fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
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modules/juce_core/threads/juce_WaitableEvent.h
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modules/juce_core/threads/juce_WaitableEvent.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Allows threads to wait for events triggered by other threads.
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A thread can call wait() on a WaitableObject, and this will suspend the
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calling thread until another thread wakes it up by calling the signal()
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method.
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@tags{Core}
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*/
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class JUCE_API WaitableEvent
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{
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public:
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//==============================================================================
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/** Creates a WaitableEvent object.
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The object is initially in an unsignalled state.
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@param manualReset If this is false, the event will be reset automatically when the wait()
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method is called. If manualReset is true, then once the event is signalled,
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the only way to reset it will be by calling the reset() method.
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*/
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explicit WaitableEvent (bool manualReset = false) noexcept;
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/** Destructor.
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If other threads are waiting on this object when it gets deleted, this
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can cause nasty errors, so be careful!
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*/
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~WaitableEvent() noexcept;
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//==============================================================================
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/** Suspends the calling thread until the event has been signalled.
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This will wait until the object's signal() method is called by another thread,
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or until the timeout expires.
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After the event has been signalled, this method will return true and if manualReset
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was set to false in the WaitableEvent's constructor, then the event will be reset.
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@param timeOutMilliseconds the maximum time to wait, in milliseconds. A negative
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value will cause it to wait forever.
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@returns true if the object has been signalled, false if the timeout expires first.
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@see signal, reset
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*/
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bool wait (int timeOutMilliseconds = -1) const noexcept;
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//==============================================================================
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/** Wakes up any threads that are currently waiting on this object.
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If signal() is called when nothing is waiting, the next thread to call wait()
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will return immediately and reset the signal.
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If the WaitableEvent is manual reset, all current and future threads that wait upon this
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object will be woken, until reset() is explicitly called.
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If the WaitableEvent is automatic reset, and one or more threads is waiting upon the object,
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then one of them will be woken up. If no threads are currently waiting, then the next thread
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to call wait() will be woken up. As soon as a thread is woken, the signal is automatically
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reset.
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@see wait, reset
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*/
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void signal() const noexcept;
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//==============================================================================
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/** Resets the event to an unsignalled state.
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If it's not already signalled, this does nothing.
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*/
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void reset() const noexcept;
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private:
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//==============================================================================
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#if JUCE_WINDOWS
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void* handle;
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#else
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mutable pthread_cond_t condition;
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mutable pthread_mutex_t mutex;
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mutable bool triggered, manualReset;
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#endif
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WaitableEvent)
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};
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} // namespace juce
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