fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
namespace ColourHelpers
{
static uint8 floatToUInt8 (const float n) noexcept
{
return n <= 0.0f ? 0 : (n >= 1.0f ? 255 : static_cast<uint8> (n * 255.996f));
}
//==============================================================================
struct HSB
{
HSB (Colour col) noexcept
{
const int r = col.getRed();
const int g = col.getGreen();
const int b = col.getBlue();
const int hi = jmax (r, g, b);
const int lo = jmin (r, g, b);
if (hi != 0)
{
saturation = (hi - lo) / (float) hi;
if (saturation > 0)
{
const float invDiff = 1.0f / (hi - lo);
const float red = (hi - r) * invDiff;
const float green = (hi - g) * invDiff;
const float blue = (hi - b) * invDiff;
if (r == hi)
hue = blue - green;
else if (g == hi)
hue = 2.0f + red - blue;
else
hue = 4.0f + green - red;
hue *= 1.0f / 6.0f;
if (hue < 0)
++hue;
}
else
{
hue = 0;
}
}
else
{
saturation = hue = 0;
}
brightness = hi / 255.0f;
}
Colour toColour (Colour original) const noexcept
{
return Colour (hue, saturation, brightness, original.getAlpha());
}
static PixelARGB toRGB (float h, float s, float v, const uint8 alpha) noexcept
{
v = jlimit (0.0f, 255.0f, v * 255.0f);
const uint8 intV = (uint8) roundToInt (v);
if (s <= 0)
return PixelARGB (alpha, intV, intV, intV);
s = jmin (1.0f, s);
h = (h - std::floor (h)) * 6.0f + 0.00001f; // need a small adjustment to compensate for rounding errors
const float f = h - std::floor (h);
const uint8 x = (uint8) roundToInt (v * (1.0f - s));
if (h < 1.0f) return PixelARGB (alpha, intV, (uint8) roundToInt (v * (1.0f - (s * (1.0f - f)))), x);
if (h < 2.0f) return PixelARGB (alpha, (uint8) roundToInt (v * (1.0f - s * f)), intV, x);
if (h < 3.0f) return PixelARGB (alpha, x, intV, (uint8) roundToInt (v * (1.0f - (s * (1.0f - f)))));
if (h < 4.0f) return PixelARGB (alpha, x, (uint8) roundToInt (v * (1.0f - s * f)), intV);
if (h < 5.0f) return PixelARGB (alpha, (uint8) roundToInt (v * (1.0f - (s * (1.0f - f)))), x, intV);
return PixelARGB (alpha, intV, x, (uint8) roundToInt (v * (1.0f - s * f)));
}
float hue, saturation, brightness;
};
//==============================================================================
struct YIQ
{
YIQ (Colour c) noexcept
{
const float r = c.getFloatRed();
const float g = c.getFloatGreen();
const float b = c.getFloatBlue();
y = 0.2999f * r + 0.5870f * g + 0.1140f * b;
i = 0.5957f * r - 0.2744f * g - 0.3212f * b;
q = 0.2114f * r - 0.5225f * g - 0.3113f * b;
alpha = c.getFloatAlpha();
}
Colour toColour() const noexcept
{
return Colour::fromFloatRGBA (y + 0.9563f * i + 0.6210f * q,
y - 0.2721f * i - 0.6474f * q,
y - 1.1070f * i + 1.7046f * q,
alpha);
}
float y, i, q, alpha;
};
}
//==============================================================================
Colour::Colour() noexcept
: argb (0, 0, 0, 0)
{
}
Colour::Colour (const Colour& other) noexcept
: argb (other.argb)
{
}
Colour& Colour::operator= (const Colour& other) noexcept
{
argb = other.argb;
return *this;
}
bool Colour::operator== (const Colour& other) const noexcept { return argb.getNativeARGB() == other.argb.getNativeARGB(); }
bool Colour::operator!= (const Colour& other) const noexcept { return argb.getNativeARGB() != other.argb.getNativeARGB(); }
//==============================================================================
Colour::Colour (const uint32 col) noexcept
: argb ((col >> 24) & 0xff, (col >> 16) & 0xff, (col >> 8) & 0xff, col & 0xff)
{
}
Colour::Colour (const uint8 red, const uint8 green, const uint8 blue) noexcept
{
argb.setARGB (0xff, red, green, blue);
}
Colour Colour::fromRGB (const uint8 red, const uint8 green, const uint8 blue) noexcept
{
return Colour (red, green, blue);
}
Colour::Colour (const uint8 red, const uint8 green, const uint8 blue, const uint8 alpha) noexcept
{
argb.setARGB (alpha, red, green, blue);
}
Colour Colour::fromRGBA (const uint8 red, const uint8 green, const uint8 blue, const uint8 alpha) noexcept
{
return Colour (red, green, blue, alpha);
}
Colour::Colour (const uint8 red, const uint8 green, const uint8 blue, const float alpha) noexcept
{
argb.setARGB (ColourHelpers::floatToUInt8 (alpha), red, green, blue);
}
Colour Colour::fromFloatRGBA (const float red, const float green, const float blue, const float alpha) noexcept
{
return Colour (ColourHelpers::floatToUInt8 (red),
ColourHelpers::floatToUInt8 (green),
ColourHelpers::floatToUInt8 (blue), alpha);
}
Colour::Colour (const float hue, const float saturation, const float brightness, const float alpha) noexcept
: argb (ColourHelpers::HSB::toRGB (hue, saturation, brightness, ColourHelpers::floatToUInt8 (alpha)))
{
}
Colour Colour::fromHSV (const float hue, const float saturation, const float brightness, const float alpha) noexcept
{
return Colour (hue, saturation, brightness, alpha);
}
Colour::Colour (const float hue, const float saturation, const float brightness, const uint8 alpha) noexcept
: argb (ColourHelpers::HSB::toRGB (hue, saturation, brightness, alpha))
{
}
Colour::Colour (PixelARGB argb_) noexcept
: argb (argb_)
{
}
Colour::Colour (PixelRGB rgb) noexcept
: argb (Colour (rgb.getInARGBMaskOrder()).argb)
{
}
Colour::Colour (PixelAlpha alpha) noexcept
: argb (Colour (alpha.getInARGBMaskOrder()).argb)
{
}
Colour::~Colour() noexcept
{
}
//==============================================================================
const PixelARGB Colour::getPixelARGB() const noexcept
{
PixelARGB p (argb);
p.premultiply();
return p;
}
uint32 Colour::getARGB() const noexcept
{
return argb.getInARGBMaskOrder();
}
//==============================================================================
bool Colour::isTransparent() const noexcept
{
return getAlpha() == 0;
}
bool Colour::isOpaque() const noexcept
{
return getAlpha() == 0xff;
}
Colour Colour::withAlpha (const uint8 newAlpha) const noexcept
{
PixelARGB newCol (argb);
newCol.setAlpha (newAlpha);
return Colour (newCol);
}
Colour Colour::withAlpha (const float newAlpha) const noexcept
{
jassert (newAlpha >= 0 && newAlpha <= 1.0f);
PixelARGB newCol (argb);
newCol.setAlpha (ColourHelpers::floatToUInt8 (newAlpha));
return Colour (newCol);
}
Colour Colour::withMultipliedAlpha (const float alphaMultiplier) const noexcept
{
jassert (alphaMultiplier >= 0);
PixelARGB newCol (argb);
newCol.setAlpha ((uint8) jmin (0xff, roundToInt (alphaMultiplier * newCol.getAlpha())));
return Colour (newCol);
}
//==============================================================================
Colour Colour::overlaidWith (Colour src) const noexcept
{
const int destAlpha = getAlpha();
if (destAlpha <= 0)
return src;
const int invA = 0xff - (int) src.getAlpha();
const int resA = 0xff - (((0xff - destAlpha) * invA) >> 8);
if (resA <= 0)
return *this;
const int da = (invA * destAlpha) / resA;
return Colour ((uint8) (src.getRed() + ((((int) getRed() - src.getRed()) * da) >> 8)),
(uint8) (src.getGreen() + ((((int) getGreen() - src.getGreen()) * da) >> 8)),
(uint8) (src.getBlue() + ((((int) getBlue() - src.getBlue()) * da) >> 8)),
(uint8) resA);
}
Colour Colour::interpolatedWith (Colour other, float proportionOfOther) const noexcept
{
if (proportionOfOther <= 0)
return *this;
if (proportionOfOther >= 1.0f)
return other;
PixelARGB c1 (getPixelARGB());
const PixelARGB c2 (other.getPixelARGB());
c1.tween (c2, (uint32) roundToInt (proportionOfOther * 255.0f));
c1.unpremultiply();
return Colour (c1);
}
//==============================================================================
float Colour::getFloatRed() const noexcept { return getRed() / 255.0f; }
float Colour::getFloatGreen() const noexcept { return getGreen() / 255.0f; }
float Colour::getFloatBlue() const noexcept { return getBlue() / 255.0f; }
float Colour::getFloatAlpha() const noexcept { return getAlpha() / 255.0f; }
//==============================================================================
void Colour::getHSB (float& h, float& s, float& v) const noexcept
{
const ColourHelpers::HSB hsb (*this);
h = hsb.hue;
s = hsb.saturation;
v = hsb.brightness;
}
float Colour::getHue() const noexcept { return ColourHelpers::HSB (*this).hue; }
float Colour::getSaturation() const noexcept { return ColourHelpers::HSB (*this).saturation; }
float Colour::getBrightness() const noexcept { return ColourHelpers::HSB (*this).brightness; }
Colour Colour::withHue (float h) const noexcept { ColourHelpers::HSB hsb (*this); hsb.hue = h; return hsb.toColour (*this); }
Colour Colour::withSaturation (float s) const noexcept { ColourHelpers::HSB hsb (*this); hsb.saturation = s; return hsb.toColour (*this); }
Colour Colour::withBrightness (float v) const noexcept { ColourHelpers::HSB hsb (*this); hsb.brightness = v; return hsb.toColour (*this); }
float Colour::getPerceivedBrightness() const noexcept
{
return std::sqrt (0.241f * square (getFloatRed())
+ 0.691f * square (getFloatGreen())
+ 0.068f * square (getFloatBlue()));
}
//==============================================================================
Colour Colour::withRotatedHue (const float amountToRotate) const noexcept
{
ColourHelpers::HSB hsb (*this);
hsb.hue += amountToRotate;
return hsb.toColour (*this);
}
Colour Colour::withMultipliedSaturation (const float amount) const noexcept
{
ColourHelpers::HSB hsb (*this);
hsb.saturation = jmin (1.0f, hsb.saturation * amount);
return hsb.toColour (*this);
}
Colour Colour::withMultipliedBrightness (const float amount) const noexcept
{
ColourHelpers::HSB hsb (*this);
hsb.brightness = jmin (1.0f, hsb.brightness * amount);
return hsb.toColour (*this);
}
//==============================================================================
Colour Colour::brighter (float amount) const noexcept
{
amount = 1.0f / (1.0f + amount);
return Colour ((uint8) (255 - (amount * (255 - getRed()))),
(uint8) (255 - (amount * (255 - getGreen()))),
(uint8) (255 - (amount * (255 - getBlue()))),
getAlpha());
}
Colour Colour::darker (float amount) const noexcept
{
amount = 1.0f / (1.0f + amount);
return Colour ((uint8) (amount * getRed()),
(uint8) (amount * getGreen()),
(uint8) (amount * getBlue()),
getAlpha());
}
//==============================================================================
Colour Colour::greyLevel (const float brightness) noexcept
{
const uint8 level = ColourHelpers::floatToUInt8 (brightness);
return Colour (level, level, level);
}
//==============================================================================
Colour Colour::contrasting (const float amount) const noexcept
{
return overlaidWith ((getPerceivedBrightness() >= 0.5f
? Colours::black
: Colours::white).withAlpha (amount));
}
Colour Colour::contrasting (Colour target, float minContrast) const noexcept
{
const ColourHelpers::YIQ bg (*this);
ColourHelpers::YIQ fg (target);
if (std::abs (bg.y - fg.y) >= minContrast)
return target;
const float y1 = jmax (0.0f, bg.y - minContrast);
const float y2 = jmin (1.0f, bg.y + minContrast);
fg.y = (std::abs (y1 - bg.y) > std::abs (y2 - bg.y)) ? y1 : y2;
return fg.toColour();
}
Colour Colour::contrasting (Colour colour1,
Colour colour2) noexcept
{
const float b1 = colour1.getPerceivedBrightness();
const float b2 = colour2.getPerceivedBrightness();
float best = 0.0f;
float bestDist = 0.0f;
for (float i = 0.0f; i < 1.0f; i += 0.02f)
{
const float d1 = std::abs (i - b1);
const float d2 = std::abs (i - b2);
const float dist = jmin (d1, d2, 1.0f - d1, 1.0f - d2);
if (dist > bestDist)
{
best = i;
bestDist = dist;
}
}
return colour1.overlaidWith (colour2.withMultipliedAlpha (0.5f))
.withBrightness (best);
}
//==============================================================================
String Colour::toString() const
{
return String::toHexString ((int) argb.getInARGBMaskOrder());
}
Colour Colour::fromString (StringRef encodedColourString)
{
return Colour ((uint32) CharacterFunctions::HexParser<int>::parse (encodedColourString.text));
}
String Colour::toDisplayString (const bool includeAlphaValue) const
{
return String::toHexString ((int) (argb.getInARGBMaskOrder() & (includeAlphaValue ? 0xffffffff : 0xffffff)))
.paddedLeft ('0', includeAlphaValue ? 8 : 6)
.toUpperCase();
}
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Represents a colour, also including a transparency value.
