fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
433
modules/juce_core/threads/juce_ThreadPool.cpp
Normal file
433
modules/juce_core/threads/juce_ThreadPool.cpp
Normal file
@ -0,0 +1,433 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
struct ThreadPool::ThreadPoolThread : public Thread
|
||||
{
|
||||
ThreadPoolThread (ThreadPool& p, size_t stackSize)
|
||||
: Thread ("Pool", stackSize), pool (p)
|
||||
{
|
||||
}
|
||||
|
||||
void run() override
|
||||
{
|
||||
while (! threadShouldExit())
|
||||
if (! pool.runNextJob (*this))
|
||||
wait (500);
|
||||
}
|
||||
|
||||
std::atomic<ThreadPoolJob*> currentJob { nullptr };
|
||||
ThreadPool& pool;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadPoolThread)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
ThreadPoolJob::ThreadPoolJob (const String& name) : jobName (name)
|
||||
{
|
||||
}
|
||||
|
||||
ThreadPoolJob::~ThreadPoolJob()
|
||||
{
|
||||
// you mustn't delete a job while it's still in a pool! Use ThreadPool::removeJob()
|
||||
// to remove it first!
|
||||
jassert (pool == nullptr || ! pool->contains (this));
|
||||
}
|
||||
|
||||
String ThreadPoolJob::getJobName() const
|
||||
{
|
||||
return jobName;
|
||||
}
|
||||
|
||||
void ThreadPoolJob::setJobName (const String& newName)
|
||||
{
|
||||
jobName = newName;
|
||||
}
|
||||
|
||||
void ThreadPoolJob::signalJobShouldExit()
|
||||
{
|
||||
shouldStop = true;
|
||||
listeners.call ([] (Thread::Listener& l) { l.exitSignalSent(); });
|
||||
}
|
||||
|
||||
void ThreadPoolJob::addListener (Thread::Listener* listener)
|
||||
{
|
||||
listeners.add (listener);
|
||||
}
|
||||
|
||||
void ThreadPoolJob::removeListener (Thread::Listener* listener)
|
||||
{
|
||||
listeners.remove (listener);
|
||||
}
|
||||
|
||||
ThreadPoolJob* ThreadPoolJob::getCurrentThreadPoolJob()
|
||||
{
|
||||
if (auto* t = dynamic_cast<ThreadPool::ThreadPoolThread*> (Thread::getCurrentThread()))
|
||||
return t->currentJob.load();
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
ThreadPool::ThreadPool (const int numThreads, size_t threadStackSize)
|
||||
{
|
||||
jassert (numThreads > 0); // not much point having a pool without any threads!
|
||||
|
||||
createThreads (numThreads, threadStackSize);
|
||||
}
|
||||
|
||||
ThreadPool::ThreadPool()
|
||||
{
|
||||
createThreads (SystemStats::getNumCpus());
|
||||
}
|
||||
|
||||
ThreadPool::~ThreadPool()
|
||||
{
|
||||
removeAllJobs (true, 5000);
|
||||
stopThreads();
|
||||
}
|
||||
|
||||
void ThreadPool::createThreads (int numThreads, size_t threadStackSize)
|
||||
{
|
||||
for (int i = jmax (1, numThreads); --i >= 0;)
|
||||
threads.add (new ThreadPoolThread (*this, threadStackSize));
|
||||
|
||||
for (auto* t : threads)
|
||||
t->startThread();
|
||||
}
|
||||
|
||||
void ThreadPool::stopThreads()
|
||||
{
|
||||
for (auto* t : threads)
|
||||
t->signalThreadShouldExit();
|
||||
|
||||
for (auto* t : threads)
|
||||
t->stopThread (500);
|
||||
}
|
||||
|
||||
void ThreadPool::addJob (ThreadPoolJob* const job, const bool deleteJobWhenFinished)
|
||||
{
|
||||
jassert (job != nullptr);
|
||||
jassert (job->pool == nullptr);
|
||||
|
||||
if (job->pool == nullptr)
|
||||
{
|
||||
job->pool = this;
|
||||
job->shouldStop = false;
|
||||
job->isActive = false;
|
||||
job->shouldBeDeleted = deleteJobWhenFinished;
|
||||
|
||||
{
|
||||
const ScopedLock sl (lock);
|
||||
jobs.add (job);
|
||||
}
|
||||
|
||||
for (auto* t : threads)
|
||||
t->notify();
|
||||
}
|
||||
}
|
