fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

View File

@ -0,0 +1,82 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
namespace dsp
{
/**
Acts as a polymorphic base class for processors.
This exposes the same set of methods that a processor must implement as virtual
methods, so that you can use the ProcessorWrapper class to wrap an instance of
a subclass, and then pass that around using ProcessorBase as a base class.
@see ProcessorWrapper
@tags{DSP}
*/
struct ProcessorBase
{
ProcessorBase() = default;
virtual ~ProcessorBase() = default;
virtual void prepare (const ProcessSpec&) = 0;
virtual void process (const ProcessContextReplacing<float>&) = 0;
virtual void reset() = 0;
};
//==============================================================================
/**
Wraps an instance of a given processor class, and exposes it through the
ProcessorBase interface.
@see ProcessorBase
@tags{DSP}
*/
template <typename ProcessorType>
struct ProcessorWrapper : public ProcessorBase
{
void prepare (const ProcessSpec& spec) override
{
processor.prepare (spec);
}
void process (const ProcessContextReplacing<float>& context) override
{
processor.process (context);
}
void reset() override
{
processor.reset();
}
ProcessorType processor;
};
} // namespace dsp
} // namespace juce