The colour is stored internally as unsigned 8-bit red, green, blue and alpha values.
@tags{Graphics}
*/
class JUCE_API Colour final
{
public:
//==============================================================================
/** Creates a transparent black colour. */
Colour() noexcept;
/** Creates a copy of another Colour object. */
Colour (const Colour& other) noexcept;
/** Creates a colour from a 32-bit ARGB value.
The format of this number is:
((alpha << 24) | (red << 16) | (green << 8) | blue).
All components in the range 0x00 to 0xff.
An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
@see getPixelARGB
*/
explicit Colour (uint32 argb) noexcept;
/** Creates an opaque colour using 8-bit red, green and blue values */
Colour (uint8 red,
uint8 green,
uint8 blue) noexcept;
/** Creates an opaque colour using 8-bit red, green and blue values */
static Colour fromRGB (uint8 red,
uint8 green,
uint8 blue) noexcept;
/** Creates a colour using 8-bit red, green, blue and alpha values. */
Colour (uint8 red,
uint8 green,
uint8 blue,
uint8 alpha) noexcept;
/** Creates a colour using 8-bit red, green, blue and alpha values. */
static Colour fromRGBA (uint8 red,
uint8 green,
uint8 blue,
uint8 alpha) noexcept;
/** Creates a colour from 8-bit red, green, and blue values, and a floating-point alpha.
Alpha of 0.0 is transparent, alpha of 1.0f is opaque.
Values outside the valid range will be clipped.
*/
Colour (uint8 red,
uint8 green,
uint8 blue,
float alpha) noexcept;
/** Creates a colour using floating point red, green, blue and alpha values.
Numbers outside the range 0..1 will be clipped.
*/
static Colour fromFloatRGBA (float red,
float green,
float blue,
float alpha) noexcept;
/** Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
The floating point values must be between 0.0 and 1.0.
An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
Values outside the valid range will be clipped.
*/
Colour (float hue,
float saturation,
float brightness,
uint8 alpha) noexcept;
/** Creates a colour using floating point hue, saturation, brightness and alpha values.
All values must be between 0.0 and 1.0.
Numbers outside the valid range will be clipped.
*/
Colour (float hue,
float saturation,
float brightness,
float alpha) noexcept;
/** Creates a colour using a PixelARGB object. This function assumes that the argb pixel is
not premultiplied.
*/
Colour (PixelARGB argb) noexcept;
/** Creates a colour using a PixelRGB object.
*/
Colour (PixelRGB rgb) noexcept;
/** Creates a colour using a PixelAlpha object.
*/
Colour (PixelAlpha alpha) noexcept;
/** Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
The floating point values must be between 0.0 and 1.0.
An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
Values outside the valid range will be clipped.
*/
static Colour fromHSV (float hue,
float saturation,
float brightness,
float alpha) noexcept;
/** Destructor. */
~Colour() noexcept;
/** Copies another Colour object. */
Colour& operator= (const Colour& other) noexcept;
/** Compares two colours. */
bool operator== (const Colour& other) const noexcept;
/** Compares two colours. */
bool operator!= (const Colour& other) const noexcept;
//==============================================================================
/** Returns the red component of this colour.
@returns a value between 0x00 and 0xff.
*/
uint8 getRed() const noexcept { return argb.getRed(); }
/** Returns the green component of this colour.
@returns a value between 0x00 and 0xff.
*/
uint8 getGreen() const noexcept { return argb.getGreen(); }
/** Returns the blue component of this colour.
@returns a value between 0x00 and 0xff.
*/
uint8 getBlue() const noexcept { return argb.getBlue(); }
/** Returns the red component of this colour as a floating point value.
@returns a value between 0.0 and 1.0
*/
float getFloatRed() const noexcept;
/** Returns the green component of this colour as a floating point value.
@returns a value between 0.0 and 1.0
*/
float getFloatGreen() const noexcept;
/** Returns the blue component of this colour as a floating point value.
@returns a value between 0.0 and 1.0
*/
float getFloatBlue() const noexcept;
/** Returns a premultiplied ARGB pixel object that represents this colour.
*/
const PixelARGB getPixelARGB() const noexcept;
/** Returns a 32-bit integer that represents this colour.
The format of this number is:
((alpha << 24) | (red << 16) | (green << 16) | blue).
*/
uint32 getARGB() const noexcept;
//==============================================================================
/** Returns the colour's alpha (opacity).
Alpha of 0x00 is completely transparent, 0xff is completely opaque.
*/
uint8 getAlpha() const noexcept { return argb.getAlpha(); }
/** Returns the colour's alpha (opacity) as a floating point value.
Alpha of 0.0 is completely transparent, 1.0 is completely opaque.
*/
float getFloatAlpha() const noexcept;
/** Returns true if this colour is completely opaque.
Equivalent to (getAlpha() == 0xff).
*/
bool isOpaque() const noexcept;
/** Returns true if this colour is completely transparent.
Equivalent to (getAlpha() == 0x00).
*/
bool isTransparent() const noexcept;
/** Returns a colour that's the same colour as this one, but with a new alpha value. */
Colour withAlpha (uint8 newAlpha) const noexcept;
/** Returns a colour that's the same colour as this one, but with a new alpha value. */
Colour withAlpha (float newAlpha) const noexcept;
/** Returns a colour that's the same colour as this one, but with a modified alpha value.
The new colour's alpha will be this object's alpha multiplied by the value passed-in.
*/
Colour withMultipliedAlpha (float alphaMultiplier) const noexcept;
//==============================================================================
/** Returns a colour that is the result of alpha-compositing a new colour over this one.
If the foreground colour is semi-transparent, it is blended onto this colour accordingly.
*/
Colour overlaidWith (Colour foregroundColour) const noexcept;
/** Returns a colour that lies somewhere between this one and another.
If amountOfOther is zero, the result is 100% this colour, if amountOfOther
is 1.0, the result is 100% of the other colour.
*/
Colour interpolatedWith (Colour other, float proportionOfOther) const noexcept;
//==============================================================================
/** Returns the colour's hue component.
The value returned is in the range 0.0 to 1.0
*/
float getHue() const noexcept;
/** Returns the colour's saturation component.
The value returned is in the range 0.0 to 1.0
*/
float getSaturation() const noexcept;
/** Returns the colour's brightness component.
The value returned is in the range 0.0 to 1.0
*/
float getBrightness() const noexcept;
/** Returns a skewed brightness value, adjusted to better reflect the way the human
eye responds to different colour channels. This makes it better than getBrightness()
for comparing differences in brightness.
*/
float getPerceivedBrightness() const noexcept;
/** Returns the colour's hue, saturation and brightness components all at once.
The values returned are in the range 0.0 to 1.0
*/
void getHSB (float& hue,
float& saturation,
float& brightness) const noexcept;
//==============================================================================
/** Returns a copy of this colour with a different hue. */
Colour withHue (float newHue) const noexcept;
/** Returns a copy of this colour with a different saturation. */
Colour withSaturation (float newSaturation) const noexcept;
/** Returns a copy of this colour with a different brightness.
@see brighter, darker, withMultipliedBrightness
*/
Colour withBrightness (float newBrightness) const noexcept;
/** Returns a copy of this colour with it hue rotated.
The new colour's hue is ((this->getHue() + amountToRotate) % 1.0)
@see brighter, darker, withMultipliedBrightness
*/
Colour withRotatedHue (float amountToRotate) const noexcept;
/** Returns a copy of this colour with its saturation multiplied by the given value.
The new colour's saturation is (this->getSaturation() * multiplier)
(the result is clipped to legal limits).
*/
Colour withMultipliedSaturation (float multiplier) const noexcept;
/** Returns a copy of this colour with its brightness multiplied by the given value.
The new colour's brightness is (this->getBrightness() * multiplier)
(the result is clipped to legal limits).
