fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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modules/juce_events/broadcasters/juce_AsyncUpdater.cpp
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modules/juce_events/broadcasters/juce_AsyncUpdater.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class AsyncUpdater::AsyncUpdaterMessage : public CallbackMessage
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{
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public:
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AsyncUpdaterMessage (AsyncUpdater& au) : owner (au) {}
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void messageCallback() override
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{
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if (shouldDeliver.compareAndSetBool (0, 1))
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owner.handleAsyncUpdate();
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}
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AsyncUpdater& owner;
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Atomic<int> shouldDeliver;
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JUCE_DECLARE_NON_COPYABLE (AsyncUpdaterMessage)
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};
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//==============================================================================
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AsyncUpdater::AsyncUpdater()
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{
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activeMessage = new AsyncUpdaterMessage (*this);
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}
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AsyncUpdater::~AsyncUpdater()
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{
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// You're deleting this object with a background thread while there's an update
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// pending on the main event thread - that's pretty dodgy threading, as the callback could
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// happen after this destructor has finished. You should either use a MessageManagerLock while
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// deleting this object, or find some other way to avoid such a race condition.
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jassert ((! isUpdatePending())
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|| MessageManager::getInstanceWithoutCreating() == nullptr
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|| MessageManager::getInstanceWithoutCreating()->currentThreadHasLockedMessageManager());
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activeMessage->shouldDeliver.set (0);
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}
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void AsyncUpdater::triggerAsyncUpdate()
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{
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// If you're calling this before (or after) the MessageManager is
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// running, then you're not going to get any callbacks!
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jassert (MessageManager::getInstanceWithoutCreating() != nullptr);
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if (activeMessage->shouldDeliver.compareAndSetBool (1, 0))
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if (! activeMessage->post())
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cancelPendingUpdate(); // if the message queue fails, this avoids getting
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// trapped waiting for the message to arrive
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}
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void AsyncUpdater::cancelPendingUpdate() noexcept
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{
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activeMessage->shouldDeliver.set (0);
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}
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void AsyncUpdater::handleUpdateNowIfNeeded()
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{
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// This can only be called by the event thread.
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jassert (MessageManager::getInstance()->currentThreadHasLockedMessageManager());
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if (activeMessage->shouldDeliver.exchange (0) != 0)
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handleAsyncUpdate();
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}
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bool AsyncUpdater::isUpdatePending() const noexcept
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{
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return activeMessage->shouldDeliver.value != 0;
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}
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} // namespace juce
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