fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
189
modules/juce_graphics/effects/juce_DropShadowEffect.cpp
Normal file
189
modules/juce_graphics/effects/juce_DropShadowEffect.cpp
Normal file
@ -0,0 +1,189 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
|
||||
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
|
||||
27th April 2017).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-5-licence
|
||||
Privacy Policy: www.juce.com/juce-5-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
static inline void blurDataTriplets (uint8* d, int num, const int delta) noexcept
|
||||
{
|
||||
uint32 last = d[0];
|
||||
d[0] = (uint8) ((d[0] + d[delta] + 1) / 3);
|
||||
d += delta;
|
||||
|
||||
num -= 2;
|
||||
|
||||
do
|
||||
{
|
||||
const uint32 newLast = d[0];
|
||||
d[0] = (uint8) ((last + d[0] + d[delta] + 1) / 3);
|
||||
d += delta;
|
||||
last = newLast;
|
||||
}
|
||||
while (--num > 0);
|
||||
|
||||
d[0] = (uint8) ((last + d[0] + 1) / 3);
|
||||
}
|
||||
|
||||
static void blurSingleChannelImage (uint8* const data, const int width, const int height,
|
||||
const int lineStride, const int repetitions) noexcept
|
||||
{
|
||||
jassert (width > 2 && height > 2);
|
||||
|
||||
for (int y = 0; y < height; ++y)
|
||||
for (int i = repetitions; --i >= 0;)
|
||||
blurDataTriplets (data + lineStride * y, width, 1);
|
||||
|
||||
for (int x = 0; x < width; ++x)
|
||||
for (int i = repetitions; --i >= 0;)
|
||||
blurDataTriplets (data + x, height, lineStride);
|
||||
}
|
||||
|
||||
static void blurSingleChannelImage (Image& image, int radius)
|
||||
{
|
||||
const Image::BitmapData bm (image, Image::BitmapData::readWrite);
|
||||
blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
DropShadow::DropShadow() noexcept
|
||||
: colour (0x90000000), radius (4)
|
||||
{
|
||||
}
|
||||
|
||||
DropShadow::DropShadow (Colour shadowColour, const int r, Point<int> o) noexcept
|
||||
: colour (shadowColour), radius (r), offset (o)
|
||||
{
|
||||
jassert (radius > 0);
|
||||
}
|
||||
|
||||
void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const
|
||||
{
|
||||
jassert (radius > 0);
|
||||
|
||||
if (srcImage.isValid())
|
||||
{
|
||||
Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel));
|
||||
shadowImage.duplicateIfShared();
|
||||
|
||||
blurSingleChannelImage (shadowImage, radius);
|
||||
|
||||
g.setColour (colour);
|
||||
g.drawImageAt (shadowImage, offset.x, offset.y, true);
|
||||
}
|
||||
}
|
||||
|
||||
void DropShadow::drawForPath (Graphics& g, const Path& path) const
|
||||
{
|
||||
jassert (radius > 0);
|
||||
|
||||
const Rectangle<int> area ((path.getBounds().getSmallestIntegerContainer() + offset)
|
||||
.expanded (radius + 1)
|
||||
.getIntersection (g.getClipBounds().expanded (radius + 1)));
|
||||
|
||||
if (area.getWidth() > 2 && area.getHeight() > 2)
|
||||
{
|
||||
Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true);
|
||||
|
||||
{
|
||||
Graphics g2 (renderedPath);
|
||||
g2.setColour (Colours::white);
|
||||
g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()),
|
||||
(float) (offset.y - area.getY())));
|
||||
}
|
||||
|
||||
blurSingleChannelImage (renderedPath, radius);
|
||||
|
||||
g.setColour (colour);
|
||||