*/
Colour withMultipliedBrightness (float amount) const noexcept;
//==============================================================================
/** Returns a brighter version of this colour.
@param amountBrighter how much brighter to make it - a value from 0 to 1.0 where 0 is
unchanged, and higher values make it brighter
@see withMultipliedBrightness
*/
Colour brighter (float amountBrighter = 0.4f) const noexcept;
/** Returns a darker version of this colour.
@param amountDarker how much darker to make it - a value from 0 to 1.0 where 0 is
unchanged, and higher values make it darker
@see withMultipliedBrightness
*/
Colour darker (float amountDarker = 0.4f) const noexcept;
//==============================================================================
/** Returns a colour that will be clearly visible against this colour.
The amount parameter indicates how contrasting the new colour should
be, so e.g. Colours::black.contrasting (0.1f) will return a colour
that's just a little bit lighter; Colours::black.contrasting (1.0f) will
return white; Colours::white.contrasting (1.0f) will return black, etc.
*/
Colour contrasting (float amount = 1.0f) const noexcept;
/** Returns a colour that is as close as possible to a target colour whilst
still being in contrast to this one.
The colour that is returned will be the targetColour, but with its luminosity
nudged up or down so that it differs from the luminosity of this colour
by at least the amount specified by minLuminosityDiff.
*/
Colour contrasting (Colour targetColour, float minLuminosityDiff) const noexcept;
/** Returns a colour that contrasts against two colours.
Looks for a colour that contrasts with both of the colours passed-in.
Handy for things like choosing a highlight colour in text editors, etc.
*/
static Colour contrasting (Colour colour1,
Colour colour2) noexcept;
//==============================================================================
/** Returns an opaque shade of grey.
@param brightness the level of grey to return - 0 is black, 1.0 is white
*/
static Colour greyLevel (float brightness) noexcept;
//==============================================================================
/** Returns a stringified version of this colour.
The string can be turned back into a colour using the fromString() method.
*/
String toString() const;
/** Reads the colour from a string that was created with toString(). */
static Colour fromString (StringRef encodedColourString);
/** Returns the colour as a hex string in the form RRGGBB or AARRGGBB. */
String toDisplayString (bool includeAlphaValue) const;
private:
//==============================================================================
PixelARGB argb;
};
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
ColourGradient::ColourGradient() noexcept : isRadial (false)
{
#if JUCE_DEBUG
point1.setX (987654.0f);
#define JUCE_COLOURGRADIENT_CHECK_COORDS_INITIALISED jassert (point1.x != 987654.0f);
#else
#define JUCE_COLOURGRADIENT_CHECK_COORDS_INITIALISED
#endif
}
ColourGradient::ColourGradient (const ColourGradient& other)
: point1 (other.point1), point2 (other.point2), isRadial (other.isRadial), colours (other.colours)
{}
ColourGradient::ColourGradient (ColourGradient&& other) noexcept
: point1 (other.point1), point2 (other.point2), isRadial (other.isRadial),
colours (static_cast<Array<ColourPoint>&&> (other.colours))
{}
ColourGradient& ColourGradient::operator= (const ColourGradient& other)
{
point1 = other.point1;
point2 = other.point2;
isRadial = other.isRadial;
colours = other.colours;
return *this;
}
ColourGradient& ColourGradient::operator= (ColourGradient&& other) noexcept
{
point1 = other.point1;
point2 = other.point2;
isRadial = other.isRadial;
colours = static_cast<Array<ColourPoint>&&> (other.colours);
return *this;
}
ColourGradient::ColourGradient (Colour colour1, float x1, float y1,
Colour colour2, float x2, float y2, bool radial)
: ColourGradient (colour1, Point<float> (x1, y1),
colour2, Point<float> (x2, y2), radial)
{
}
ColourGradient::ColourGradient (Colour colour1, Point<float> p1,
Colour colour2, Point<float> p2, bool radial)
: point1 (p1),
point2 (p2),
isRadial (radial)
{
colours.add (ColourPoint { 0.0, colour1 },
ColourPoint { 1.0, colour2 });
}
ColourGradient::~ColourGradient() {}
ColourGradient ColourGradient::vertical (Colour c1, float y1, Colour c2, float y2)
{
return { c1, 0, y1, c2, 0, y2, false };
}
ColourGradient ColourGradient::horizontal (Colour c1, float x1, Colour c2, float x2)
{
return { c1, x1, 0, c2, x2, 0, false };
}
bool ColourGradient::operator== (const ColourGradient& other) const noexcept
{
return point1 == other.point1 && point2 == other.point2
&& isRadial == other.isRadial
&& colours == other.colours;
}
bool ColourGradient::operator!= (const ColourGradient& other) const noexcept
{
return ! operator== (other);
}
//==============================================================================
void ColourGradient::clearColours()
{
colours.clear();
}
int ColourGradient::addColour (const double proportionAlongGradient, Colour colour)
{
// must be within the two end-points
jassert (proportionAlongGradient >= 0 && proportionAlongGradient <= 1.0);
if (proportionAlongGradient <= 0)
{
colours.set (0, { 0.0, colour });
return 0;
}
auto pos = jmin (1.0, proportionAlongGradient);
int i;
for (i = 0; i < colours.size(); ++i)
if (colours.getReference(i).position > pos)
break;
colours.insert (i, { pos, colour });
return i;
}
void ColourGradient::removeColour (int index)
{
jassert (index > 0 && index < colours.size() - 1);
colours.remove (index);
}
void ColourGradient::multiplyOpacity (const float multiplier) noexcept
{
for (auto& c : colours)
c.colour = c.colour.withMultipliedAlpha (multiplier);
}
//==============================================================================
int ColourGradient::getNumColours() const noexcept
{
return colours.size();
}
double ColourGradient::getColourPosition (int index) const noexcept
{
if (isPositiveAndBelow (index, colours.size()))
return colours.getReference (index).position;
return 0;
}
Colour ColourGradient::getColour (int index) const noexcept
{
if (isPositiveAndBelow (index, colours.size()))
return colours.getReference (index).colour;
return {};
}
void ColourGradient::setColour (int index, Colour newColour) noexcept
{
if (isPositiveAndBelow (index, colours.size()))
colours.getReference (index).colour = newColour;
}
Colour ColourGradient::getColourAtPosition (double position) const noexcept
{
jassert (colours.getReference(0).position == 0.0); // the first colour specified has to go at position 0
if (position <= 0 || colours.size() <= 1)
return colours.getReference(0).colour;
int i = colours.size() - 1;
while (position < colours.getReference(i).position)
--i;
auto& p1 = colours.getReference (i);
if (i >= colours.size() - 1)
return p1.colour;
auto& p2 = colours.getReference (i + 1);
return p1.colour.interpolatedWith (p2.colour, (float) ((position - p1.position) / (p2.position - p1.position)));
}
//==============================================================================
void ColourGradient::createLookupTable (PixelARGB* const lookupTable, const int numEntries) const noexcept
{
JUCE_COLOURGRADIENT_CHECK_COORDS_INITIALISED // Trying to use this object without setting its coordinates?
jassert (colours.size() >= 2);
jassert (numEntries > 0);
jassert (colours.getReference(0).position == 0.0); // The first colour specified has to go at position 0
auto pix1 = colours.getReference (0).colour.getPixelARGB();
int index = 0;
for (int j = 1; j < colours.size(); ++j)
{
auto& p = colours.getReference (j);
auto numToDo = roundToInt (p.position * (numEntries - 1)) - index;
auto pix2 = p.colour.getPixelARGB();
for (int i = 0; i < numToDo; ++i)
{
jassert (index >= 0 && index < numEntries);
lookupTable[index] = pix1;
lookupTable[index].tween (pix2, (uint32) ((i << 8) / numToDo));
++index;
}
pix1 = pix2;
}
while (index < numEntries)
lookupTable [index++] = pix1;
}
int ColourGradient::createLookupTable (const AffineTransform& transform, HeapBlock<PixelARGB>& lookupTable) const
{
JUCE_COLOURGRADIENT_CHECK_COORDS_INITIALISED // Trying to use this object without setting its coordinates?
jassert (colours.size() >= 2);
auto numEntries = jlimit (1, jmax (1, (colours.size() - 1) << 8),
3 * (int) point1.transformedBy (transform)
.getDistanceFrom (point2.transformedBy (transform)));
lookupTable.malloc (numEntries);
createLookupTable (lookupTable, numEntries);
return numEntries;
}
bool ColourGradient::isOpaque() const noexcept
{
for (auto& c : colours)
if (! c.colour.isOpaque())
return false;
return true;
}
bool ColourGradient::isInvisible() const noexcept
{
for (auto& c : colours)
if (! c.colour.isTransparent())
return false;
return true;
}
bool ColourGradient::ColourPoint::operator== (ColourPoint other) const noexcept
{
return position == other.position && colour == other.colour;
}
bool ColourGradient::ColourPoint::operator!= (ColourPoint other) const noexcept
{
return position != other.position || colour != other.colour;
}
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Describes the layout and colours that should be used to paint a colour gradient.
@see Graphics::setGradientFill
@tags{Graphics}
*/
class JUCE_API ColourGradient final
{
public:
/** Creates an uninitialised gradient.
If you use this constructor instead of the other one, be sure to set all the
object's public member variables before using it!
*/
ColourGradient() noexcept;
ColourGradient (const ColourGradient&);
ColourGradient (ColourGradient&&) noexcept;
ColourGradient& operator= (const ColourGradient&);
ColourGradient& operator= (ColourGradient&&) noexcept;
//==============================================================================
/** Creates a gradient object.
(x1, y1) is the location to draw with colour1. Likewise (x2, y2) is where
colour2 should be. In between them there's a gradient.
If isRadial is true, the colours form a circular gradient with (x1, y1) at
its centre.
The alpha transparencies of the colours are used, so note that
if you blend from transparent to a solid colour, the RGB of the transparent
colour will become visible in parts of the gradient. e.g. blending
from Colour::transparentBlack to Colours::white will produce a
muddy grey colour midway, but Colour::transparentWhite to Colours::white
will be white all the way across.
@see ColourGradient
*/
ColourGradient (Colour colour1, float x1, float y1,
Colour colour2, float x2, float y2,
bool isRadial);
/** Creates a gradient object.
point1 is the location to draw with colour1. Likewise point2 is where
colour2 should be. In between them there's a gradient.
If isRadial is true, the colours form a circular gradient with point1 at
its centre.
The alpha transparencies of the colours are used, so note that
if you blend from transparent to a solid colour, the RGB of the transparent
colour will become visible in parts of the gradient. e.g. blending
from Colour::transparentBlack to Colours::white will produce a
muddy grey colour midway, but Colour::transparentWhite to Colours::white
will be white all the way across.
