fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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modules/juce_core/streams/juce_BufferedInputStream.h
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modules/juce_core/streams/juce_BufferedInputStream.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/** Wraps another input stream, and reads from it using an intermediate buffer
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If you're using an input stream such as a file input stream, and making lots of
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small read accesses to it, it's probably sensible to wrap it in one of these,
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so that the source stream gets accessed in larger chunk sizes, meaning less
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work for the underlying stream.
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@tags{Core}
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*/
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class JUCE_API BufferedInputStream : public InputStream
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{
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public:
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//==============================================================================
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/** Creates a BufferedInputStream from an input source.
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@param sourceStream the source stream to read from
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@param bufferSize the size of reservoir to use to buffer the source
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@param deleteSourceWhenDestroyed whether the sourceStream that is passed in should be
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deleted by this object when it is itself deleted.
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*/
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BufferedInputStream (InputStream* sourceStream,
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int bufferSize,
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bool deleteSourceWhenDestroyed);
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/** Creates a BufferedInputStream from an input source.
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@param sourceStream the source stream to read from - the source stream must not
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be deleted until this object has been destroyed.
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@param bufferSize the size of reservoir to use to buffer the source
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*/
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BufferedInputStream (InputStream& sourceStream, int bufferSize);
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/** Destructor.
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This may also delete the source stream, if that option was chosen when the
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buffered stream was created.
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*/
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~BufferedInputStream();
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//==============================================================================
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/** Returns the next byte that would be read by a call to readByte() */
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char peekByte();
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int64 getTotalLength() override;
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int64 getPosition() override;
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bool setPosition (int64 newPosition) override;
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int read (void* destBuffer, int maxBytesToRead) override;
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String readString() override;
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bool isExhausted() override;
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private:
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//==============================================================================
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OptionalScopedPointer<InputStream> source;
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int bufferSize;
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int64 position, lastReadPos = 0, bufferStart, bufferOverlap = 128;
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HeapBlock<char> buffer;
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bool ensureBuffered();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BufferedInputStream)
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};
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} // namespace juce
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