g.drawImageAt (renderedPath, area.getX(), area.getY(), true);
|
||||
}
|
||||
}
|
||||
|
||||
static void drawShadowSection (Graphics& g, ColourGradient& cg, Rectangle<float> area,
|
||||
bool isCorner, float centreX, float centreY, float edgeX, float edgeY)
|
||||
{
|
||||
cg.point1 = area.getRelativePoint (centreX, centreY);
|
||||
cg.point2 = area.getRelativePoint (edgeX, edgeY);
|
||||
cg.isRadial = isCorner;
|
||||
|
||||
g.setGradientFill (cg);
|
||||
g.fillRect (area);
|
||||
}
|
||||
|
||||
void DropShadow::drawForRectangle (Graphics& g, const Rectangle<int>& targetArea) const
|
||||
{
|
||||
ColourGradient cg (colour, 0, 0, colour.withAlpha (0.0f), 0, 0, false);
|
||||
|
||||
for (float i = 0.05f; i < 1.0f; i += 0.1f)
|
||||
cg.addColour (1.0 - i, colour.withMultipliedAlpha (i * i));
|
||||
|
||||
const float radiusInset = (radius + 1) / 2.0f;
|
||||
const float expandedRadius = radius + radiusInset;
|
||||
|
||||
const Rectangle<float> area (targetArea.toFloat().reduced (radiusInset) + offset.toFloat());
|
||||
|
||||
Rectangle<float> r (area.expanded (expandedRadius));
|
||||
Rectangle<float> top (r.removeFromTop (expandedRadius));
|
||||
Rectangle<float> bottom (r.removeFromBottom (expandedRadius));
|
||||
|
||||
drawShadowSection (g, cg, top.removeFromLeft (expandedRadius), true, 1.0f, 1.0f, 0, 1.0f);
|
||||
drawShadowSection (g, cg, top.removeFromRight (expandedRadius), true, 0, 1.0f, 1.0f, 1.0f);
|
||||
drawShadowSection (g, cg, top, false, 0, 1.0f, 0, 0);
|
||||
|
||||
drawShadowSection (g, cg, bottom.removeFromLeft (expandedRadius), true, 1.0f, 0, 0, 0);
|
||||
drawShadowSection (g, cg, bottom.removeFromRight (expandedRadius), true, 0, 0, 1.0f, 0);
|
||||
drawShadowSection (g, cg, bottom, false, 0, 0, 0, 1.0f);
|
||||
|
||||
drawShadowSection (g, cg, r.removeFromLeft (expandedRadius), false, 1.0f, 0, 0, 0);
|
||||
drawShadowSection (g, cg, r.removeFromRight (expandedRadius), false, 0, 0, 1.0f, 0);
|
||||
|
||||
g.setColour (colour);
|
||||
g.fillRect (area);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
DropShadowEffect::DropShadowEffect() {}
|
||||
DropShadowEffect::~DropShadowEffect() {}
|
||||
|
||||
void DropShadowEffect::setShadowProperties (const DropShadow& newShadow)
|
||||
{
|
||||
shadow = newShadow;
|
||||
}
|
||||
|
||||
void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha)
|
||||
{
|
||||
DropShadow s (shadow);
|
||||
s.radius = roundToInt (s.radius * scaleFactor);
|
||||
s.colour = s.colour.withMultipliedAlpha (alpha);
|
||||
s.offset.x = roundToInt (s.offset.x * scaleFactor);
|
||||
s.offset.y = roundToInt (s.offset.y * scaleFactor);
|
||||
|
||||
s.drawForImage (g, image);
|
||||
|
||||
g.setOpacity (alpha);
|
||||
g.drawImageAt (image, 0, 0);
|
||||
}
|
||||
|
||||
} // namespace juce
|
114
modules/juce_graphics/effects/juce_DropShadowEffect.h
Normal file
114
modules/juce_graphics/effects/juce_DropShadowEffect.h
Normal file
@ -0,0 +1,114 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
|
||||
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
|
||||
27th April 2017).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-5-licence
|
||||
Privacy Policy: www.juce.com/juce-5-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Defines a drop-shadow effect.