@see ColourGradient
*/
ColourGradient (Colour colour1, Point<float> point1,
Colour colour2, Point<float> point2,
bool isRadial);
//==============================================================================
/** Creates a vertical linear gradient between two Y coordinates */
static ColourGradient vertical (Colour colour1, float y1,
Colour colour2, float y2);
/** Creates a horizontal linear gradient between two X coordinates */
static ColourGradient horizontal (Colour colour1, float x1,
Colour colour2, float x2);
/** Creates a vertical linear gradient from top to bottom in a rectangle */
template <typename Type>
static ColourGradient vertical (Colour colourTop, Colour colourBottom, Rectangle<Type> area)
{
return vertical (colourTop, (float) area.getY(), colourBottom, (float) area.getBottom());
}
/** Creates a horizontal linear gradient from right to left in a rectangle */
template <typename Type>
static ColourGradient horizontal (Colour colourLeft, Colour colourRight, Rectangle<Type> area)
{
return horizontal (colourLeft, (float) area.getX(), colourRight, (float) area.getRight());
}
/** Destructor */
~ColourGradient();
//==============================================================================
/** Removes any colours that have been added.
This will also remove any start and end colours, so the gradient won't work. You'll
need to add more colours with addColour().
*/
void clearColours();
/** Adds a colour at a point along the length of the gradient.
This allows the gradient to go through a spectrum of colours, instead of just a
start and end colour.
@param proportionAlongGradient a value between 0 and 1.0, which is the proportion
of the distance along the line between the two points
at which the colour should occur.
@param colour the colour that should be used at this point
@returns the index at which the new point was added
*/
int addColour (double proportionAlongGradient, Colour colour);
/** Removes one of the colours from the gradient. */
void removeColour (int index);
/** Multiplies the alpha value of all the colours by the given scale factor */
void multiplyOpacity (float multiplier) noexcept;
//==============================================================================
/** Returns the number of colour-stops that have been added. */
int getNumColours() const noexcept;
/** Returns the position along the length of the gradient of the colour with this index.
The index is from 0 to getNumColours() - 1. The return value will be between 0.0 and 1.0
*/
double getColourPosition (int index) const noexcept;
/** Returns the colour that was added with a given index.
The index is from 0 to getNumColours() - 1.
*/
Colour getColour (int index) const noexcept;
/** Changes the colour at a given index.
The index is from 0 to getNumColours() - 1.
*/
void setColour (int index, Colour newColour) noexcept;
/** Returns the an interpolated colour at any position along the gradient.
@param position the position along the gradient, between 0 and 1
*/
Colour getColourAtPosition (double position) const noexcept;
//==============================================================================
/** Creates a set of interpolated premultiplied ARGB values.
This will resize the HeapBlock, fill it with the colours, and will return the number of
colours that it added.
When calling this, the ColourGradient must have at least 2 colour stops specified.
*/
int createLookupTable (const AffineTransform& transform, HeapBlock<PixelARGB>& resultLookupTable) const;
/** Creates a set of interpolated premultiplied ARGB values.
This will fill an array of a user-specified size with the gradient, interpolating to fit.
The numEntries argument specifies the size of the array, and this size must be greater than zero.
When calling this, the ColourGradient must have at least 2 colour stops specified.
*/
void createLookupTable (PixelARGB* resultLookupTable, int numEntries) const noexcept;
/** Returns true if all colours are opaque. */
bool isOpaque() const noexcept;
/** Returns true if all colours are completely transparent. */
bool isInvisible() const noexcept;
//==============================================================================
Point<float> point1, point2;
/** If true, the gradient should be filled circularly, centred around
point1, with point2 defining a point on the circumference.
If false, the gradient is linear between the two points.
*/
bool isRadial;
bool operator== (const ColourGradient&) const noexcept;
bool operator!= (const ColourGradient&) const noexcept;
private:
//==============================================================================
struct ColourPoint
{
bool operator== (ColourPoint) const noexcept;
bool operator!= (ColourPoint) const noexcept;
double position;
Colour colour;
};
Array<ColourPoint> colours;
JUCE_LEAK_DETECTOR (ColourGradient)
};
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
const Colour Colours::transparentBlack (0);
const Colour Colours::transparentWhite (0x00ffffff);
const Colour Colours::aliceblue (0xfff0f8ff);
const Colour Colours::antiquewhite (0xfffaebd7);
const Colour Colours::aqua (0xff00ffff);
const Colour Colours::aquamarine (0xff7fffd4);
const Colour Colours::azure (0xfff0ffff);
const Colour Colours::beige (0xfff5f5dc);
const Colour Colours::bisque (0xffffe4c4);
const Colour Colours::black (0xff000000);
const Colour Colours::blanchedalmond (0xffffebcd);
const Colour Colours::blue (0xff0000ff);
const Colour Colours::blueviolet (0xff8a2be2);
const Colour Colours::brown (0xffa52a2a);
const Colour Colours::burlywood (0xffdeb887);
const Colour Colours::cadetblue (0xff5f9ea0);
const Colour Colours::chartreuse (0xff7fff00);
const Colour Colours::chocolate (0xffd2691e);
const Colour Colours::coral (0xffff7f50);
const Colour Colours::cornflowerblue (0xff6495ed);
const Colour Colours::cornsilk (0xfffff8dc);
const Colour Colours::crimson (0xffdc143c);
const Colour Colours::cyan (0xff00ffff);
const Colour Colours::darkblue (0xff00008b);
const Colour Colours::darkcyan (0xff008b8b);
const Colour Colours::darkgoldenrod (0xffb8860b);
const Colour Colours::darkgrey (0xff555555);
const Colour Colours::darkgreen (0xff006400);
const Colour Colours::darkkhaki (0xffbdb76b);
const Colour Colours::darkmagenta (0xff8b008b);
const Colour Colours::darkolivegreen (0xff556b2f);
const Colour Colours::darkorange (0xffff8c00);
const Colour Colours::darkorchid (0xff9932cc);
const Colour Colours::darkred (0xff8b0000);
const Colour Colours::darksalmon (0xffe9967a);
const Colour Colours::darkseagreen (0xff8fbc8f);
const Colour Colours::darkslateblue (0xff483d8b);
const Colour Colours::darkslategrey (0xff2f4f4f);
const Colour Colours::darkturquoise (0xff00ced1);
const Colour Colours::darkviolet (0xff9400d3);
const Colour Colours::deeppink (0xffff1493);
const Colour Colours::deepskyblue (0xff00bfff);
const Colour Colours::dimgrey (0xff696969);
const Colour Colours::dodgerblue (0xff1e90ff);
const Colour Colours::firebrick (0xffb22222);
const Colour Colours::floralwhite (0xfffffaf0);
const Colour Colours::forestgreen (0xff228b22);
const Colour Colours::fuchsia (0xffff00ff);
const Colour Colours::gainsboro (0xffdcdcdc);
const Colour Colours::ghostwhite (0xfff8f8ff);
const Colour Colours::gold (0xffffd700);
const Colour Colours::goldenrod (0xffdaa520);
const Colour Colours::grey (0xff808080);
const Colour Colours::green (0xff008000);
const Colour Colours::greenyellow (0xffadff2f);
const Colour Colours::honeydew (0xfff0fff0);
const Colour Colours::hotpink (0xffff69b4);
const Colour Colours::indianred (0xffcd5c5c);
const Colour Colours::indigo (0xff4b0082);
const Colour Colours::ivory (0xfffffff0);
const Colour Colours::khaki (0xfff0e68c);
const Colour Colours::lavender (0xffe6e6fa);
const Colour Colours::lavenderblush (0xfffff0f5);
const Colour Colours::lawngreen (0xff7cfc00);
const Colour Colours::lemonchiffon (0xfffffacd);
const Colour Colours::lightblue (0xffadd8e6);
const Colour Colours::lightcoral (0xfff08080);
const Colour Colours::lightcyan (0xffe0ffff);
const Colour Colours::lightgoldenrodyellow (0xfffafad2);
const Colour Colours::lightgreen (0xff90ee90);
const Colour Colours::lightgrey (0xffd3d3d3);
const Colour Colours::lightpink (0xffffb6c1);
const Colour Colours::lightsalmon (0xffffa07a);
const Colour Colours::lightseagreen (0xff20b2aa);
const Colour Colours::lightskyblue (0xff87cefa);
const Colour Colours::lightslategrey (0xff778899);
const Colour Colours::lightsteelblue (0xffb0c4de);
const Colour Colours::lightyellow (0xffffffe0);
const Colour Colours::lime (0xff00ff00);
const Colour Colours::limegreen (0xff32cd32);
const Colour Colours::linen (0xfffaf0e6);
const Colour Colours::magenta (0xffff00ff);
const Colour Colours::maroon (0xff800000);
const Colour Colours::mediumaquamarine (0xff66cdaa);
const Colour Colours::mediumblue (0xff0000cd);
const Colour Colours::mediumorchid (0xffba55d3);
const Colour Colours::mediumpurple (0xff9370db);
const Colour Colours::mediumseagreen (0xff3cb371);
const Colour Colours::mediumslateblue (0xff7b68ee);
const Colour Colours::mediumspringgreen (0xff00fa9a);
const Colour Colours::mediumturquoise (0xff48d1cc);
const Colour Colours::mediumvioletred (0xffc71585);
const Colour Colours::midnightblue (0xff191970);
const Colour Colours::mintcream (0xfff5fffa);
const Colour Colours::mistyrose (0xffffe4e1);
const Colour Colours::moccasin (0xffffe4b5);
const Colour Colours::navajowhite (0xffffdead);
const Colour Colours::navy (0xff000080);
const Colour Colours::oldlace (0xfffdf5e6);
const Colour Colours::olive (0xff808000);
const Colour Colours::olivedrab (0xff6b8e23);
const Colour Colours::orange (0xffffa500);
const Colour Colours::orangered (0xffff4500);
const Colour Colours::orchid (0xffda70d6);
const Colour Colours::palegoldenrod (0xffeee8aa);
const Colour Colours::palegreen (0xff98fb98);
const Colour Colours::paleturquoise (0xffafeeee);
const Colour Colours::palevioletred (0xffdb7093);
const Colour Colours::papayawhip (0xffffefd5);
