fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
771
modules/juce_box2d/box2d/Collision/b2DynamicTree.cpp
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771
modules/juce_box2d/box2d/Collision/b2DynamicTree.cpp
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@ -0,0 +1,771 @@
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/*
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* Copyright (c) 2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "b2DynamicTree.h"
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#include <cstring>
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#include <cfloat>
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using namespace std;
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b2DynamicTree::b2DynamicTree()
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{
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m_root = b2_nullNode;
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m_nodeCapacity = 16;
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m_nodeCount = 0;
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m_nodes = (b2TreeNode*)b2Alloc(m_nodeCapacity * sizeof(b2TreeNode));
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memset(m_nodes, 0, m_nodeCapacity * sizeof(b2TreeNode));
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// Build a linked list for the free list.
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for (int32 i = 0; i < m_nodeCapacity - 1; ++i)
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{
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m_nodes[i].next = i + 1;
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m_nodes[i].height = -1;
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}
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m_nodes[m_nodeCapacity-1].next = b2_nullNode;
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m_nodes[m_nodeCapacity-1].height = -1;
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m_freeList = 0;
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m_path = 0;
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m_insertionCount = 0;
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}
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b2DynamicTree::~b2DynamicTree()
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{
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// This frees the entire tree in one shot.
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b2Free(m_nodes);
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}
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// Allocate a node from the pool. Grow the pool if necessary.
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int32 b2DynamicTree::AllocateNode()
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{
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// Expand the node pool as needed.
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if (m_freeList == b2_nullNode)
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{
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b2Assert(m_nodeCount == m_nodeCapacity);
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// The free list is empty. Rebuild a bigger pool.
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b2TreeNode* oldNodes = m_nodes;
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m_nodeCapacity *= 2;
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m_nodes = (b2TreeNode*)b2Alloc(m_nodeCapacity * sizeof(b2TreeNode));
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memcpy(m_nodes, oldNodes, m_nodeCount * sizeof(b2TreeNode));
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b2Free(oldNodes);
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// Build a linked list for the free list. The parent
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// pointer becomes the "next" pointer.
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for (int32 i = m_nodeCount; i < m_nodeCapacity - 1; ++i)
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{
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m_nodes[i].next = i + 1;
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m_nodes[i].height = -1;
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}
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m_nodes[m_nodeCapacity-1].next = b2_nullNode;
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m_nodes[m_nodeCapacity-1].height = -1;
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m_freeList = m_nodeCount;
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}
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// Peel a node off the free list.
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int32 nodeId = m_freeList;
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m_freeList = m_nodes[nodeId].next;
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m_nodes[nodeId].parent = b2_nullNode;
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m_nodes[nodeId].child1 = b2_nullNode;
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m_nodes[nodeId].child2 = b2_nullNode;
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m_nodes[nodeId].height = 0;
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m_nodes[nodeId].userData = NULL;
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++m_nodeCount;
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return nodeId;
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}
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// Return a node to the pool.
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void b2DynamicTree::FreeNode(int32 nodeId)
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{
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b2Assert(0 <= nodeId && nodeId < m_nodeCapacity);
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b2Assert(0 < m_nodeCount);
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m_nodes[nodeId].next = m_freeList;
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m_nodes[nodeId].height = -1;
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m_freeList = nodeId;
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--m_nodeCount;
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}
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// Create a proxy in the tree as a leaf node. We return the index
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// of the node instead of a pointer so that we can grow
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// the node pool.
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int32 b2DynamicTree::CreateProxy(const b2AABB& aabb, void* userData)
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{
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int32 proxyId = AllocateNode();
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// Fatten the aabb.
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b2Vec2 r(b2_aabbExtension, b2_aabbExtension);
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m_nodes[proxyId].aabb.lowerBound = aabb.lowerBound - r;
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m_nodes[proxyId].aabb.upperBound = aabb.upperBound + r;
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m_nodes[proxyId].userData = userData;
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m_nodes[proxyId].height = 0;
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InsertLeaf(proxyId);
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return proxyId;
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}
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void b2DynamicTree::DestroyProxy(int32 proxyId)
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{
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b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
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b2Assert(m_nodes[proxyId].IsLeaf());
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RemoveLeaf(proxyId);
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FreeNode(proxyId);
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}
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bool b2DynamicTree::MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement)
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{
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b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
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b2Assert(m_nodes[proxyId].IsLeaf());
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if (m_nodes[proxyId].aabb.Contains(aabb))
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{
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return false;
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}
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RemoveLeaf(proxyId);
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// Extend AABB.