|
||||
|
||||
@tags{Graphics}
|
||||
*/
|
||||
struct JUCE_API DropShadow
|
||||
{
|
||||
/** Creates a default drop-shadow effect. */
|
||||
DropShadow() noexcept;
|
||||
|
||||
/** Creates a drop-shadow object with the given parameters. */
|
||||
DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
|
||||
|
||||
/** Renders a drop-shadow based on the alpha-channel of the given image. */
|
||||
void drawForImage (Graphics& g, const Image& srcImage) const;
|
||||
|
||||
/** Renders a drop-shadow based on the shape of a path. */
|
||||
void drawForPath (Graphics& g, const Path& path) const;
|
||||
|
||||
/** Renders a drop-shadow for a rectangle.
|
||||
Note that for speed, this approximates the shadow using gradients.
|
||||
*/
|
||||
void drawForRectangle (Graphics& g, const Rectangle<int>& area) const;
|
||||
|
||||
/** The colour with which to render the shadow.
|
||||
In most cases you'll probably want to leave this as black with an alpha
|
||||
value of around 0.5
|
||||
*/
|
||||
Colour colour;
|
||||
|
||||
/** The approximate spread of the shadow. */
|
||||
int radius;
|
||||
|
||||
/** The offset of the shadow. */
|
||||
Point<int> offset;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
An effect filter that adds a drop-shadow behind the image's content.
|
||||
|
||||
(This will only work on images/components that aren't opaque, of course).
|
||||
|
||||
When added to a component, this effect will draw a soft-edged
|
||||
shadow based on what gets drawn inside it. The shadow will also
|
||||
be applied to the component's children.
|
||||
|
||||
For speed, this doesn't use a proper gaussian blur, but cheats by
|
||||
using a simple bilinear filter. If you need a really high-quality
|
||||
shadow, check out ImageConvolutionKernel::createGaussianBlur()
|
||||
|
||||
@see Component::setComponentEffect
|
||||
|
||||
@tags{Graphics}
|
||||
*/
|
||||
class JUCE_API DropShadowEffect : public ImageEffectFilter
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates a default drop-shadow effect.
|
||||
To customise the shadow's appearance, use the setShadowProperties() method.
|
||||
*/
|
||||
DropShadowEffect();
|
||||
|
||||
/** Destructor. */
|
||||
~DropShadowEffect();
|
||||
|
||||
//==============================================================================
|
||||
/** Sets up parameters affecting the shadow's appearance. */
|
||||
void setShadowProperties (const DropShadow& newShadow);
|
||||
|
||||
//==============================================================================
|
||||
/** @internal */
|
||||
void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha) override;
|
||||
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
DropShadow shadow;
|
||||
|
||||
JUCE_LEAK_DETECTOR (DropShadowEffect)
|
||||
};
|
||||
|
||||
} // namespace juce
|
58
modules/juce_graphics/effects/juce_GlowEffect.cpp
Normal file
58
modules/juce_graphics/effects/juce_GlowEffect.cpp
Normal file
@ -0,0 +1,58 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
|
||||
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
|
||||
27th April 2017).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-5-licence
|
||||
Privacy Policy: www.juce.com/juce-5-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
GlowEffect::GlowEffect() {}
|
||||
GlowEffect::~GlowEffect() {}
|
||||
|
||||
void GlowEffect::setGlowProperties (float newRadius, Colour newColour, Point<int> pos)
|
||||
{
|
||||
radius = newRadius;
|
||||
colour = newColour;
|
||||
offset = pos;
|
||||
}
|
||||
|
||||
void GlowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha)
|
||||
{
|
||||
Image temp (image.getFormat(), image.getWidth(), image.getHeight(), true);
|
||||
|
||||
ImageConvolutionKernel blurKernel (roundToInt (radius * scaleFactor * 2.0f));
|
||||
|
||||
blurKernel.createGaussianBlur (radius);
|
||||
blurKernel.rescaleAllValues (radius);
|
||||
|
||||
blurKernel.applyToImage (temp, image, image.getBounds());
|
||||
|
||||
g.setColour (colour.withMultipliedAlpha (alpha));
|
||||
g.drawImageAt (temp, offset.x, offset.y, true);
|
||||
|
||||
g.setOpacity (alpha);
|
||||
g.drawImageAt (image, offset.x, offset.y, false);
|
||||
}
|
||||
|
||||
} // namespace juce
|
77
modules/juce_graphics/effects/juce_GlowEffect.h
Normal file
77
modules/juce_graphics/effects/juce_GlowEffect.h
Normal file
@ -0,0 +1,77 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
|
||||
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
|
||||
27th April 2017).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-5-licence
|
||||
Privacy Policy: www.juce.com/juce-5-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A component effect that adds a coloured blur around the component's contents.
