsingDoublePrecision())
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{
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conversionBuffer.makeCopyOf (buffer, true);
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processor->processBlock (conversionBuffer, incomingMidi);
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buffer.makeCopyOf (conversionBuffer, true);
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}
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else
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{
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processor->processBlock (buffer, incomingMidi);
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}
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return;
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}
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}
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}
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for (int i = 0; i < numOutputChannels; ++i)
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FloatVectorOperations::clear (outputChannelData[i], numSamples);
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}
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void AudioProcessorPlayer::audioDeviceAboutToStart (AudioIODevice* const device)
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{
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auto newSampleRate = device->getCurrentSampleRate();
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auto newBlockSize = device->getCurrentBufferSizeSamples();
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auto numChansIn = device->getActiveInputChannels().countNumberOfSetBits();
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auto numChansOut = device->getActiveOutputChannels().countNumberOfSetBits();
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const ScopedLock sl (lock);
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sampleRate = newSampleRate;
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blockSize = newBlockSize;
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numInputChans = numChansIn;
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numOutputChans = numChansOut;
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messageCollector.reset (sampleRate);
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channels.calloc (jmax (numChansIn, numChansOut) + 2);
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if (processor != nullptr)
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{
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if (isPrepared)
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processor->releaseResources();
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auto* oldProcessor = processor;
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setProcessor (nullptr);
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setProcessor (oldProcessor);
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}
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}
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void AudioProcessorPlayer::audioDeviceStopped()
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{
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const ScopedLock sl (lock);
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if (processor != nullptr && isPrepared)
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processor->releaseResources();
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sampleRate = 0.0;
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blockSize = 0;
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isPrepared = false;
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tempBuffer.setSize (1, 1);
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}
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void AudioProcessorPlayer::handleIncomingMidiMessage (MidiInput*, const MidiMessage& message)
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{
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messageCollector.addMessageToQueue (message);
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}
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} // namespace juce
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