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b2AABB b = aabb;
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b2Vec2 r(b2_aabbExtension, b2_aabbExtension);
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b.lowerBound = b.lowerBound - r;
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b.upperBound = b.upperBound + r;
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// Predict AABB displacement.
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b2Vec2 d = b2_aabbMultiplier * displacement;
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if (d.x < 0.0f)
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{
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b.lowerBound.x += d.x;
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}
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else
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{
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b.upperBound.x += d.x;
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}
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if (d.y < 0.0f)
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{
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b.lowerBound.y += d.y;
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}
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else
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{
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b.upperBound.y += d.y;
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}
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m_nodes[proxyId].aabb = b;
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InsertLeaf(proxyId);
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return true;
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}
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void b2DynamicTree::InsertLeaf(int32 leaf)
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{
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++m_insertionCount;
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if (m_root == b2_nullNode)
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{
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m_root = leaf;
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m_nodes[m_root].parent = b2_nullNode;
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return;
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}
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// Find the best sibling for this node
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b2AABB leafAABB = m_nodes[leaf].aabb;
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int32 index = m_root;
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while (m_nodes[index].IsLeaf() == false)
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{
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int32 child1 = m_nodes[index].child1;
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int32 child2 = m_nodes[index].child2;
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float32 area = m_nodes[index].aabb.GetPerimeter();
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b2AABB combinedAABB;
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combinedAABB.Combine(m_nodes[index].aabb, leafAABB);
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float32 combinedArea = combinedAABB.GetPerimeter();
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// Cost of creating a new parent for this node and the new leaf
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float32 cost = 2.0f * combinedArea;
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// Minimum cost of pushing the leaf further down the tree
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float32 inheritanceCost = 2.0f * (combinedArea - area);
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// Cost of descending into child1
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float32 cost1;
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if (m_nodes[child1].IsLeaf())
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{
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b2AABB aabb;
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aabb.Combine(leafAABB, m_nodes[child1].aabb);
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cost1 = aabb.GetPerimeter() + inheritanceCost;
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}
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else
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{
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b2AABB aabb;
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aabb.Combine(leafAABB, m_nodes[child1].aabb);
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float32 oldArea = m_nodes[child1].aabb.GetPerimeter();
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float32 newArea = aabb.GetPerimeter();
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cost1 = (newArea - oldArea) + inheritanceCost;
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}
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// Cost of descending into child2
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float32 cost2;
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if (m_nodes[child2].IsLeaf())
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{
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b2AABB aabb;
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aabb.Combine(leafAABB, m_nodes[child2].aabb);
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cost2 = aabb.GetPerimeter() + inheritanceCost;
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}
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else
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{
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b2AABB aabb;
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aabb.Combine(leafAABB, m_nodes[child2].aabb);
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float32 oldArea = m_nodes[child2].aabb.GetPerimeter();
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float32 newArea = aabb.GetPerimeter();
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cost2 = newArea - oldArea + inheritanceCost;
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}
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// Descend according to the minimum cost.
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if (cost < cost1 && cost < cost2)
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{
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break;
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}
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// Descend
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if (cost1 < cost2)
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{
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index = child1;
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}
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else
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{
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index = child2;
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}
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}
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int32 sibling = index;
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// Create a new parent.
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int32 oldParent = m_nodes[sibling].parent;
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int32 newParent = AllocateNode();
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m_nodes[newParent].parent = oldParent;
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m_nodes[newParent].userData = NULL;
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m_nodes[newParent].aabb.Combine(leafAABB, m_nodes[sibling].aabb);
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m_nodes[newParent].height = m_nodes[sibling].height + 1;
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if (oldParent != b2_nullNode)
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{
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// The sibling was not the root.
