fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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modules/juce_gui_basics/buttons/juce_ToolbarButton.h
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modules/juce_gui_basics/buttons/juce_ToolbarButton.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A type of button designed to go on a toolbar.
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This simple button can have two Drawable objects specified - one for normal
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use and another one (optionally) for the button's "on" state if it's a
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toggle button.
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@see Toolbar, ToolbarItemFactory, ToolbarItemComponent, Drawable, Button
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@tags{GUI}
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*/
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class JUCE_API ToolbarButton : public ToolbarItemComponent
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{
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public:
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//==============================================================================
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/** Creates a ToolbarButton.
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@param itemId the ID for this toolbar item type. This is passed through to the
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ToolbarItemComponent constructor
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@param labelText the text to display on the button (if the toolbar is using a style
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that shows text labels). This is passed through to the
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ToolbarItemComponent constructor
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@param normalImage a drawable object that the button should use as its icon. The object
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that is passed-in here will be kept by this object and will be
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deleted when no longer needed or when this button is deleted.
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@param toggledOnImage a drawable object that the button can use as its icon if the button
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is in a toggled-on state (see the Button::getToggleState() method). If
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nullptr is passed-in here, then the normal image will be used instead,
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regardless of the toggle state. The object that is passed-in here will be
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owned by this object and will be deleted when no longer needed or when
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this button is deleted.
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*/
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ToolbarButton (int itemId,
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const String& labelText,
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Drawable* normalImage,
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Drawable* toggledOnImage);
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/** Destructor. */
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~ToolbarButton();
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//==============================================================================
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/** @internal */
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bool getToolbarItemSizes (int toolbarDepth, bool isToolbarVertical, int& preferredSize,
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int& minSize, int& maxSize) override;
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/** @internal */
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void paintButtonArea (Graphics&, int width, int height, bool isMouseOver, bool isMouseDown) override;
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/** @internal */
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void contentAreaChanged (const Rectangle<int>&) override;
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/** @internal */
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void buttonStateChanged() override;
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/** @internal */
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void resized() override;
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/** @internal */
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void enablementChanged() override;
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private:
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//==============================================================================
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std::unique_ptr<Drawable> normalImage, toggledOnImage;
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Drawable* currentImage;
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void updateDrawable();
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Drawable* getImageToUse() const;
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void setCurrentImage (Drawable*);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToolbarButton)
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};
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} // namespace juce
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