fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
214
modules/juce_box2d/box2d/Common/b2BlockAllocator.cpp
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214
modules/juce_box2d/box2d/Common/b2BlockAllocator.cpp
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "b2BlockAllocator.h"
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using namespace std;
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int32 b2BlockAllocator::s_blockSizes[b2_blockSizes] =
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{
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16, // 0
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32, // 1
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64, // 2
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96, // 3
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128, // 4
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160, // 5
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192, // 6
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224, // 7
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256, // 8
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320, // 9
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384, // 10
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448, // 11
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512, // 12
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640, // 13
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};
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uint8 b2BlockAllocator::s_blockSizeLookup[b2_maxBlockSize + 1];
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bool b2BlockAllocator::s_blockSizeLookupInitialized;
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struct b2Chunk
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{
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int32 blockSize;
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b2Block* blocks;
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};
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struct b2Block
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{
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b2Block* next;
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};
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b2BlockAllocator::b2BlockAllocator()
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{
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b2Assert(b2_blockSizes < UCHAR_MAX);
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m_chunkSpace = b2_chunkArrayIncrement;
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m_chunkCount = 0;
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m_chunks = (b2Chunk*)b2Alloc(m_chunkSpace * sizeof(b2Chunk));
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memset(m_chunks, 0, m_chunkSpace * sizeof(b2Chunk));
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memset(m_freeLists, 0, sizeof(m_freeLists));
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if (s_blockSizeLookupInitialized == false)
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{
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int32 j = 0;
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for (int32 i = 1; i <= b2_maxBlockSize; ++i)
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{
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b2Assert(j < b2_blockSizes);
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if (i <= s_blockSizes[j])
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{
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s_blockSizeLookup[i] = (uint8)j;
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}
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else
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{
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++j;
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s_blockSizeLookup[i] = (uint8)j;
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}
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}
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s_blockSizeLookupInitialized = true;
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}
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}
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b2BlockAllocator::~b2BlockAllocator()
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{
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for (int32 i = 0; i < m_chunkCount; ++i)
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{
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b2Free(m_chunks[i].blocks);
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}
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b2Free(m_chunks);
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}
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void* b2BlockAllocator::Allocate(int32 size)
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{
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if (size == 0)
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return NULL;
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b2Assert(0 < size);
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if (size > b2_maxBlockSize)
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{
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return b2Alloc(size);
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}
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int32 index = s_blockSizeLookup[size];
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b2Assert(0 <= index && index < b2_blockSizes);
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if (m_freeLists[index])
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{
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b2Block* block = m_freeLists[index];
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m_freeLists[index] = block->next;
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return block;
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}
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else
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{
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if (m_chunkCount == m_chunkSpace)
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{
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b2Chunk* oldChunks = m_chunks;
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m_chunkSpace += b2_chunkArrayIncrement;
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m_chunks = (b2Chunk*)b2Alloc(m_chunkSpace * sizeof(b2Chunk));
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memcpy(m_chunks, oldChunks, m_chunkCount * sizeof(b2Chunk));
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memset(m_chunks + m_chunkCount, 0, b2_chunkArrayIncrement * sizeof(b2Chunk));
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b2Free(oldChunks);
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}
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b2Chunk* chunk = m_chunks + m_chunkCount;
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chunk->blocks = (b2Block*)b2Alloc(b2_chunkSize);
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#if defined(_DEBUG)
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memset(chunk->blocks, 0xcd, b2_chunkSize);
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#endif
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int32 blockSize = s_blockSizes[index];
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chunk->blockSize = blockSize;
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int32 blockCount = b2_chunkSize / blockSize;
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b2Assert(blockCount * blockSize <= b2_chunkSize);
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for (int32 i = 0; i < blockCount - 1; ++i)
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{
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b2Block* block = (b2Block*)((int8*)chunk->blocks + blockSize * i);
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b2Block* next = (b2Block*)((int8*)chunk->blocks + blockSize * (i + 1));
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block->next = next;
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}
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b2Block* last = (b2Block*)((int8*)chunk->blocks + blockSize * (blockCount - 1));
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last->next = NULL;
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m_freeLists[index] = chunk->blocks->next;
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++m_chunkCount;
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return chunk->blocks;
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}
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}
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void b2BlockAllocator::Free(void* p, int32 size)
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{
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if (size == 0)
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{
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return;
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}
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b2Assert(0 < size);
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if (size > b2_maxBlockSize)
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{
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b2Free(p);
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return;
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}
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int32 index = s_blockSizeLookup[size];
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b2Assert(0 <= index && index < b2_blockSizes);
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#ifdef _DEBUG
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// Verify the memory address and size is valid.
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int32 blockSize = s_blockSizes[index];
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bool found = false;
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for (int32 i = 0; i < m_chunkCount; ++i)
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{
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b2Chunk* chunk = m_chunks + i;
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if (chunk->blockSize != blockSize)
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{
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b2Assert( (int8*)p + blockSize <= (int8*)chunk->blocks ||
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(int8*)chunk->blocks + b2_chunkSize <= (int8*)p);
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}
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else
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{
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if ((int8*)chunk->blocks <= (int8*)p && (int8*)p + blockSize <= (int8*)chunk->blocks + b2_chunkSize)
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{
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found = true;
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}
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}
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}
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b2Assert(found);
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memset(p, 0xfd, blockSize);
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#endif
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b2Block* block = (b2Block*)p;
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block->next = m_freeLists[index];
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m_freeLists[index] = block;
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}
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void b2BlockAllocator::Clear()
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{
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for (int32 i = 0; i < m_chunkCount; ++i)
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{
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b2Free(m_chunks[i].blocks);
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}
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m_chunkCount = 0;
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memset(m_chunks, 0, m_chunkSpace * sizeof(b2Chunk));
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memset(m_freeLists, 0, sizeof(m_freeLists));
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}
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