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if (m_nodes[oldParent].child1 == sibling)
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{
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m_nodes[oldParent].child1 = newParent;
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}
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else
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{
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m_nodes[oldParent].child2 = newParent;
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}
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m_nodes[newParent].child1 = sibling;
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m_nodes[newParent].child2 = leaf;
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m_nodes[sibling].parent = newParent;
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m_nodes[leaf].parent = newParent;
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}
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else
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{
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// The sibling was the root.
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m_nodes[newParent].child1 = sibling;
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m_nodes[newParent].child2 = leaf;
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m_nodes[sibling].parent = newParent;
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m_nodes[leaf].parent = newParent;
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m_root = newParent;
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}
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// Walk back up the tree fixing heights and AABBs
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index = m_nodes[leaf].parent;
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while (index != b2_nullNode)
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{
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index = Balance(index);
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int32 child1 = m_nodes[index].child1;
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int32 child2 = m_nodes[index].child2;
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b2Assert(child1 != b2_nullNode);
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b2Assert(child2 != b2_nullNode);
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m_nodes[index].height = 1 + b2Max(m_nodes[child1].height, m_nodes[child2].height);
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m_nodes[index].aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb);
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index = m_nodes[index].parent;
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}
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//Validate();
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}
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void b2DynamicTree::RemoveLeaf(int32 leaf)
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{
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if (leaf == m_root)
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{
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m_root = b2_nullNode;
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return;
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}
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int32 parent = m_nodes[leaf].parent;
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int32 grandParent = m_nodes[parent].parent;
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int32 sibling;
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if (m_nodes[parent].child1 == leaf)
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{
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sibling = m_nodes[parent].child2;
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}
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else
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{
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sibling = m_nodes[parent].child1;
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}
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if (grandParent != b2_nullNode)
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{
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// Destroy parent and connect sibling to grandParent.
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if (m_nodes[grandParent].child1 == parent)
|
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{
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m_nodes[grandParent].child1 = sibling;
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}
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else
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{
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m_nodes[grandParent].child2 = sibling;
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}
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m_nodes[sibling].parent = grandParent;
|
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FreeNode(parent);
|
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// Adjust ancestor bounds.
|
||||
int32 index = grandParent;
|
||||
while (index != b2_nullNode)
|
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{
|
||||
index = Balance(index);
|
||||
|
||||
int32 child1 = m_nodes[index].child1;
|
||||
int32 child2 = m_nodes[index].child2;
|
||||
|
||||
m_nodes[index].aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb);
|
||||
m_nodes[index].height = 1 + b2Max(m_nodes[child1].height, m_nodes[child2].height);
|
||||
|
||||
index = m_nodes[index].parent;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_root = sibling;
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||||
m_nodes[sibling].parent = b2_nullNode;
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||||
FreeNode(parent);
|
||||
}
|
||||
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||||
//Validate();
|
||||
}
|
||||
|
||||
// Perform a left or right rotation if node A is imbalanced.
|
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// Returns the new root index.
