fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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modules/juce_events/broadcasters/juce_ActionBroadcaster.h
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79
modules/juce_events/broadcasters/juce_ActionBroadcaster.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/** Manages a list of ActionListeners, and can send them messages.
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To quickly add methods to your class that can add/remove action
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listeners and broadcast to them, you can derive from this.
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@see ActionListener, ChangeListener
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@tags{Events}
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*/
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class JUCE_API ActionBroadcaster
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{
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public:
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//==============================================================================
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/** Creates an ActionBroadcaster. */
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ActionBroadcaster();
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/** Destructor. */
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virtual ~ActionBroadcaster();
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//==============================================================================
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/** Adds a listener to the list.
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Trying to add a listener that's already on the list will have no effect.
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*/
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void addActionListener (ActionListener* listener);
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/** Removes a listener from the list.
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If the listener isn't on the list, this won't have any effect.
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*/
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void removeActionListener (ActionListener* listener);
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/** Removes all listeners from the list. */
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void removeAllActionListeners();
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//==============================================================================
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/** Broadcasts a message to all the registered listeners.
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@see ActionListener::actionListenerCallback
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*/
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void sendActionMessage (const String& message) const;
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private:
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//==============================================================================
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class ActionMessage;
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friend class ActionMessage;
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SortedSet<ActionListener*> actionListeners;
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CriticalSection actionListenerLock;
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JUCE_DECLARE_WEAK_REFERENCEABLE (ActionBroadcaster)
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JUCE_DECLARE_NON_COPYABLE (ActionBroadcaster)
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};
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} // namespace juce
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