fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Manages a collection of properties.
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This is a slightly higher-level wrapper for managing PropertiesFile objects.
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It holds two different PropertiesFile objects internally, one for user-specific
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settings (stored in your user directory), and one for settings that are common to
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all users (stored in a folder accessible to all users).
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The class manages the creation of these files on-demand, allowing access via the
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getUserSettings() and getCommonSettings() methods.
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After creating an instance of an ApplicationProperties object, you should first
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of all call setStorageParameters() to tell it the parameters to use to create
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its files.
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@see PropertiesFile
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@tags{DataStructures}
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*/
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class JUCE_API ApplicationProperties
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{
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public:
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//==============================================================================
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/**
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Creates an ApplicationProperties object.
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Before using it, you must call setStorageParameters() to give it the info
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it needs to create the property files.
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*/
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ApplicationProperties();
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/** Destructor. */
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~ApplicationProperties();
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//==============================================================================
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/** Gives the object the information it needs to create the appropriate properties files.
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See the PropertiesFile::Options class for details about what options you need to set.
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*/
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void setStorageParameters (const PropertiesFile::Options& options);
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/** Returns the current storage parameters.
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@see setStorageParameters
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*/
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const PropertiesFile::Options& getStorageParameters() const noexcept { return options; }
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//==============================================================================
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/** Returns the user settings file.
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The first time this is called, it will create and load the properties file.
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Note that when you search the user PropertiesFile for a value that it doesn't contain,
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the common settings are used as a second-chance place to look. This is done via the
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PropertySet::setFallbackPropertySet() method - by default the common settings are set
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to the fallback for the user settings.
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@see getCommonSettings
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*/
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PropertiesFile* getUserSettings();
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/** Returns the common settings file.
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The first time this is called, it will create and load the properties file.
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@param returnUserPropsIfReadOnly if this is true, and the common properties file is
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read-only (e.g. because the user doesn't have permission to write
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to shared files), then this will return the user settings instead,
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(like getUserSettings() would do). This is handy if you'd like to
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write a value to the common settings, but if that's no possible,
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then you'd rather write to the user settings than none at all.
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If returnUserPropsIfReadOnly is false, this method will always return
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the common settings, even if any changes to them can't be saved.
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@see getUserSettings
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*/
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PropertiesFile* getCommonSettings (bool returnUserPropsIfReadOnly);
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//==============================================================================
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/** Saves both files if they need to be saved.
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@see PropertiesFile::saveIfNeeded
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*/
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bool saveIfNeeded();
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/** Flushes and closes both files if they are open.
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This flushes any pending changes to disk with PropertiesFile::saveIfNeeded()
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and closes both files. They will then be re-opened the next time getUserSettings()
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or getCommonSettings() is called.
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*/
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void closeFiles();
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private:
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//==============================================================================
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PropertiesFile::Options options;
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std::unique_ptr<PropertiesFile> userProps, commonProps;
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int commonSettingsAreReadOnly = 0;
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void openFiles();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ApplicationProperties)
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};
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} // namespace juce
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