const Colour Colours::peachpuff (0xffffdab9);
const Colour Colours::peru (0xffcd853f);
const Colour Colours::pink (0xffffc0cb);
const Colour Colours::plum (0xffdda0dd);
const Colour Colours::powderblue (0xffb0e0e6);
const Colour Colours::purple (0xff800080);
const Colour Colours::rebeccapurple (0xff663399);
const Colour Colours::red (0xffff0000);
const Colour Colours::rosybrown (0xffbc8f8f);
const Colour Colours::royalblue (0xff4169e1);
const Colour Colours::saddlebrown (0xff8b4513);
const Colour Colours::salmon (0xfffa8072);
const Colour Colours::sandybrown (0xfff4a460);
const Colour Colours::seagreen (0xff2e8b57);
const Colour Colours::seashell (0xfffff5ee);
const Colour Colours::sienna (0xffa0522d);
const Colour Colours::silver (0xffc0c0c0);
const Colour Colours::skyblue (0xff87ceeb);
const Colour Colours::slateblue (0xff6a5acd);
const Colour Colours::slategrey (0xff708090);
const Colour Colours::snow (0xfffffafa);
const Colour Colours::springgreen (0xff00ff7f);
const Colour Colours::steelblue (0xff4682b4);
const Colour Colours::tan (0xffd2b48c);
const Colour Colours::teal (0xff008080);
const Colour Colours::thistle (0xffd8bfd8);
const Colour Colours::tomato (0xffff6347);
const Colour Colours::turquoise (0xff40e0d0);
const Colour Colours::violet (0xffee82ee);
const Colour Colours::wheat (0xfff5deb3);
const Colour Colours::white (0xffffffff);
const Colour Colours::whitesmoke (0xfff5f5f5);
const Colour Colours::yellow (0xffffff00);
const Colour Colours::yellowgreen (0xff9acd32);
//==============================================================================
Colour Colours::findColourForName (const String& colourName,
Colour defaultColour)
{
static const uint32 presets[] =
{
// (first value is the string's hashcode, second is ARGB)
0x05978fff, 0xff000000, /* black */
0x06bdcc29, 0xffffffff, /* white */
0x002e305a, 0xff0000ff, /* blue */
0x00308adf, 0xff808080, /* grey */
0x05e0cf03, 0xff008000, /* green */
0x0001b891, 0xffff0000, /* red */
0xd43c6474, 0xffffff00, /* yellow */
0x620886da, 0xfff0f8ff, /* aliceblue */
0x20a2676a, 0xfffaebd7, /* antiquewhite */
0x002dcebc, 0xff00ffff, /* aqua */
0x46bb5f7e, 0xff7fffd4, /* aquamarine */
0x0590228f, 0xfff0ffff, /* azure */
0x05947fe4, 0xfff5f5dc, /* beige */
0xad388e35, 0xffffe4c4, /* bisque */
0x00674f7e, 0xffffebcd, /* blanchedalmond */
0x39129959, 0xff8a2be2, /* blueviolet */
0x059a8136, 0xffa52a2a, /* brown */
0x89cea8f9, 0xffdeb887, /* burlywood */
0x0fa260cf, 0xff5f9ea0, /* cadetblue */
0x6b748956, 0xff7fff00, /* chartreuse */
0x2903623c, 0xffd2691e, /* chocolate */
0x05a74431, 0xffff7f50, /* coral */
0x618d42dd, 0xff6495ed, /* cornflowerblue */
0xe4b479fd, 0xfffff8dc, /* cornsilk */
0x3d8c4edf, 0xffdc143c, /* crimson */
0x002ed323, 0xff00ffff, /* cyan */
0x67cc74d0, 0xff00008b, /* darkblue */
0x67cd1799, 0xff008b8b, /* darkcyan */
0x31bbd168, 0xffb8860b, /* darkgoldenrod */
0x67cecf55, 0xff555555, /* darkgrey */
0x920b194d, 0xff006400, /* darkgreen */
0x923edd4c, 0xffbdb76b, /* darkkhaki */
0x5c293873, 0xff8b008b, /* darkmagenta */
0x6b6671fe, 0xff556b2f, /* darkolivegreen */
0xbcfd2524, 0xffff8c00, /* darkorange */
0xbcfdf799, 0xff9932cc, /* darkorchid */
0x55ee0d5b, 0xff8b0000, /* darkred */
0xc2e5f564, 0xffe9967a, /* darksalmon */
0x61be858a, 0xff8fbc8f, /* darkseagreen */
0xc2b0f2bd, 0xff483d8b, /* darkslateblue */
0xc2b34d42, 0xff2f4f4f, /* darkslategrey */
0x7cf2b06b, 0xff00ced1, /* darkturquoise */
0xc8769375, 0xff9400d3, /* darkviolet */
0x25832862, 0xffff1493, /* deeppink */
0xfcad568f, 0xff00bfff, /* deepskyblue */
0x634c8b67, 0xff696969, /* dimgrey */
0x45c1ce55, 0xff1e90ff, /* dodgerblue */
0xef19e3cb, 0xffb22222, /* firebrick */
0xb852b195, 0xfffffaf0, /* floralwhite */
0xd086fd06, 0xff228b22, /* forestgreen */
0xe106b6d7, 0xffff00ff, /* fuchsia */
0x7880d61e, 0xffdcdcdc, /* gainsboro */
0x2018a2fa, 0xfff8f8ff, /* ghostwhite */
0x00308060, 0xffffd700, /* gold */
0xb3b3bc1e, 0xffdaa520, /* goldenrod */
0xbab8a537, 0xffadff2f, /* greenyellow */
0xe4cacafb, 0xfff0fff0, /* honeydew */
0x41892743, 0xffff69b4, /* hotpink */
0xd5796f1a, 0xffcd5c5c, /* indianred */
0xb969fed2, 0xff4b0082, /* indigo */
0x05fef6a9, 0xfffffff0, /* ivory */
0x06149302, 0xfff0e68c, /* khaki */
0xad5a05c7, 0xffe6e6fa, /* lavender */
0x7c4d5b99, 0xfffff0f5, /* lavenderblush */
0x41cc4377, 0xff7cfc00, /* lawngreen */
0x195756f0, 0xfffffacd, /* lemonchiffon */
0x28e4ea70, 0xffadd8e6, /* lightblue */
0xf3c7ccdb, 0xfff08080, /* lightcoral */
0x28e58d39, 0xffe0ffff, /* lightcyan */
0x21234e3c, 0xfffafad2, /* lightgoldenrodyellow */
0xf40157ad, 0xff90ee90, /* lightgreen */
0x28e744f5, 0xffd3d3d3, /* lightgrey */
0x28eb3b8c, 0xffffb6c1, /* lightpink */
0x9fb78304, 0xffffa07a, /* lightsalmon */
0x50632b2a, 0xff20b2aa, /* lightseagreen */
0x68fb7b25, 0xff87cefa, /* lightskyblue */
0xa8a35ba2, 0xff778899, /* lightslategrey */
0xa20d484f, 0xffb0c4de, /* lightsteelblue */
0xaa2cf10a, 0xffffffe0, /* lightyellow */
0x0032afd5, 0xff00ff00, /* lime */
0x607bbc4e, 0xff32cd32, /* limegreen */
0x06234efa, 0xfffaf0e6, /* linen */
0x316858a9, 0xffff00ff, /* magenta */
0xbf8ca470, 0xff800000, /* maroon */
0xbd58e0b3, 0xff66cdaa, /* mediumaquamarine */
0x967dfd4f, 0xff0000cd, /* mediumblue */
0x056f5c58, 0xffba55d3, /* mediumorchid */
0x07556b71, 0xff9370db, /* mediumpurple */
0x5369b689, 0xff3cb371, /* mediumseagreen */
0x066be19e, 0xff7b68ee, /* mediumslateblue */
0x3256b281, 0xff00fa9a, /* mediumspringgreen */
0xc0ad9f4c, 0xff48d1cc, /* mediumturquoise */
0x628e63dd, 0xffc71585, /* mediumvioletred */
0x168eb32a, 0xff191970, /* midnightblue */
0x4306b960, 0xfff5fffa, /* mintcream */
0x4cbc0e6b, 0xffffe4e1, /* mistyrose */
0xd9447d59, 0xffffe4b5, /* moccasin */
0xe97218a6, 0xffffdead, /* navajowhite */
0x00337bb6, 0xff000080, /* navy */
0xadd2d33e, 0xfffdf5e6, /* oldlace */
0x064ee1db, 0xff808000, /* olive */
0x9e33a98a, 0xff6b8e23, /* olivedrab */
0xc3de262e, 0xffffa500, /* orange */
0x58bebba3, 0xffff4500, /* orangered */
0xc3def8a3, 0xffda70d6, /* orchid */
0x28cb4834, 0xffeee8aa, /* palegoldenrod */
0x3d9dd619, 0xff98fb98, /* palegreen */
0x74022737, 0xffafeeee, /* paleturquoise */
0x15e2ebc8, 0xffdb7093, /* palevioletred */
0x5fd898e2, 0xffffefd5, /* papayawhip */
0x93e1b776, 0xffffdab9, /* peachpuff */
0x003472f8, 0xffcd853f, /* peru */
0x00348176, 0xffffc0cb, /* pink */
0x00348d94, 0xffdda0dd, /* plum */
0xd036be93, 0xffb0e0e6, /* powderblue */
0xc5c507bc, 0xff800080, /* purple */
0xf381f607, 0xff663399, /* rebeccapurple */
0xa89d65b3, 0xffbc8f8f, /* rosybrown */
0xbd9413e1, 0xff4169e1, /* royalblue */
0xf456044f, 0xff8b4513, /* saddlebrown */
0xc9c6f66e, 0xfffa8072, /* salmon */
0x0bb131e1, 0xfff4a460, /* sandybrown */
0x34636c14, 0xff2e8b57, /* seagreen */
0x3507fb41, 0xfffff5ee, /* seashell */
0xca348772, 0xffa0522d, /* sienna */
0xca37d30d, 0xffc0c0c0, /* silver */
0x80da74fb, 0xff87ceeb, /* skyblue */
0x44a8dd73, 0xff6a5acd, /* slateblue */
0x44ab37f8, 0xff708090, /* slategrey */
0x0035f183, 0xfffffafa, /* snow */
0xd5440d16, 0xff00ff7f, /* springgreen */
0x3e1524a5, 0xff4682b4, /* steelblue */
0x0001bfa1, 0xffd2b48c, /* tan */
0x0036425c, 0xff008080, /* teal */
0xafc8858f, 0xffd8bfd8, /* thistle */
0xcc41600a, 0xffff6347, /* tomato */
0xfeea9b21, 0xff40e0d0, /* turquoise */
0xcf57947f, 0xffee82ee, /* violet */
0x06bdbae7, 0xfff5deb3, /* wheat */
0x10802ee6, 0xfff5f5f5, /* whitesmoke */
0xe1b5130f, 0xff9acd32 /* yellowgreen */
};
const uint32 hash = (uint32) colourName.trim().toLowerCase().hashCode();
for (int i = 0; i < numElementsInArray (presets); i += 2)
if (presets [i] == hash)
return Colour (presets [i + 1]);
return defaultColour;
}
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Contains a set of predefined named colours (mostly standard HTML colours)
@see Colour
@tags{Graphics}
*/
class Colours
{
public:
static JUCE_API const Colour
//==============================================================================
transparentBlack, /**< ARGB = 0x00000000 */
transparentWhite, /**< ARGB = 0x00ffffff */
//==============================================================================
black, /**< ARGB = 0xff000000 */
white, /**< ARGB = 0xffffffff */
blue, /**< ARGB = 0xff0000ff */
grey, /**< ARGB = 0xff808080 */
green, /**< ARGB = 0xff008000 */
red, /**< ARGB = 0xffff0000 */
yellow, /**< ARGB = 0xffffff00 */
//==============================================================================
aliceblue, antiquewhite, aqua, aquamarine,
azure, beige, bisque, blanchedalmond,
blueviolet, brown, burlywood, cadetblue,
chartreuse, chocolate, coral, cornflowerblue,
cornsilk, crimson, cyan, darkblue,
darkcyan, darkgoldenrod, darkgrey, darkgreen,
darkkhaki, darkmagenta, darkolivegreen, darkorange,
darkorchid, darkred, darksalmon, darkseagreen,
darkslateblue, darkslategrey, darkturquoise, darkviolet,
deeppink, deepskyblue, dimgrey, dodgerblue,
firebrick, floralwhite, forestgreen, fuchsia,
gainsboro, ghostwhite, gold, goldenrod,
greenyellow, honeydew, hotpink, indianred,
indigo, ivory, khaki, lavender,
lavenderblush, lawngreen, lemonchiffon, lightblue,
lightcoral, lightcyan, lightgoldenrodyellow, lightgreen,
lightgrey, lightpink, lightsalmon, lightseagreen,
lightskyblue, lightslategrey, lightsteelblue, lightyellow,
lime, limegreen, linen, magenta,
maroon, mediumaquamarine, mediumblue, mediumorchid,
mediumpurple, mediumseagreen, mediumslateblue, mediumspringgreen,
mediumturquoise, mediumvioletred, midnightblue, mintcream,
mistyrose, moccasin, navajowhite, navy,
oldlace, olive, olivedrab, orange,
orangered, orchid, palegoldenrod, palegreen,
paleturquoise, palevioletred, papayawhip, peachpuff,
peru, pink, plum, powderblue,
purple, rebeccapurple, rosybrown, royalblue,
saddlebrown, salmon, sandybrown, seagreen,
seashell, sienna, silver, skyblue,
slateblue, slategrey, snow, springgreen,
steelblue, tan, teal, thistle,
tomato, turquoise, violet, wheat,
whitesmoke, yellowgreen;
/** Attempts to look up a string in the list of known colour names, and return
the appropriate colour.
