fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
268
modules/juce_graphics/geometry/juce_AffineTransform.cpp
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268
modules/juce_graphics/geometry/juce_AffineTransform.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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AffineTransform::AffineTransform() noexcept
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: mat00 (1.0f), mat01 (0), mat02 (0),
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mat10 (0), mat11 (1.0f), mat12 (0)
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{
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}
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AffineTransform::AffineTransform (const AffineTransform& other) noexcept
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: mat00 (other.mat00), mat01 (other.mat01), mat02 (other.mat02),
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mat10 (other.mat10), mat11 (other.mat11), mat12 (other.mat12)
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{
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}
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AffineTransform::AffineTransform (float m00, float m01, float m02,
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float m10, float m11, float m12) noexcept
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: mat00 (m00), mat01 (m01), mat02 (m02),
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mat10 (m10), mat11 (m11), mat12 (m12)
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{
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}
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AffineTransform& AffineTransform::operator= (const AffineTransform& other) noexcept
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{
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mat00 = other.mat00;
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mat01 = other.mat01;
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mat02 = other.mat02;
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mat10 = other.mat10;
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mat11 = other.mat11;
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mat12 = other.mat12;
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return *this;
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}
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bool AffineTransform::operator== (const AffineTransform& other) const noexcept
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{
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return mat00 == other.mat00
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&& mat01 == other.mat01
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&& mat02 == other.mat02
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&& mat10 == other.mat10
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&& mat11 == other.mat11
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&& mat12 == other.mat12;
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}
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bool AffineTransform::operator!= (const AffineTransform& other) const noexcept
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{
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return ! operator== (other);
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}
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//==============================================================================
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bool AffineTransform::isIdentity() const noexcept
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{
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return mat01 == 0.0f
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&& mat02 == 0.0f
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&& mat10 == 0.0f
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&& mat12 == 0.0f
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&& mat00 == 1.0f
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&& mat11 == 1.0f;
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}
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JUCE_DECLARE_DEPRECATED_STATIC (const AffineTransform AffineTransform::identity;)
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//==============================================================================
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AffineTransform AffineTransform::followedBy (const AffineTransform& other) const noexcept
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{
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return { other.mat00 * mat00 + other.mat01 * mat10,
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other.mat00 * mat01 + other.mat01 * mat11,
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other.mat00 * mat02 + other.mat01 * mat12 + other.mat02,
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other.mat10 * mat00 + other.mat11 * mat10,
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other.mat10 * mat01 + other.mat11 * mat11,
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other.mat10 * mat02 + other.mat11 * mat12 + other.mat12 };
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}
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AffineTransform AffineTransform::translated (float dx, float dy) const noexcept
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{
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return { mat00, mat01, mat02 + dx,
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mat10, mat11, mat12 + dy };
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}
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AffineTransform AffineTransform::translation (float dx, float dy) noexcept
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{
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return { 1.0f, 0.0f, dx,
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0.0f, 1.0f, dy };
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}
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AffineTransform AffineTransform::withAbsoluteTranslation (float tx, float ty) const noexcept
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{
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return { mat00, mat01, tx,
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mat10, mat11, ty };
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}
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AffineTransform AffineTransform::rotated (float rad) const noexcept
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{
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auto cosRad = std::cos (rad);
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auto sinRad = std::sin (rad);
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return { cosRad * mat00 - sinRad * mat10,
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cosRad * mat01 - sinRad * mat11,
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cosRad * mat02 - sinRad * mat12,
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sinRad * mat00 + cosRad * mat10,
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sinRad * mat01 + cosRad * mat11,
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sinRad * mat02 + cosRad * mat12 };
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}
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AffineTransform AffineTransform::rotation (float rad) noexcept
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{
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auto cosRad = std::cos (rad);
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auto sinRad = std::sin (rad);
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return { cosRad, -sinRad, 0,
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sinRad, cosRad, 0 };
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}
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AffineTransform AffineTransform::rotation (float rad, float pivotX, float pivotY) noexcept
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{
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auto cosRad = std::cos (rad);
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auto sinRad = std::sin (rad);
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return { cosRad, -sinRad, -cosRad * pivotX + sinRad * pivotY + pivotX,
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sinRad, cosRad, -sinRad * pivotX + -cosRad * pivotY + pivotY };
