fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

View File

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
Permission is granted to use this software under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license/
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
OF THIS SOFTWARE.
-----------------------------------------------------------------------------
To release a closed-source product which uses other parts of JUCE not
licensed under the ISC terms, commercial licenses are available: visit
www.juce.com for more information.
==============================================================================
*/
namespace std
{
/**
This class provides an alternative to std::function that is compatible
with OS X 10.6 and earlier. This will only be used in OS X versions 10.6
and earlier and the Projucer live build.
@tags{Core}
*/
template <typename>
class function;
#ifndef DOXYGEN
template <typename Result, typename... Arguments>
class function<Result (Arguments...)>
{
public:
/** Creates an empty function. */
function() noexcept {}
/** Creates an empty function. */
function (decltype (nullptr)) noexcept {}
/** Creates a function targetting the provided Functor. */
template <typename Functor>
function (Functor f)
{
functorHolderHelper = getFunctorStorage (sizeof (FunctorHolder<Functor, Result, Arguments...>));
new (functorHolderHelper) FunctorHolder<Functor, Result, Arguments...> (f);
}
/** Copy constructor. */
function (function const& other)
{
copy (other);
}
/** Move constructor */
function (function&& other)
{
move (other);
}
/** Destructor. */
~function()
{
release();
}
/** Replaces the contents of this function with the contents of another. */
function& operator= (function const& other)
{
release();
copy (other);
return *this;
}
/** Moves the contents of another function into this one. */
function& operator= (function&& other)
{
release();
move (other);
return *this;
}
/** Allows conditional expressions to test if this function is empty. */
explicit operator bool() const noexcept
{
return functorHolderHelper != nullptr;
}
/** Swaps the contents of this function with another. After this operation the
two functions will be pointing at each other's targets. */
void swap (function& other)
{
function<Result (Arguments...)> tmp (*this);
*this = other;
other = tmp;
}
/** Invokes the target of this function. */
Result operator() (Arguments... args) const
{
return (*functorHolderHelper) (args...);
}
bool operator== (decltype (nullptr)) const noexcept { return (functorHolderHelper == nullptr); }
bool operator!= (decltype (nullptr)) const noexcept { return (functorHolderHelper != nullptr); }
private:
//==============================================================================
template <typename ReturnType, typename... Args>
struct FunctorHolderBase
{
virtual ~FunctorHolderBase() {}
virtual int getSize() const noexcept = 0;
virtual void copy (void*) const = 0;
virtual ReturnType operator()(Args...) = 0;
};
template <typename Functor, typename ReturnType, typename... Args>
struct FunctorHolder : FunctorHolderBase<Result, Arguments...>
{
FunctorHolder (Functor func) : f (func) {}
int getSize() const noexcept override final
{
return sizeof (*this);
}
void copy (void* destination) const override final
{
new (destination) FunctorHolder (f);
}
ReturnType operator()(Args... args) override final
{
return f (args...);
}
Functor f;
};
FunctorHolderBase<Result, Arguments...>* getFunctorStorage (int size)
{
return reinterpret_cast<FunctorHolderBase<Result, Arguments...>*>
(size > functorHolderStackSize ? new char [static_cast<unsigned long> (size)]
: &(stackFunctorStorage[0]));
}
void copy (function const& other)
{
if (other.functorHolderHelper != nullptr)
{
functorHolderHelper = getFunctorStorage (other.functorHolderHelper->getSize());
other.functorHolderHelper->copy (functorHolderHelper);
}
}
void move (function& other)
{
if (other.functorHolderHelper != nullptr)
{
if (other.functorHolderHelper->getSize() > functorHolderStackSize)
{
functorHolderHelper = other.functorHolderHelper;
}
else
{
std::copy (other.stackFunctorStorage, other.stackFunctorStorage + functorHolderStackSize,
stackFunctorStorage);
functorHolderHelper = reinterpret_cast<FunctorHolderBase<Result, Arguments...>*> (&(stackFunctorStorage[0]));
}
other.functorHolderHelper = nullptr;
}
}
void release()
{
if (functorHolderHelper != nullptr)
{
if (functorHolderHelper->getSize() > functorHolderStackSize)
delete[] reinterpret_cast<char*> (functorHolderHelper);
else
functorHolderHelper->~FunctorHolderBase<Result, Arguments...>();
functorHolderHelper = nullptr;
}
}
static const int functorHolderStackSize = 24;
char stackFunctorStorage[functorHolderStackSize];
FunctorHolderBase<Result, Arguments...>* functorHolderHelper = nullptr;
};
#endif
}