A non-case-sensitive search is made of the list of predefined colours, and
if a match is found, that colour is returned. If no match is found, the
colour passed in as the defaultColour parameter is returned.
*/
static JUCE_API Colour findColourForName (const String& colourName,
Colour defaultColour);
private:
//==============================================================================
// this isn't a class you should ever instantiate - it's just here for the
// static values in it.
Colours();
JUCE_DECLARE_NON_COPYABLE (Colours)
};
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
FillType::FillType() noexcept
: colour (0xff000000)
{
}
FillType::FillType (Colour c) noexcept
: colour (c)
{
}
FillType::FillType (const ColourGradient& g)
: colour (0xff000000), gradient (new ColourGradient (g))
{
}
FillType::FillType (ColourGradient&& g)
: colour (0xff000000), gradient (new ColourGradient (static_cast<ColourGradient&&> (g)))
{
}
FillType::FillType (const Image& im, const AffineTransform& t) noexcept
: colour (0xff000000), image (im), transform (t)
{
}
FillType::FillType (const FillType& other)
: colour (other.colour),
gradient (createCopyIfNotNull (other.gradient.get())),
image (other.image),
transform (other.transform)
{
}
FillType& FillType::operator= (const FillType& other)
{
if (this != &other)
{
colour = other.colour;
gradient.reset (createCopyIfNotNull (other.gradient.get()));
image = other.image;
transform = other.transform;
}
return *this;
}
FillType::FillType (FillType&& other) noexcept
: colour (other.colour),
gradient (static_cast<std::unique_ptr<ColourGradient>&&> (other.gradient)),
image (static_cast<Image&&> (other.image)),
transform (other.transform)
{
}
FillType& FillType::operator= (FillType&& other) noexcept
{
jassert (this != &other); // hopefully the compiler should make this situation impossible!
colour = other.colour;
gradient = static_cast<std::unique_ptr<ColourGradient>&&> (other.gradient);
image = static_cast<Image&&> (other.image);
transform = other.transform;
return *this;
}
FillType::~FillType() noexcept
{
}
bool FillType::operator== (const FillType& other) const
{
return colour == other.colour && image == other.image
&& transform == other.transform
&& (gradient == other.gradient
|| (gradient != nullptr && other.gradient != nullptr && *gradient == *other.gradient));
}
bool FillType::operator!= (const FillType& other) const
{
return ! operator== (other);
}
void FillType::setColour (Colour newColour) noexcept
{
gradient.reset();
image = {};
colour = newColour;
}
void FillType::setGradient (const ColourGradient& newGradient)
{
if (gradient != nullptr)
{
*gradient = newGradient;
}
else
{
image = {};
gradient.reset (new ColourGradient (newGradient));
colour = Colours::black;
}
}
void FillType::setTiledImage (const Image& newImage, const AffineTransform& newTransform) noexcept
{
gradient.reset();
image = newImage;
transform = newTransform;
colour = Colours::black;
}
void FillType::setOpacity (const float newOpacity) noexcept
{
colour = colour.withAlpha (newOpacity);
}
bool FillType::isInvisible() const noexcept
{
return colour.isTransparent() || (gradient != nullptr && gradient->isInvisible());
}
FillType FillType::transformed (const AffineTransform& t) const
{
FillType f (*this);
f.transform = f.transform.followedBy (t);
return f;
}
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Represents a colour or fill pattern to use for rendering paths.
This is used by the Graphics and DrawablePath classes as a way to encapsulate
a brush type. It can either be a solid colour, a gradient, or a tiled image.
@see Graphics::setFillType, DrawablePath::setFill
@tags{Graphics}
*/
class JUCE_API FillType final
{
public:
//==============================================================================
/** Creates a default fill type, of solid black. */
FillType() noexcept;
/** Creates a fill type of a solid colour.
@see setColour
*/
FillType (Colour colour) noexcept;
/** Creates a gradient fill type.
@see setGradient
*/
FillType (const ColourGradient& gradient);
/** Creates a gradient fill type.
@see setGradient
*/
FillType (ColourGradient&& gradient);
/** Creates a tiled image fill type. The transform allows you to set the scaling, offset
and rotation of the pattern.
@see setTiledImage
*/
FillType (const Image& image, const AffineTransform& transform) noexcept;
/** Creates a copy of another FillType. */
FillType (const FillType&);
/** Makes a copy of another FillType. */
FillType& operator= (const FillType&);
/** Move constructor */
FillType (FillType&&) noexcept;
/** Move assignment operator */
FillType& operator= (FillType&&) noexcept;
/** Destructor. */
~FillType() noexcept;
//==============================================================================
/** Returns true if this is a solid colour fill, and not a gradient or image. */
bool isColour() const noexcept { return gradient == nullptr && image.isNull(); }
/** Returns true if this is a gradient fill. */
bool isGradient() const noexcept { return gradient != nullptr; }
/** Returns true if this is a tiled image pattern fill. */
bool isTiledImage() const noexcept { return image.isValid(); }
/** Turns this object into a solid colour fill.
If the object was an image or gradient, those fields will no longer be valid. */
void setColour (Colour newColour) noexcept;
/** Turns this object into a gradient fill. */
void setGradient (const ColourGradient& newGradient);
/** Turns this object into a tiled image fill type. The transform allows you to set
the scaling, offset and rotation of the pattern.
*/
void setTiledImage (const Image& image, const AffineTransform& transform) noexcept;
/** Changes the opacity that should be used.
If the fill is a solid colour, this just changes the opacity of that colour. For
gradients and image tiles, it changes the opacity that will be used for them.
*/
void setOpacity (float newOpacity) noexcept;
/** Returns the current opacity to be applied to the colour, gradient, or image.
@see setOpacity
*/
float getOpacity() const noexcept { return colour.getFloatAlpha(); }
/** Returns true if this fill type is completely transparent. */
bool isInvisible() const noexcept;
/** Returns a copy of this fill, adding the specified transform applied to the
existing transform.
*/
FillType transformed (const AffineTransform& transform) const;
//==============================================================================
/** The solid colour being used.
If the fill type is not a solid colour, the alpha channel of this colour indicates
the opacity that should be used for the fill, and the RGB channels are ignored.
*/
Colour colour;
/** Returns the gradient that should be used for filling.
This will be zero if the object is some other type of fill.
If a gradient is active, the overall opacity with which it should be applied
is indicated by the alpha channel of the colour variable.
*/
std::unique_ptr<ColourGradient> gradient;
/** The image that should be used for tiling.
If an image fill is active, the overall opacity with which it should be applied
is indicated by the alpha channel of the colour variable.
*/
Image image;
/** The transform that should be applied to the image or gradient that's being drawn. */
AffineTransform transform;
//==============================================================================
bool operator== (const FillType&) const;
bool operator!= (const FillType&) const;
private:
JUCE_LEAK_DETECTOR (FillType)
};
} // namespace juce

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
#if JUCE_MSVC
#pragma pack (push, 1)
#endif
class PixelRGB;
class PixelAlpha;
inline uint32 maskPixelComponents (uint32 x) noexcept
{
return (x >> 8) & 0x00ff00ff;
}
inline uint32 clampPixelComponents (uint32 x) noexcept
{
return (x | (0x01000100 - maskPixelComponents (x))) & 0x00ff00ff;
}
//==============================================================================
/**
Represents a 32-bit INTERNAL pixel with premultiplied alpha, and can perform compositing
operations with it.
This is used internally by the imaging classes.