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}
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AffineTransform AffineTransform::rotated (float angle, float pivotX, float pivotY) const noexcept
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{
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return followedBy (rotation (angle, pivotX, pivotY));
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}
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AffineTransform AffineTransform::scaled (float factorX, float factorY) const noexcept
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{
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return { factorX * mat00, factorX * mat01, factorX * mat02,
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factorY * mat10, factorY * mat11, factorY * mat12 };
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}
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AffineTransform AffineTransform::scaled (float factor) const noexcept
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{
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return { factor * mat00, factor * mat01, factor * mat02,
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factor * mat10, factor * mat11, factor * mat12 };
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}
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AffineTransform AffineTransform::scale (float factorX, float factorY) noexcept
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{
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return { factorX, 0, 0, 0, factorY, 0 };
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}
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AffineTransform AffineTransform::scale (float factor) noexcept
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{
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return { factor, 0, 0, 0, factor, 0 };
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}
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AffineTransform AffineTransform::scaled (float factorX, float factorY,
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float pivotX, float pivotY) const noexcept
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{
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return { factorX * mat00, factorX * mat01, factorX * mat02 + pivotX * (1.0f - factorX),
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factorY * mat10, factorY * mat11, factorY * mat12 + pivotY * (1.0f - factorY) };
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}
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AffineTransform AffineTransform::scale (float factorX, float factorY,
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float pivotX, float pivotY) noexcept
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{
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return { factorX, 0, pivotX * (1.0f - factorX),
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0, factorY, pivotY * (1.0f - factorY) };
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}
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AffineTransform AffineTransform::shear (float shearX, float shearY) noexcept
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{
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return { 1.0f, shearX, 0,
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shearY, 1.0f, 0 };
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}
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AffineTransform AffineTransform::sheared (float shearX, float shearY) const noexcept
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{
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return { mat00 + shearX * mat10,
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mat01 + shearX * mat11,
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mat02 + shearX * mat12,
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mat10 + shearY * mat00,
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mat11 + shearY * mat01,
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mat12 + shearY * mat02 };
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}
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AffineTransform AffineTransform::verticalFlip (float height) noexcept
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{
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return { 1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, height };
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}
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AffineTransform AffineTransform::inverted() const noexcept
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{
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double determinant = (mat00 * mat11 - mat10 * mat01);
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if (determinant != 0)
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{
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determinant = 1.0 / determinant;
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auto dst00 = (float) ( mat11 * determinant);
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auto dst10 = (float) (-mat10 * determinant);
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auto dst01 = (float) (-mat01 * determinant);
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auto dst11 = (float) ( mat00 * determinant);
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return { dst00, dst01, -mat02 * dst00 - mat12 * dst01,
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dst10, dst11, -mat02 * dst10 - mat12 * dst11 };
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}
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// singularity..
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return *this;
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}
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bool AffineTransform::isSingularity() const noexcept
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{
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return (mat00 * mat11 - mat10 * mat01) == 0.0f;
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}
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AffineTransform AffineTransform::fromTargetPoints (float x00, float y00,
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float x10, float y10,
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float x01, float y01) noexcept
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{
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return { x10 - x00, x01 - x00, x00,
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y10 - y00, y01 - y00, y00 };
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}
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AffineTransform AffineTransform::fromTargetPoints (float sx1, float sy1, float tx1, float ty1,
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float sx2, float sy2, float tx2, float ty2,
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float sx3, float sy3, float tx3, float ty3) noexcept
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{
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return fromTargetPoints (sx1, sy1, sx2, sy2, sx3, sy3)
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.inverted()
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.followedBy (fromTargetPoints (tx1, ty1, tx2, ty2, tx3, ty3));
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}
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bool AffineTransform::isOnlyTranslation() const noexcept
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{
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return mat01 == 0.0f
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&& mat10 == 0.0f
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&& mat00 == 1.0f
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&& mat11 == 1.0f;
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}
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float AffineTransform::getScaleFactor() const noexcept
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{
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return (std::abs (mat00) + std::abs (mat11)) / 2.0f;
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}
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} // namespace juce
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