|
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int32 b2DynamicTree::Balance(int32 iA)
|
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{
|
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b2Assert(iA != b2_nullNode);
|
||||
|
||||
b2TreeNode* A = m_nodes + iA;
|
||||
if (A->IsLeaf() || A->height < 2)
|
||||
{
|
||||
return iA;
|
||||
}
|
||||
|
||||
int32 iB = A->child1;
|
||||
int32 iC = A->child2;
|
||||
b2Assert(0 <= iB && iB < m_nodeCapacity);
|
||||
b2Assert(0 <= iC && iC < m_nodeCapacity);
|
||||
|
||||
b2TreeNode* B = m_nodes + iB;
|
||||
b2TreeNode* C = m_nodes + iC;
|
||||
|
||||
int32 balance = C->height - B->height;
|
||||
|
||||
// Rotate C up
|
||||
if (balance > 1)
|
||||
{
|
||||
int32 iF = C->child1;
|
||||
int32 iG = C->child2;
|
||||
b2TreeNode* F = m_nodes + iF;
|
||||
b2TreeNode* G = m_nodes + iG;
|
||||
b2Assert(0 <= iF && iF < m_nodeCapacity);
|
||||
b2Assert(0 <= iG && iG < m_nodeCapacity);
|
||||
|
||||
// Swap A and C
|
||||
C->child1 = iA;
|
||||
C->parent = A->parent;
|
||||
A->parent = iC;
|
||||
|
||||
// A's old parent should point to C
|
||||
if (C->parent != b2_nullNode)
|
||||
{
|
||||
if (m_nodes[C->parent].child1 == iA)
|
||||
{
|
||||
m_nodes[C->parent].child1 = iC;
|
||||
}
|
||||
else
|
||||
{
|
||||
b2Assert(m_nodes[C->parent].child2 == iA);
|
||||
m_nodes[C->parent].child2 = iC;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_root = iC;
|
||||
}
|
||||
|
||||
// Rotate
|
||||
if (F->height > G->height)
|
||||
{
|
||||
C->child2 = iF;
|
||||
A->child2 = iG;
|
||||
G->parent = iA;
|
||||
A->aabb.Combine(B->aabb, G->aabb);
|
||||
C->aabb.Combine(A->aabb, F->aabb);
|
||||
|
||||
A->height = 1 + b2Max(B->height, G->height);
|
||||
C->height = 1 + b2Max(A->height, F->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
C->child2 = iG;
|
||||
A->child2 = iF;
|
||||
F->parent = iA;
|
||||
A->aabb.Combine(B->aabb, F->aabb);
|
||||
C->aabb.Combine(A->aabb, G->aabb);
|
||||
|
||||
A->height = 1 + b2Max(B->height, F->height);
|
||||
C->height = 1 + b2Max(A->height, G->height);
|
||||
}
|
||||
|
||||
return iC;
|
||||
}
|
||||
|
||||
// Rotate B up
|
||||
if (balance < -1)
|
||||
{
|
||||
int32 iD = B->child1;
|
||||
int32 iE = B->child2;
|
||||
b2TreeNode* D = m_nodes + iD;
|
||||
b2TreeNode* E = m_nodes + iE;
|
||||
b2Assert(0 <= iD && iD < m_nodeCapacity);
|
||||
b2Assert(0 <= iE && iE < m_nodeCapacity);
|
||||
|
||||
// Swap A and B
|
||||
B->child1 = iA;
|
||||
B->parent = A->parent;
|
||||
A->parent = iB;
|
||||
|
||||
// A's old parent should point to B
|
||||
if (B->parent != b2_nullNode)
|
||||
{
|
||||
if (m_nodes[B->parent].child1 == iA)
|
||||
{
|
||||
m_nodes[B->parent].child1 = iB;
|
||||
}
|
||||
else
|
||||
{
|
||||
b2Assert(m_nodes[B->parent].child2 == iA);
|
||||
m_nodes[B->parent].child2 = iB;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_root = iB;
|
||||
}
|
||||
|
||||
// Rotate
|
||||
if (D->height > E->height)
|
||||
{
|
||||
B->child2 = iD;
|
||||
A->child1 = iE;
|
||||
E->parent = iA;
|
||||
A->aabb.Combine(C->aabb, E->aabb);
|
||||
B->aabb.Combine(A->aabb, D->aabb);
|
||||
|
||||
A->height = 1 + b2Max(C->height, E->height);
|
||||
B->height = 1 + b2Max(A->height, D->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
B->child2 = iE;
|
||||
A->child1 = iD;
|
||||
D->parent = iA;
|
||||
A->aabb.Combine(C->aabb, D->aabb);
|
||||
B->aabb.Combine(A->aabb, E->aabb);
|
||||
|
||||
A->height = 1 + b2Max(C->height, D->height);
|
||||
B->height = 1 + b2Max(A->height, E->height);
|
||||
}
|
||||
|
||||
return iB;
|
||||
}
|
||||
|
||||
return iA;
|
||||
}
|
||||
|
||||
int32 b2DynamicTree::GetHeight() const
|
||||
{
|
||||
if (m_root == b2_nullNode)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return m_nodes[m_root].height;
|
||||
}
|
||||
|
||||
//
|
||||
float32 b2DynamicTree::GetAreaRatio() const
|
||||
{
|
||||
if (m_root == b2_nullNode)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
const b2TreeNode* root = m_nodes + m_root;
|
||||
float32 rootArea = root->aabb.GetPerimeter();
|
||||
|
||||
float32 totalArea = 0.0f;
|
||||
for (int32 i = 0; i < m_nodeCapacity; ++i)
|
||||
{
|
||||
const b2TreeNode* node = m_nodes + i;
|
||||
if (node->height < 0)
|
||||
{
|
||||
// Free node in pool
|
||||
continue;
|
||||
}
|
||||
|
||||
totalArea += node->aabb.GetPerimeter();
|
||||
}
|
||||
|
||||
return totalArea / rootArea;
|
||||
}
|
||||
|
||||
// Compute the height of a sub-tree.