|
||||
|
||||
(This will only work on non-opaque components).
|
||||
|
||||
@see Component::setComponentEffect, DropShadowEffect
|
||||
|
||||
@tags{Graphics}
|
||||
*/
|
||||
class JUCE_API GlowEffect : public ImageEffectFilter
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates a default 'glow' effect.
|
||||
To customise its appearance, use the setGlowProperties() method.
|
||||
*/
|
||||
GlowEffect();
|
||||
|
||||
/** Destructor. */
|
||||
~GlowEffect();
|
||||
|
||||
//==============================================================================
|
||||
/** Sets the glow's radius and colour.
|
||||
|
||||
The radius is how large the blur should be, and the colour is
|
||||
used to render it (for a less intense glow, lower the colour's
|
||||
opacity).
|
||||
*/
|
||||
void setGlowProperties (float newRadius,
|
||||
Colour newColour,
|
||||
Point<int> offset = {});
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** @internal */
|
||||
void applyEffect (Image&, Graphics&, float scaleFactor, float alpha) override;
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
float radius = 2.0f;
|
||||
Colour colour { Colours::white };
|
||||
Point<int> offset;
|
||||
|
||||
JUCE_LEAK_DETECTOR (GlowEffect)
|
||||
};
|
||||
|
||||
} // namespace juce
|
72
modules/juce_graphics/effects/juce_ImageEffectFilter.h
Normal file
72
modules/juce_graphics/effects/juce_ImageEffectFilter.h
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
|
||||
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
|
||||
27th April 2017).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-5-licence
|
||||
Privacy Policy: www.juce.com/juce-5-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A graphical effect filter that can be applied to components.
|
||||
|
||||
An ImageEffectFilter can be applied to the image that a component
|
||||
paints before it hits the screen.
|
||||
|
||||
This is used for adding effects like shadows, blurs, etc.
|
||||
|
||||
@see Component::setComponentEffect
|
||||
|
||||
@tags{Graphics}
|
||||
*/
|
||||
class JUCE_API ImageEffectFilter
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Overridden to render the effect.
|
||||
|
||||
The implementation of this method must use the image that is passed in
|
||||
as its source, and should render its output to the graphics context passed in.
|
||||
|
||||
@param sourceImage the image that the source component has just rendered with
|
||||
its paint() method. The image may or may not have an alpha
|
||||
channel, depending on whether the component is opaque.
|
||||
@param destContext the graphics context to use to draw the resultant image.
|
||||
@param scaleFactor a scale factor that has been applied to the image - e.g. if
|
||||
this is 2, then the image is actually scaled-up to twice the
|
||||
original resolution
|
||||
@param alpha the alpha with which to draw the resultant image to the
|
||||
target context
|
||||
*/
|
||||
virtual void applyEffect (Image& sourceImage,
|
||||
Graphics& destContext,
|
||||
float scaleFactor,
|
||||
float alpha) = 0;
|
||||
|
||||
/** Destructor. */
|
||||
virtual ~ImageEffectFilter() {}
|
||||
|
||||
};
|
||||
|
||||
} // namespace juce
|
Reference in New Issue
Block a user