||||
|
||||
void ThreadPool::addJob (std::function<ThreadPoolJob::JobStatus()> jobToRun)
|
||||
{
|
||||
struct LambdaJobWrapper : public ThreadPoolJob
|
||||
{
|
||||
LambdaJobWrapper (std::function<ThreadPoolJob::JobStatus()> j) : ThreadPoolJob ("lambda"), job (j) {}
|
||||
JobStatus runJob() override { return job(); }
|
||||
|
||||
std::function<ThreadPoolJob::JobStatus()> job;
|
||||
};
|
||||
|
||||
addJob (new LambdaJobWrapper (jobToRun), true);
|
||||
}
|
||||
|
||||
void ThreadPool::addJob (std::function<void()> jobToRun)
|
||||
{
|
||||
struct LambdaJobWrapper : public ThreadPoolJob
|
||||
{
|
||||
LambdaJobWrapper (std::function<void()> j) : ThreadPoolJob ("lambda"), job (j) {}
|
||||
JobStatus runJob() override { job(); return ThreadPoolJob::jobHasFinished; }
|
||||
|
||||
std::function<void()> job;
|
||||
};
|
||||
|
||||
addJob (new LambdaJobWrapper (jobToRun), true);
|
||||
}
|
||||
|
||||
int ThreadPool::getNumJobs() const noexcept
|
||||
{
|
||||
return jobs.size();
|
||||
}
|
||||
|
||||
int ThreadPool::getNumThreads() const noexcept
|
||||
{
|
||||
return threads.size();
|
||||
}
|
||||
|
||||
ThreadPoolJob* ThreadPool::getJob (int index) const noexcept
|
||||
{
|
||||
const ScopedLock sl (lock);
|
||||
return jobs [index];
|
||||
}
|
||||
|
||||
bool ThreadPool::contains (const ThreadPoolJob* const job) const noexcept
|
||||
{
|
||||
const ScopedLock sl (lock);
|
||||
return jobs.contains (const_cast<ThreadPoolJob*> (job));
|
||||
}
|
||||
|
||||
bool ThreadPool::isJobRunning (const ThreadPoolJob* const job) const noexcept
|
||||
{
|
||||
const ScopedLock sl (lock);
|
||||
return jobs.contains (const_cast<ThreadPoolJob*> (job)) && job->isActive;
|
||||
}
|
||||
|
||||
void ThreadPool::moveJobToFront (const ThreadPoolJob* job) noexcept
|
||||
{
|
||||
const ScopedLock sl (lock);
|
||||
|
||||
auto index = jobs.indexOf (const_cast<ThreadPoolJob*> (job));
|
||||
|
||||
if (index > 0 && ! job->isActive)
|
||||
jobs.move (index, 0);
|
||||
}
|
||||
|
||||
bool ThreadPool::waitForJobToFinish (const ThreadPoolJob* const job, const int timeOutMs) const
|
||||
{
|
||||
if (job != nullptr)
|
||||
{
|
||||
auto start = Time::getMillisecondCounter();
|
||||
|
||||
while (contains (job))
|
||||
{
|
||||
if (timeOutMs >= 0 && Time::getMillisecondCounter() >= start + (uint32) timeOutMs)
|
||||
return false;
|
||||
|
||||
jobFinishedSignal.wait (2);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ThreadPool::removeJob (ThreadPoolJob* const job,
|
||||
const bool interruptIfRunning,
|
||||
const int timeOutMs)
|
||||
{
|
||||
bool dontWait = true;
|
||||
OwnedArray<ThreadPoolJob> deletionList;
|
||||
|
||||
if (job != nullptr)
|
||||
{
|
||||
const ScopedLock sl (lock);
|
||||
|
||||
if (jobs.contains (job))
|
||||
{
|
||||
if (job->isActive)
|
||||
{
|
||||
if (interruptIfRunning)
|
||||
job->signalJobShouldExit();
|
||||
|
||||
dontWait = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
jobs.removeFirstMatchingValue (job);
|
||||
addToDeleteList (deletionList, job);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return dontWait || waitForJobToFinish (job, timeOutMs);
|
||||
}
|
||||
|
||||
bool ThreadPool::removeAllJobs (const bool interruptRunningJobs, const int timeOutMs,
|
||||
ThreadPool::JobSelector* const selectedJobsToRemove)
|
||||
{
|
||||
Array<ThreadPoolJob*> jobsToWaitFor;
|
||||
|
||||
{
|
||||
OwnedArray<ThreadPoolJob> deletionList;
|
||||
|
||||
{
|
||||
const ScopedLock sl (lock);
|
||||
|
||||
