fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
105
modules/juce_gui_basics/application/juce_Application.cpp
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105
modules/juce_gui_basics/application/juce_Application.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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JUCEApplication::JUCEApplication() {}
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JUCEApplication::~JUCEApplication() {}
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//==============================================================================
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JUCEApplication* JUCE_CALLTYPE JUCEApplication::getInstance() noexcept
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{
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return dynamic_cast<JUCEApplication*> (JUCEApplicationBase::getInstance());
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}
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bool JUCEApplication::moreThanOneInstanceAllowed() { return true; }
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void JUCEApplication::anotherInstanceStarted (const String&) {}
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void JUCEApplication::suspended() {}
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void JUCEApplication::resumed() {}
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void JUCEApplication::systemRequestedQuit() { quit(); }
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void JUCEApplication::unhandledException (const std::exception*, const String&, int)
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{
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jassertfalse;
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}
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//==============================================================================
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ApplicationCommandTarget* JUCEApplication::getNextCommandTarget()
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{
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return nullptr;
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}
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void JUCEApplication::getAllCommands (Array<CommandID>& commands)
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{
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commands.add (StandardApplicationCommandIDs::quit);
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}
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void JUCEApplication::getCommandInfo (const CommandID commandID, ApplicationCommandInfo& result)
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{
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if (commandID == StandardApplicationCommandIDs::quit)
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{
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result.setInfo (TRANS("Quit"),
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TRANS("Quits the application"),
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"Application", 0);
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result.defaultKeypresses.add (KeyPress ('q', ModifierKeys::commandModifier, 0));
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}
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}
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bool JUCEApplication::perform (const InvocationInfo& info)
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{
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if (info.commandID == StandardApplicationCommandIDs::quit)
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{
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systemRequestedQuit();
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return true;
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}
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return false;
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}
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//==============================================================================
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#if JUCE_MAC
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extern void juce_initialiseMacMainMenu();
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#endif
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bool JUCEApplication::initialiseApp()
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{
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if (JUCEApplicationBase::initialiseApp())
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{
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#if JUCE_MAC
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juce_initialiseMacMainMenu(); // (needs to get the app's name)
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#endif
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return true;
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}
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return false;
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}
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} // namespace juce
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194
modules/juce_gui_basics/application/juce_Application.h
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modules/juce_gui_basics/application/juce_Application.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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An instance of this class is used to specify initialisation and shutdown
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code for the application.
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Any application that wants to run an event loop must declare a subclass of
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JUCEApplicationBase or JUCEApplication, and implement its various pure virtual
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methods.
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It then needs to use the START_JUCE_APPLICATION macro somewhere in a CPP file
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to declare an instance of this class and generate suitable platform-specific
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boilerplate code to launch the app.
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Note that this class is derived from JUCEApplicationBase, which contains most
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of the useful methods and functionality. This derived class is here simply as
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a convenient way to also inherit from an ApplicationCommandTarget, and to implement
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default versions of some of the pure virtual base class methods. But you can derive
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your app object directly from JUCEApplicationBase if you want to, and by doing so
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can avoid having a dependency on the juce_gui_basics module.
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e.g. @code
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class MyJUCEApp : public JUCEApplication
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{
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public:
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MyJUCEApp() {}
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~MyJUCEApp() {}
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void initialise (const String& commandLine) override
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{
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myMainWindow.reset (new MyApplicationWindow());
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myMainWindow->setBounds (100, 100, 400, 500);
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myMainWindow->setVisible (true);
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}
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void shutdown() override
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{
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myMainWindow = nullptr;
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}
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const String getApplicationName() override
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{
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return "Super JUCE-o-matic";
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}
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const String getApplicationVersion() override
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{
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return "1.0";
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}
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private:
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std::unique_ptr<MyApplicationWindow> myMainWindow;
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};
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// this generates boilerplate code to launch our app class:
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START_JUCE_APPLICATION (MyJUCEApp)
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@endcode
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@see JUCEApplicationBase, START_JUCE_APPLICATION
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@tags{GUI}
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*/
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class JUCE_API JUCEApplication : public JUCEApplicationBase,
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public ApplicationCommandTarget
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{
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public:
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//==============================================================================
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/** Constructs a JUCE app object.
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If subclasses implement a constructor or destructor, they shouldn't call any
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JUCE code in there - put your startup/shutdown code in initialise() and
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shutdown() instead.
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*/
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JUCEApplication();
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/** Destructor.
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If subclasses implement a constructor or destructor, they shouldn't call any
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JUCE code in there - put your startup/shutdown code in initialise() and
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shutdown() instead.
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*/
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~JUCEApplication();
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//==============================================================================
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/** Returns the global instance of the application object being run. */
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static JUCEApplication* JUCE_CALLTYPE getInstance() noexcept;
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//==============================================================================
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#if DOXYGEN
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/** Returns the application's name. */
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virtual const String getApplicationName() = 0;
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/** Returns the application's version number. */
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virtual const String getApplicationVersion() = 0;
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#endif
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/** Checks whether multiple instances of the app are allowed.
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If your application class returns true for this, more than one instance is
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permitted to run (except on OSX where the OS automatically stops you launching
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a second instance of an app without explicitly starting it from the command-line).
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If it's false, the second instance won't start, but it you will still get a
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callback to anotherInstanceStarted() to tell you about this - which
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gives you a chance to react to what the user was trying to do.
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*/
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bool moreThanOneInstanceAllowed() override;
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/** Indicates that the user has tried to start up another instance of the app.
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This will get called even if moreThanOneInstanceAllowed() is false.
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*/
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void anotherInstanceStarted (const String& commandLine) override;
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/** Called when the operating system is trying to close the application.
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The default implementation of this method is to call quit(), but it may
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be overloaded to ignore the request or do some other special behaviour
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instead. For example, you might want to offer the user the chance to save
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their changes before quitting, and give them the chance to cancel.
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If you want to send a quit signal to your app, this is the correct method
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to call, because it means that requests that come from the system get handled
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in the same way as those from your own application code. So e.g. you'd
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call this method from a "quit" item on a menu bar.
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*/
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void systemRequestedQuit() override;
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/** This method is called when the application is being put into background mode
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by the operating system.
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*/
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void suspended() override;
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/** This method is called when the application is being woken from background mode
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by the operating system.
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*/
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void resumed() override;
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/** If any unhandled exceptions make it through to the message dispatch loop, this
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callback will be triggered, in case you want to log them or do some other
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type of error-handling.
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If the type of exception is derived from the std::exception class, the pointer
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passed-in will be valid. If the exception is of unknown type, this pointer
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will be null.
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*/
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void unhandledException (const std::exception* e,
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const String& sourceFilename,
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int lineNumber) override;
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//==============================================================================
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/** @internal */
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ApplicationCommandTarget* getNextCommandTarget() override;
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/** @internal */
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void getCommandInfo (CommandID, ApplicationCommandInfo&) override;
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/** @internal */
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void getAllCommands (Array<CommandID>&) override;
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/** @internal */
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bool perform (const InvocationInfo&) override;
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private:
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bool initialiseApp() override;
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JUCE_DECLARE_NON_COPYABLE (JUCEApplication)
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};
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} // namespace juce
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Reference in New Issue
Block a user