@see PixelRGB
@tags{Graphics}
*/
class JUCE_API PixelARGB
{
public:
/** Creates a pixel without defining its colour. */
PixelARGB() noexcept {}
~PixelARGB() noexcept {}
PixelARGB (const uint8 a, const uint8 r, const uint8 g, const uint8 b) noexcept
{
components.b = b;
components.g = g;
components.r = r;
components.a = a;
}
//==============================================================================
/** Returns a uint32 which represents the pixel in a platform dependent format. */
forcedinline uint32 getNativeARGB() const noexcept { return internal; }
/** Returns a uint32 which will be in argb order as if constructed with the following mask operation
((alpha << 24) | (red << 16) | (green << 8) | blue). */
forcedinline uint32 getInARGBMaskOrder() const noexcept
{
#if JUCE_ANDROID
return (uint32) ((components.a << 24) | (components.r << 16) | (components.g << 8) | (components.b << 0));
#else
return getNativeARGB();
#endif
}
/** Returns a uint32 which when written to memory, will be in the order a, r, g, b. In other words,
if the return-value is read as a uint8 array then the elements will be in the order of a, r, g, b*/
inline uint32 getInARGBMemoryOrder() const noexcept
{
#if JUCE_BIG_ENDIAN
return getInARGBMaskOrder();
#else
return (uint32) ((components.b << 24) | (components.g << 16) | (components.r << 8) | components.a);
#endif
}
/** Return channels with an even index and insert zero bytes between them. This is useful for blending
operations. The exact channels which are returned is platform dependent. */
forcedinline uint32 getEvenBytes() const noexcept { return 0x00ff00ff & internal; }
/** Return channels with an odd index and insert zero bytes between them. This is useful for blending
operations. The exact channels which are returned is platform dependent. */
forcedinline uint32 getOddBytes() const noexcept { return 0x00ff00ff & (internal >> 8); }
//==============================================================================
forcedinline uint8 getAlpha() const noexcept { return components.a; }
forcedinline uint8 getRed() const noexcept { return components.r; }
forcedinline uint8 getGreen() const noexcept { return components.g; }
forcedinline uint8 getBlue() const noexcept { return components.b; }
#if JUCE_GCC
// NB these are here as a workaround because GCC refuses to bind to packed values.
forcedinline uint8& getAlpha() noexcept { return comps [indexA]; }
forcedinline uint8& getRed() noexcept { return comps [indexR]; }
forcedinline uint8& getGreen() noexcept { return comps [indexG]; }
forcedinline uint8& getBlue() noexcept { return comps [indexB]; }
#else
forcedinline uint8& getAlpha() noexcept { return components.a; }
forcedinline uint8& getRed() noexcept { return components.r; }
forcedinline uint8& getGreen() noexcept { return components.g; }
forcedinline uint8& getBlue() noexcept { return components.b; }
#endif
//==============================================================================
/** Copies another pixel colour over this one.
This doesn't blend it - this colour is simply replaced by the other one.
*/
template <class Pixel>
forcedinline void set (const Pixel& src) noexcept
{
internal = src.getNativeARGB();
}
//==============================================================================
/** Sets the pixel's colour from individual components. */
void setARGB (const uint8 a, const uint8 r, const uint8 g, const uint8 b) noexcept
{
components.b = b;
components.g = g;
components.r = r;
components.a = a;
}
//==============================================================================
/** Blends another pixel onto this one.
This takes into account the opacity of the pixel being overlaid, and blends
it accordingly.
*/
template <class Pixel>
forcedinline void blend (const Pixel& src) noexcept
{
uint32 rb = src.getEvenBytes();
uint32 ag = src.getOddBytes();
const uint32 alpha = 0x100 - (ag >> 16);
rb += maskPixelComponents (getEvenBytes() * alpha);
ag += maskPixelComponents (getOddBytes() * alpha);
internal = clampPixelComponents (rb) | (clampPixelComponents (ag) << 8);
}
/** Blends another pixel onto this one.
This takes into account the opacity of the pixel being overlaid, and blends
it accordingly.
*/
forcedinline void blend (const PixelRGB src) noexcept;
/** Blends another pixel onto this one, applying an extra multiplier to its opacity.
The opacity of the pixel being overlaid is scaled by the extraAlpha factor before
being used, so this can blend semi-transparently from a PixelRGB argument.
*/
template <class Pixel>
forcedinline void blend (const Pixel& src, uint32 extraAlpha) noexcept
{
uint32 rb = maskPixelComponents (extraAlpha * src.getEvenBytes());
uint32 ag = maskPixelComponents (extraAlpha * src.getOddBytes());
const uint32 alpha = 0x100 - (ag >> 16);
rb += maskPixelComponents (getEvenBytes() * alpha);
ag += maskPixelComponents (getOddBytes() * alpha);
internal = clampPixelComponents (rb) | (clampPixelComponents (ag) << 8);
}
/** Blends another pixel with this one, creating a colour that is somewhere
between the two, as specified by the amount.
*/
template <class Pixel>
forcedinline void tween (const Pixel& src, const uint32 amount) noexcept
{
uint32 dEvenBytes = getEvenBytes();
dEvenBytes += (((src.getEvenBytes() - dEvenBytes) * amount) >> 8);
dEvenBytes &= 0x00ff00ff;
uint32 dOddBytes = getOddBytes();
dOddBytes += (((src.getOddBytes() - dOddBytes) * amount) >> 8);
dOddBytes &= 0x00ff00ff;
dOddBytes <<= 8;
dOddBytes |= dEvenBytes;
internal = dOddBytes;
}
//==============================================================================
/** Replaces the colour's alpha value with another one. */
forcedinline void setAlpha (const uint8 newAlpha) noexcept
{
components.a = newAlpha;
}
/** Multiplies the colour's alpha value with another one. */
forcedinline void multiplyAlpha (int multiplier) noexcept
{
// increment alpha by 1, so that if multiplier == 255 (full alpha),
// this function will not change the values.
++multiplier;
internal = ((((uint32) multiplier) * getOddBytes()) & 0xff00ff00)
| (((((uint32) multiplier) * getEvenBytes()) >> 8) & 0x00ff00ff);
}
forcedinline void multiplyAlpha (const float multiplier) noexcept
{
multiplyAlpha ((int) (multiplier * 255.0f));
}
inline PixelARGB getUnpremultiplied() const noexcept { PixelARGB p (internal); p.unpremultiply(); return p; }
/** Premultiplies the pixel's RGB values by its alpha. */
forcedinline void premultiply() noexcept
{
const uint32 alpha = components.a;
if (alpha < 0xff)
{
if (alpha == 0)
{
components.b = 0;
components.g = 0;
components.r = 0;
}
else
{
components.b = (uint8) ((components.b * alpha + 0x7f) >> 8);
components.g = (uint8) ((components.g * alpha + 0x7f) >> 8);
components.r = (uint8) ((components.r * alpha + 0x7f) >> 8);
}
}
}
/** Unpremultiplies the pixel's RGB values. */
forcedinline void unpremultiply() noexcept
{
const uint32 alpha = components.a;
if (alpha < 0xff)
{
if (alpha == 0)
{
components.b = 0;
components.g = 0;
components.r = 0;
}
else
{
components.b = (uint8) jmin ((uint32) 0xffu, (components.b * 0xffu) / alpha);
components.g = (uint8) jmin ((uint32) 0xffu, (components.g * 0xffu) / alpha);
components.r = (uint8) jmin ((uint32) 0xffu, (components.r * 0xffu) / alpha);
}
}
}
forcedinline void desaturate() noexcept
{
if (components.a < 0xff && components.a > 0)
{
const int newUnpremultipliedLevel = (0xff * ((int) components.r + (int) components.g + (int) components.b) / (3 * components.a));
components.r = components.g = components.b
= (uint8) ((newUnpremultipliedLevel * components.a + 0x7f) >> 8);
}
else
{
components.r = components.g = components.b
= (uint8) (((int) components.r + (int) components.g + (int) components.b) / 3);
}
}
//==============================================================================
/** The indexes of the different components in the byte layout of this type of colour. */
#if JUCE_ANDROID
#if JUCE_BIG_ENDIAN
enum { indexA = 0, indexR = 3, indexG = 2, indexB = 1 };
#else
enum { indexA = 3, indexR = 0, indexG = 1, indexB = 2 };
#endif
#else
#if JUCE_BIG_ENDIAN
enum { indexA = 0, indexR = 1, indexG = 2, indexB = 3 };
#else
enum { indexA = 3, indexR = 2, indexG = 1, indexB = 0 };
#endif
#endif
private:
//==============================================================================
PixelARGB (const uint32 internalValue) noexcept
: internal (internalValue)
{
}
//==============================================================================
struct Components
{
#if JUCE_ANDROID
#if JUCE_BIG_ENDIAN
uint8 a, b, g, r;
#else
uint8 r, g, b, a;
#endif
#else
#if JUCE_BIG_ENDIAN
uint8 a, r, g, b;
#else
uint8 b, g, r, a;
#endif
#endif
} JUCE_PACKED;
union
{
uint32 internal;
Components components;
#if JUCE_GCC
uint8 comps[4]; // helper struct needed because gcc does not allow references to packed union members
#endif
};
}
#ifndef DOXYGEN
JUCE_PACKED
#endif
;
//==============================================================================
/**
Represents a 24-bit RGB pixel, and can perform compositing operations on it.
This is used internally by the imaging classes.
@see PixelARGB
@tags{Graphics}
*/
class JUCE_API PixelRGB
{
public:
/** Creates a pixel without defining its colour. */
PixelRGB() noexcept {}
~PixelRGB() noexcept {}
//==============================================================================
/** Returns a uint32 which represents the pixel in a platform dependent format which is compatible
with the native format of a PixelARGB.
@see PixelARGB::getNativeARGB */
forcedinline uint32 getNativeARGB() const noexcept
{
#if JUCE_ANDROID
return (uint32) ((0xff << 24) | r | (g << 8) | (b << 16));
#else
return (uint32) ((0xff << 24) | b | (g << 8) | (r << 16));
#endif
}
/** Returns a uint32 which will be in argb order as if constructed with the following mask operation
((alpha << 24) | (red << 16) | (green << 8) | blue). */
forcedinline uint32 getInARGBMaskOrder() const noexcept
{
#if JUCE_ANDROID
return (uint32) ((0xff << 24) | (r << 16) | (g << 8) | (b << 0));
#else
return getNativeARGB();
#endif
}
/** Returns a uint32 which when written to memory, will be in the order a, r, g, b. In other words,
if the return-value is read as a uint8 array then the elements will be in the order of a, r, g, b*/
inline uint32 getInARGBMemoryOrder() const noexcept
{
#if JUCE_BIG_ENDIAN
return getInARGBMaskOrder();
#else
return (uint32) ((b << 24) | (g << 16) | (r << 8) | 0xff);
#endif
}
/** Return channels with an even index and insert zero bytes between them. This is useful for blending
operations. The exact channels which are returned is platform dependent but compatible with the
return value of getEvenBytes of the PixelARGB class.
@see PixelARGB::getEvenBytes */
forcedinline uint32 getEvenBytes() const noexcept
{
#if JUCE_ANDROID
return (uint32) (r | (b << 16));
#else
return (uint32) (b | (r << 16));
#endif
}
/** Return channels with an odd index and insert zero bytes between them. This is useful for blending
operations. The exact channels which are returned is platform dependent but compatible with the
return value of getOddBytes of the PixelARGB class.