for (int i = jobs.size(); --i >= 0;)
|
||||
{
|
||||
auto* job = jobs.getUnchecked(i);
|
||||
|
||||
if (selectedJobsToRemove == nullptr || selectedJobsToRemove->isJobSuitable (job))
|
||||
{
|
||||
if (job->isActive)
|
||||
{
|
||||
jobsToWaitFor.add (job);
|
||||
|
||||
if (interruptRunningJobs)
|
||||
job->signalJobShouldExit();
|
||||
}
|
||||
else
|
||||
{
|
||||
jobs.remove (i);
|
||||
addToDeleteList (deletionList, job);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto start = Time::getMillisecondCounter();
|
||||
|
||||
for (;;)
|
||||
{
|
||||
for (int i = jobsToWaitFor.size(); --i >= 0;)
|
||||
{
|
||||
auto* job = jobsToWaitFor.getUnchecked (i);
|
||||
|
||||
if (! isJobRunning (job))
|
||||
jobsToWaitFor.remove (i);
|
||||
}
|
||||
|
||||
if (jobsToWaitFor.size() == 0)
|
||||
break;
|
||||
|
||||
if (timeOutMs >= 0 && Time::getMillisecondCounter() >= start + (uint32) timeOutMs)
|
||||
return false;
|
||||
|
||||
jobFinishedSignal.wait (20);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
StringArray ThreadPool::getNamesOfAllJobs (const bool onlyReturnActiveJobs) const
|
||||
{
|
||||
StringArray s;
|
||||
const ScopedLock sl (lock);
|
||||
|
||||
for (auto* job : jobs)
|
||||
if (job->isActive || ! onlyReturnActiveJobs)
|
||||
s.add (job->getJobName());
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
bool ThreadPool::setThreadPriorities (const int newPriority)
|
||||
{
|
||||
bool ok = true;
|
||||
|
||||
for (auto* t : threads)
|
||||
if (! t->setPriority (newPriority))
|
||||
ok = false;
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
ThreadPoolJob* ThreadPool::pickNextJobToRun()
|
||||
{
|
||||
OwnedArray<ThreadPoolJob> deletionList;
|
||||
|
||||
{
|
||||
const ScopedLock sl (lock);
|
||||
|
||||
for (int i = 0; i < jobs.size(); ++i)
|
||||
{
|
||||
if (auto* job = jobs[i])
|
||||
{
|
||||
if (! job->isActive)
|
||||
{
|
||||
if (job->shouldStop)
|
||||
{
|
||||
jobs.remove (i);
|
||||
addToDeleteList (deletionList, job);
|
||||
--i;
|
||||
continue;
|
||||
}
|
||||
|
||||
job->isActive = true;
|
||||
return job;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool ThreadPool::runNextJob (ThreadPoolThread& thread)
|
||||
{
|
||||
if (auto* job = pickNextJobToRun())
|
||||
{
|
||||
auto result = ThreadPoolJob::jobHasFinished;
|
||||
thread.currentJob = job;
|
||||
|
||||
try
|
||||
{
|
||||
result = job->runJob();
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
jassertfalse; // Your runJob() method mustn't throw any exceptions!
|
||||
}
|
||||
|
||||
thread.currentJob = nullptr;
|
||||
|
||||
OwnedArray<ThreadPoolJob> deletionList;
|
||||
|
||||
{
|
||||
const ScopedLock sl (lock);
|
||||
|
||||
if (jobs.contains (job))
|
||||
{
|
||||
job->isActive = false;
|
||||
|
||||
if (result != ThreadPoolJob::jobNeedsRunningAgain || job->shouldStop)
|
||||
{
|
||||
jobs.removeFirstMatchingValue (job);
|
||||
addToDeleteList (deletionList, job);
|
||||
|
||||
jobFinishedSignal.signal();
|
||||
}
|
||||
else
|
||||
{
|
||||
// move the job to the end of the queue if it wants another go
|
||||
jobs.move (jobs.indexOf (job), -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void ThreadPool::addToDeleteList (OwnedArray<ThreadPoolJob>& deletionList, ThreadPoolJob* const job) const
|
||||
{
|
||||
job->shouldStop = true;
|
||||
job->pool = nullptr;
|
||||
|
||||
if (job->shouldBeDeleted)
|
||||
deletionList.add (job);
|
||||
}
|
||||
|
||||
} // namespace juce
|
Reference in New Issue
Block a user