fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An AudioIODeviceCallback object which streams audio through an AudioProcessor.
To use one of these, just make it the callback used by your AudioIODevice, and
give it a processor to use by calling setProcessor().
It's also a MidiInputCallback, so you can connect it to both an audio and midi
input to send both streams through the processor.
@see AudioProcessor, AudioProcessorGraph
@tags{Audio}
*/
class JUCE_API AudioProcessorPlayer : public AudioIODeviceCallback,
public MidiInputCallback
{
public:
//==============================================================================
AudioProcessorPlayer (bool doDoublePrecisionProcessing = false);
/** Destructor. */
virtual ~AudioProcessorPlayer();
//==============================================================================
/** Sets the processor that should be played.
The processor that is passed in will not be deleted or owned by this object.
To stop anything playing, pass a nullptr to this method.
*/
void setProcessor (AudioProcessor* processorToPlay);
/** Returns the current audio processor that is being played. */
AudioProcessor* getCurrentProcessor() const noexcept { return processor; }
/** Returns a midi message collector that you can pass midi messages to if you
want them to be injected into the midi stream that is being sent to the
processor.
*/
MidiMessageCollector& getMidiMessageCollector() noexcept { return messageCollector; }
/** Switch between double and single floating point precisions processing.
The audio IO callbacks will still operate in single floating point
precision, however, all internal processing including the
AudioProcessor will be processed in double floating point precision if
the AudioProcessor supports it (see
AudioProcessor::supportsDoublePrecisionProcessing()).
Otherwise, the processing will remain single precision irrespective of
the parameter doublePrecision. */
void setDoublePrecisionProcessing (bool doublePrecision);
/** Returns true if this player processes internally processes the samples with
double floating point precision. */
inline bool getDoublePrecisionProcessing() { return isDoublePrecision; }
//==============================================================================
/** @internal */
void audioDeviceIOCallback (const float**, int, float**, int, int) override;
/** @internal */
void audioDeviceAboutToStart (AudioIODevice*) override;
/** @internal */
void audioDeviceStopped() override;
/** @internal */
void handleIncomingMidiMessage (MidiInput*, const MidiMessage&) override;
private:
//==============================================================================
AudioProcessor* processor = nullptr;
CriticalSection lock;
double sampleRate = 0;
int blockSize = 0;
bool isPrepared = false, isDoublePrecision = false;
int numInputChans = 0, numOutputChans = 0;
HeapBlock<float*> channels;
AudioBuffer<float> tempBuffer;
AudioBuffer<double> conversionBuffer;
MidiBuffer incomingMidi;
MidiMessageCollector messageCollector;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorPlayer)
};
} // namespace juce