fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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modules/juce_box2d/box2d/README.txt
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modules/juce_box2d/box2d/README.txt
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This folder contains the source from the excellent Box2D physics library.
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For any Box2D-related info, visit their website: http://box2d.org
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To create the juce module, the only changes required to the original source-code
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were to adjust the include paths to be relative rather than absolute, and to wrap
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#ifdefs around a couple of unguarded header files. (Oh, and there were a few
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compiler warnings that I cleaned up to avoid bothering people with them)
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