|
||||
int32 b2DynamicTree::ComputeHeight(int32 nodeId) const
|
||||
{
|
||||
b2Assert(0 <= nodeId && nodeId < m_nodeCapacity);
|
||||
b2TreeNode* node = m_nodes + nodeId;
|
||||
|
||||
if (node->IsLeaf())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32 height1 = ComputeHeight(node->child1);
|
||||
int32 height2 = ComputeHeight(node->child2);
|
||||
return 1 + b2Max(height1, height2);
|
||||
}
|
||||
|
||||
int32 b2DynamicTree::ComputeHeight() const
|
||||
{
|
||||
int32 height = ComputeHeight(m_root);
|
||||
return height;
|
||||
}
|
||||
|
||||
void b2DynamicTree::ValidateStructure(int32 index) const
|
||||
{
|
||||
if (index == b2_nullNode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (index == m_root)
|
||||
{
|
||||
b2Assert(m_nodes[index].parent == b2_nullNode);
|
||||
}
|
||||
|
||||
const b2TreeNode* node = m_nodes + index;
|
||||
|
||||
int32 child1 = node->child1;
|
||||
int32 child2 = node->child2;
|
||||
|
||||
if (node->IsLeaf())
|
||||
{
|
||||
b2Assert(child1 == b2_nullNode);
|
||||
b2Assert(child2 == b2_nullNode);
|
||||
b2Assert(node->height == 0);
|
||||
return;
|
||||
}
|
||||
|
||||
b2Assert(0 <= child1 && child1 < m_nodeCapacity);
|
||||
b2Assert(0 <= child2 && child2 < m_nodeCapacity);
|
||||
|
||||
b2Assert(m_nodes[child1].parent == index);
|
||||
b2Assert(m_nodes[child2].parent == index);
|
||||
|
||||
ValidateStructure(child1);
|
||||
ValidateStructure(child2);
|
||||
}
|
||||
|
||||
void b2DynamicTree::ValidateMetrics(int32 index) const
|
||||
{
|
||||
if (index == b2_nullNode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const b2TreeNode* node = m_nodes + index;
|
||||
|
||||
int32 child1 = node->child1;
|
||||
int32 child2 = node->child2;
|
||||
|
||||
if (node->IsLeaf())
|
||||
{
|
||||
b2Assert(child1 == b2_nullNode);
|
||||
b2Assert(child2 == b2_nullNode);
|
||||
b2Assert(node->height == 0);
|
||||
return;
|
||||
}
|
||||
|
||||
b2Assert(0 <= child1 && child1 < m_nodeCapacity);
|
||||
b2Assert(0 <= child2 && child2 < m_nodeCapacity);
|
||||
|
||||
int32 height1 = m_nodes[child1].height;
|
||||
int32 height2 = m_nodes[child2].height;
|
||||
int32 height;
|
||||
height = 1 + b2Max(height1, height2);
|
||||
b2Assert(node->height == height);
|
||||
|
||||
b2AABB aabb;
|
||||
aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb);
|
||||
|
||||
b2Assert(aabb.lowerBound == node->aabb.lowerBound);
|
||||
b2Assert(aabb.upperBound == node->aabb.upperBound);
|
||||
|
||||
ValidateMetrics(child1);
|
||||
ValidateMetrics(child2);
|
||||
}
|
||||
|
||||
void b2DynamicTree::Validate() const
|
||||
{
|
||||
ValidateStructure(m_root);
|
||||
ValidateMetrics(m_root);
|
||||
|
||||
int32 freeCount = 0;
|
||||
int32 freeIndex = m_freeList;
|
||||
while (freeIndex != b2_nullNode)
|
||||