@see PixelARGB::getOddBytes */
forcedinline uint32 getOddBytes() const noexcept { return (uint32)0xff0000 | g; }
//==============================================================================
forcedinline uint8 getAlpha() const noexcept { return 0xff; }
forcedinline uint8 getRed() const noexcept { return r; }
forcedinline uint8 getGreen() const noexcept { return g; }
forcedinline uint8 getBlue() const noexcept { return b; }
forcedinline uint8& getRed() noexcept { return r; }
forcedinline uint8& getGreen() noexcept { return g; }
forcedinline uint8& getBlue() noexcept { return b; }
//==============================================================================
/** Copies another pixel colour over this one.
This doesn't blend it - this colour is simply replaced by the other one.
Because PixelRGB has no alpha channel, any alpha value in the source pixel
is thrown away.
*/
template <class Pixel>
forcedinline void set (const Pixel& src) noexcept
{
b = src.getBlue();
g = src.getGreen();
r = src.getRed();
}
/** Sets the pixel's colour from individual components. */
void setARGB (const uint8, const uint8 red, const uint8 green, const uint8 blue) noexcept
{
r = red;
g = green;
b = blue;
}
//==============================================================================
/** Blends another pixel onto this one.
This takes into account the opacity of the pixel being overlaid, and blends
it accordingly.
*/
template <class Pixel>
forcedinline void blend (const Pixel& src) noexcept
{
const uint32 alpha = (uint32) (0x100 - src.getAlpha());
// getEvenBytes returns 0x00rr00bb on non-android
uint32 rb = clampPixelComponents (src.getEvenBytes() + maskPixelComponents (getEvenBytes() * alpha));
// getOddBytes returns 0x00aa00gg on non-android
uint32 ag = clampPixelComponents (src.getOddBytes() + ((g * alpha) >> 8));
g = (uint8) (ag & 0xff);
#if JUCE_ANDROID
b = (uint8) (rb >> 16);
r = (uint8) (rb & 0xff);
#else
r = (uint8) (rb >> 16);
b = (uint8) (rb & 0xff);
#endif
}
forcedinline void blend (const PixelRGB src) noexcept
{
set (src);
}
/** Blends another pixel onto this one, applying an extra multiplier to its opacity.
The opacity of the pixel being overlaid is scaled by the extraAlpha factor before
being used, so this can blend semi-transparently from a PixelRGB argument.
*/
template <class Pixel>
forcedinline void blend (const Pixel& src, uint32 extraAlpha) noexcept
{
uint32 ag = maskPixelComponents (extraAlpha * src.getOddBytes());
uint32 rb = maskPixelComponents (extraAlpha * src.getEvenBytes());
const uint32 alpha = 0x100 - (ag >> 16);
ag = clampPixelComponents (ag + (g * alpha >> 8));
rb = clampPixelComponents (rb + maskPixelComponents (getEvenBytes() * alpha));
g = (uint8) (ag & 0xff);
#if JUCE_ANDROID
b = (uint8) (rb >> 16);
r = (uint8) (rb & 0xff);
#else
r = (uint8) (rb >> 16);
b = (uint8) (rb & 0xff);
#endif
}
/** Blends another pixel with this one, creating a colour that is somewhere
between the two, as specified by the amount.
*/
template <class Pixel>
forcedinline void tween (const Pixel& src, const uint32 amount) noexcept
{
uint32 dEvenBytes = getEvenBytes();
dEvenBytes += (((src.getEvenBytes() - dEvenBytes) * amount) >> 8);
uint32 dOddBytes = getOddBytes();
dOddBytes += (((src.getOddBytes() - dOddBytes) * amount) >> 8);
g = (uint8) (dOddBytes & 0xff); // dOddBytes = 0x00aa00gg
#if JUCE_ANDROID
r = (uint8) (dEvenBytes & 0xff); // dEvenBytes = 0x00bb00rr
b = (uint8) (dEvenBytes >> 16);
#else
b = (uint8) (dEvenBytes & 0xff); // dEvenBytes = 0x00rr00bb
r = (uint8) (dEvenBytes >> 16);
#endif
}
//==============================================================================
/** This method is included for compatibility with the PixelARGB class. */
forcedinline void setAlpha (const uint8) noexcept {}
/** Multiplies the colour's alpha value with another one. */
forcedinline void multiplyAlpha (int) noexcept {}
/** Multiplies the colour's alpha value with another one. */
forcedinline void multiplyAlpha (float) noexcept {}
/** Premultiplies the pixel's RGB values by its alpha. */
forcedinline void premultiply() noexcept {}
/** Unpremultiplies the pixel's RGB values. */
forcedinline void unpremultiply() noexcept {}
forcedinline void desaturate() noexcept
{
r = g = b = (uint8) (((int) r + (int) g + (int) b) / 3);
}
//==============================================================================
/** The indexes of the different components in the byte layout of this type of colour. */
#if JUCE_MAC
enum { indexR = 0, indexG = 1, indexB = 2 };
#else
enum { indexR = 2, indexG = 1, indexB = 0 };
#endif
private:
//==============================================================================
PixelRGB (const uint32 internal) noexcept
{
#if JUCE_ANDROID
b = (uint8) (internal >> 16);
g = (uint8) (internal >> 8);
r = (uint8) (internal);
#else
r = (uint8) (internal >> 16);
g = (uint8) (internal >> 8);
b = (uint8) (internal);
#endif
}
//==============================================================================
#if JUCE_MAC
uint8 r, g, b;
#else
uint8 b, g, r;
#endif
}
#ifndef DOXYGEN
JUCE_PACKED
#endif
;
forcedinline void PixelARGB::blend (const PixelRGB src) noexcept
{
set (src);
}
//==============================================================================
/**
Represents an 8-bit single-channel pixel, and can perform compositing operations on it.
This is used internally by the imaging classes.
@see PixelARGB, PixelRGB
@tags{Graphics}
*/
class JUCE_API PixelAlpha
{
public:
/** Creates a pixel without defining its colour. */
PixelAlpha() noexcept {}
~PixelAlpha() noexcept {}
//==============================================================================
/** Returns a uint32 which represents the pixel in a platform dependent format which is compatible
with the native format of a PixelARGB.
@see PixelARGB::getNativeARGB */
forcedinline uint32 getNativeARGB() const noexcept { return (uint32) ((a << 24) | (a << 16) | (a << 8) | a); }
/** Returns a uint32 which will be in argb order as if constructed with the following mask operation
((alpha << 24) | (red << 16) | (green << 8) | blue). */
forcedinline uint32 getInARGBMaskOrder() const noexcept { return getNativeARGB(); }
/** Returns a uint32 which when written to memory, will be in the order a, r, g, b. In other words,
if the return-value is read as a uint8 array then the elements will be in the order of a, r, g, b*/
inline uint32 getInARGBMemoryOrder() const noexcept { return getNativeARGB(); }
/** Return channels with an even index and insert zero bytes between them. This is useful for blending
operations. The exact channels which are returned is platform dependent but compatible with the
return value of getEvenBytes of the PixelARGB class.
@see PixelARGB::getEvenBytes */
forcedinline uint32 getEvenBytes() const noexcept { return (uint32) ((a << 16) | a); }
/** Return channels with an odd index and insert zero bytes between them. This is useful for blending
operations. The exact channels which are returned is platform dependent but compatible with the
return value of getOddBytes of the PixelARGB class.
@see PixelARGB::getOddBytes */
forcedinline uint32 getOddBytes() const noexcept { return (uint32) ((a << 16) | a); }
//==============================================================================
forcedinline uint8 getAlpha() const noexcept { return a; }
forcedinline uint8& getAlpha() noexcept { return a; }
forcedinline uint8 getRed() const noexcept { return 0; }
forcedinline uint8 getGreen() const noexcept { return 0; }
forcedinline uint8 getBlue() const noexcept { return 0; }
//==============================================================================
/** Copies another pixel colour over this one.
This doesn't blend it - this colour is simply replaced by the other one.
*/
template <class Pixel>
forcedinline void set (const Pixel& src) noexcept
{
a = src.getAlpha();
}
/** Sets the pixel's colour from individual components. */
forcedinline void setARGB (const uint8 a_, const uint8 /*r*/, const uint8 /*g*/, const uint8 /*b*/) noexcept
{
a = a_;
}
//==============================================================================
/** Blends another pixel onto this one.
This takes into account the opacity of the pixel being overlaid, and blends
it accordingly.
*/
template <class Pixel>
forcedinline void blend (const Pixel& src) noexcept
{
const int srcA = src.getAlpha();
a = (uint8) ((a * (0x100 - srcA) >> 8) + srcA);
}
/** Blends another pixel onto this one, applying an extra multiplier to its opacity.
The opacity of the pixel being overlaid is scaled by the extraAlpha factor before
being used, so this can blend semi-transparently from a PixelRGB argument.
*/
template <class Pixel>
forcedinline void blend (const Pixel& src, uint32 extraAlpha) noexcept
{
++extraAlpha;
const int srcAlpha = (int) ((extraAlpha * src.getAlpha()) >> 8);
a = (uint8) ((a * (0x100 - srcAlpha) >> 8) + srcAlpha);
}
/** Blends another pixel with this one, creating a colour that is somewhere
between the two, as specified by the amount.
*/
template <class Pixel>
forcedinline void tween (const Pixel& src, const uint32 amount) noexcept
{
a += ((src.getAlpha() - a) * amount) >> 8;
}
//==============================================================================
/** Replaces the colour's alpha value with another one. */
forcedinline void setAlpha (const uint8 newAlpha) noexcept
{
a = newAlpha;
}
/** Multiplies the colour's alpha value with another one. */
forcedinline void multiplyAlpha (int multiplier) noexcept
{
++multiplier;
a = (uint8) ((a * multiplier) >> 8);
}
forcedinline void multiplyAlpha (const float multiplier) noexcept
{
a = (uint8) (a * multiplier);
}
/** Premultiplies the pixel's RGB values by its alpha. */
forcedinline void premultiply() noexcept {}
/** Unpremultiplies the pixel's RGB values. */
forcedinline void unpremultiply() noexcept {}
forcedinline void desaturate() noexcept {}
//==============================================================================
/** The indexes of the different components in the byte layout of this type of colour. */
enum { indexA = 0 };
private:
//==============================================================================
PixelAlpha (const uint32 internal) noexcept
{
a = (uint8) (internal >> 24);
}
//==============================================================================
uint8 a;
}
#ifndef DOXYGEN
JUCE_PACKED
#endif
;
#if JUCE_MSVC
#pragma pack (pop)
#endif
} // namespace juce