fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
110
modules/juce_blocks_basics/blocks/juce_Block.cpp
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110
modules/juce_blocks_basics/blocks/juce_Block.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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static Block::UID getBlockUIDFromSerialNumber (const uint8* serial) noexcept
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{
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Block::UID n = {};
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for (int i = 0; i < (int) sizeof (BlocksProtocol::BlockSerialNumber); ++i)
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n += n * 127 + serial[i];
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return n;
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}
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static Block::UID getBlockUIDFromSerialNumber (const BlocksProtocol::BlockSerialNumber& serial) noexcept
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{
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return getBlockUIDFromSerialNumber (serial.serial);
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}
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static Block::UID getBlockUIDFromSerialNumber (const juce::String& serial) noexcept
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{
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if (serial.length() < (int) sizeof (BlocksProtocol::BlockSerialNumber))
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{
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jassertfalse;
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return getBlockUIDFromSerialNumber (serial.paddedRight ('0', sizeof (BlocksProtocol::BlockSerialNumber)));
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}
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return getBlockUIDFromSerialNumber ((const uint8*) serial.toRawUTF8());
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}
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Block::Block (const juce::String& serial)
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: serialNumber (serial), uid (getBlockUIDFromSerialNumber (serial))
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{
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}
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Block::Block (const juce::String& serial, const juce::String& version, const juce::String& blockName)
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: serialNumber (serial), versionNumber (version), name (blockName), uid (getBlockUIDFromSerialNumber (serial))
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{
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}
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Block::~Block() {}
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void Block::addDataInputPortListener (DataInputPortListener* listener) { dataInputPortListeners.add (listener); }
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void Block::removeDataInputPortListener (DataInputPortListener* listener) { dataInputPortListeners.remove (listener); }
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void Block::addProgramEventListener (ProgramEventListener* listener) { programEventListeners.add (listener); }
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void Block::removeProgramEventListener (ProgramEventListener* listener) { programEventListeners.remove (listener); }
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bool Block::ConnectionPort::operator== (const ConnectionPort& other) const noexcept { return edge == other.edge && index == other.index; }
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bool Block::ConnectionPort::operator!= (const ConnectionPort& other) const noexcept { return ! operator== (other); }
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Block::Program::Program (Block& b) : block (b) {}
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Block::Program::~Program() {}
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//==============================================================================
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TouchSurface::TouchSurface (Block& b) : block (b) {}
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TouchSurface::~TouchSurface() {}
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TouchSurface::Listener::~Listener() {}
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void TouchSurface::addListener (Listener* l) { listeners.add (l); }
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void TouchSurface::removeListener (Listener* l) { listeners.remove (l); }
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//==============================================================================
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ControlButton::ControlButton (Block& b) : block (b) {}
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ControlButton::~ControlButton() {}
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ControlButton::Listener::~Listener() {}
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void ControlButton::addListener (Listener* l) { listeners.add (l); }
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void ControlButton::removeListener (Listener* l) { listeners.remove (l); }
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//==============================================================================
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LEDGrid::LEDGrid (Block& b) : block (b) {}
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LEDGrid::~LEDGrid() {}
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LEDGrid::Renderer::~Renderer() {}
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//==============================================================================
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LEDRow::LEDRow (Block& b) : block (b) {}
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LEDRow::~LEDRow() {}
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//==============================================================================
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StatusLight::StatusLight (Block& b) : block (b) {}
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StatusLight::~StatusLight() {}
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} // namespace juce
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