{
|
||||
b2Assert(0 <= freeIndex && freeIndex < m_nodeCapacity);
|
||||
freeIndex = m_nodes[freeIndex].next;
|
||||
++freeCount;
|
||||
}
|
||||
|
||||
b2Assert(GetHeight() == ComputeHeight());
|
||||
|
||||
b2Assert(m_nodeCount + freeCount == m_nodeCapacity);
|
||||
}
|
||||
|
||||
int32 b2DynamicTree::GetMaxBalance() const
|
||||
{
|
||||
int32 maxBalance = 0;
|
||||
for (int32 i = 0; i < m_nodeCapacity; ++i)
|
||||
{
|
||||
const b2TreeNode* node = m_nodes + i;
|
||||
if (node->height <= 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2Assert(node->IsLeaf() == false);
|
||||
|
||||
int32 child1 = node->child1;
|
||||
int32 child2 = node->child2;
|
||||
int32 balance = b2Abs(m_nodes[child2].height - m_nodes[child1].height);
|
||||
maxBalance = b2Max(maxBalance, balance);
|
||||
}
|
||||
|
||||
return maxBalance;
|
||||
}
|
||||
|
||||
void b2DynamicTree::RebuildBottomUp()
|
||||
{
|
||||
int32* nodes = (int32*)b2Alloc(m_nodeCount * sizeof(int32));
|
||||
int32 count = 0;
|
||||
|
||||
// Build array of leaves. Free the rest.
|
||||
for (int32 i = 0; i < m_nodeCapacity; ++i)
|
||||
{
|
||||
if (m_nodes[i].height < 0)
|
||||
{
|
||||
// free node in pool
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_nodes[i].IsLeaf())
|
||||
{
|
||||
m_nodes[i].parent = b2_nullNode;
|
||||
nodes[count] = i;
|
||||
++count;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeNode(i);
|
||||
}
|
||||
}
|
||||
|
||||
while (count > 1)
|
||||
{
|
||||
float32 minCost = b2_maxFloat;
|
||||
int32 iMin = -1, jMin = -1;
|
||||
for (int32 i = 0; i < count; ++i)
|
||||
{
|
||||
b2AABB aabbi = m_nodes[nodes[i]].aabb;
|
||||
|
||||
for (int32 j = i + 1; j < count; ++j)
|
||||
{
|
||||
b2AABB aabbj = m_nodes[nodes[j]].aabb;
|
||||
b2AABB b;
|
||||
b.Combine(aabbi, aabbj);
|
||||
float32 cost = b.GetPerimeter();
|
||||
if (cost < minCost)
|
||||
{
|
||||
iMin = i;
|
||||
jMin = j;
|
||||
minCost = cost;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int32 index1 = nodes[iMin];
|
||||
int32 index2 = nodes[jMin];
|
||||
b2TreeNode* child1 = m_nodes + index1;
|
||||
b2TreeNode* child2 = m_nodes + index2;
|
||||
|
||||
int32 parentIndex = AllocateNode();
|
||||
b2TreeNode* parent = m_nodes + parentIndex;
|
||||
parent->child1 = index1;
|
||||
parent->child2 = index2;
|
||||
parent->height = 1 + b2Max(child1->height, child2->height);
|
||||
parent->aabb.Combine(child1->aabb, child2->aabb);
|
||||
parent->parent = b2_nullNode;
|
||||
|
||||
child1->parent = parentIndex;
|
||||
child2->parent = parentIndex;
|
||||
|
||||
nodes[jMin] = nodes[count-1];
|
||||
nodes[iMin] = parentIndex;
|
||||
--count;
|
||||
}
|
||||
|
||||
m_root = nodes[0];
|
||||
b2Free(nodes);
|
||||
|
||||
Validate();
|
||||
}
|
Reference in New Issue
Block a user