fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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/**
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This topology source manages the topology of the physical Blocks devices
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that are currently connected. It maintains a list of them and tells
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listeners when physical devices are added or removed.
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@tags{Blocks}
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*/
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class PhysicalTopologySource : public TopologySource
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{
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public:
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/** Constructor. */
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PhysicalTopologySource();
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/** Destructor. */
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~PhysicalTopologySource();
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/** Returns the current physical topology. */
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BlockTopology getCurrentTopology() const override;
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/** Reset all touches */
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void cancelAllActiveTouches() noexcept override;
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//==========================================================================
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/** For custom transport systems, this represents a connected device */
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struct DeviceConnection
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{
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DeviceConnection();
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virtual ~DeviceConnection();
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virtual bool sendMessageToDevice (const void* data, size_t dataSize) = 0;
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std::function<void (const void* data, size_t dataSize)> handleMessageFromDevice;
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};
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/** For custom transport systems, this represents a connected device */
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struct DeviceDetector
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{
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DeviceDetector();
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virtual ~DeviceDetector();
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virtual juce::StringArray scanForDevices() = 0;
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virtual DeviceConnection* openDevice (int index) = 0;
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};
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/** Constructor for custom transport systems. */
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PhysicalTopologySource (DeviceDetector& detectorToUse);
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static const char* const* getStandardLittleFootFunctions() noexcept;
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protected:
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virtual bool hasOwnServiceTimer() const;
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virtual void handleTimerTick();
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private:
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//==========================================================================
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struct Internal;
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struct DetectorHolder;
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std::unique_ptr<DetectorHolder> detector;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PhysicalTopologySource)
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};
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} // namespace juce
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