fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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modules/juce_box2d/box2d/Common/b2BlockAllocator.h
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modules/juce_box2d/box2d/Common/b2BlockAllocator.h
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_BLOCK_ALLOCATOR_H
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#define B2_BLOCK_ALLOCATOR_H
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#include "b2Settings.h"
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const juce::int32 b2_chunkSize = 16 * 1024;
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const juce::int32 b2_maxBlockSize = 640;
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const juce::int32 b2_blockSizes = 14;
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const juce::int32 b2_chunkArrayIncrement = 128;
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struct b2Block;
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struct b2Chunk;
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/// This is a small object allocator used for allocating small
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/// objects that persist for more than one time step.
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/// See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp
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class b2BlockAllocator
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{
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public:
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b2BlockAllocator();
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~b2BlockAllocator();
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/// Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
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void* Allocate(juce::int32 size);
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/// Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
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void Free(void* p, juce::int32 size);
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void Clear();
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private:
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b2Chunk* m_chunks;
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juce::int32 m_chunkCount;
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juce::int32 m_chunkSpace;
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b2Block* m_freeLists[b2_blockSizes];
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static juce::int32 s_blockSizes[b2_blockSizes];
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static juce::uint8 s_blockSizeLookup[b2_maxBlockSize + 1];
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static bool s_blockSizeLookupInitialized;
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};
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#endif
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