fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A type of button designed to go on a toolbar.
This simple button can have two Drawable objects specified - one for normal
use and another one (optionally) for the button's "on" state if it's a
toggle button.
@see Toolbar, ToolbarItemFactory, ToolbarItemComponent, Drawable, Button
@tags{GUI}
*/
class JUCE_API ToolbarButton : public ToolbarItemComponent
{
public:
//==============================================================================
/** Creates a ToolbarButton.
@param itemId the ID for this toolbar item type. This is passed through to the
ToolbarItemComponent constructor
@param labelText the text to display on the button (if the toolbar is using a style
that shows text labels). This is passed through to the
ToolbarItemComponent constructor
@param normalImage a drawable object that the button should use as its icon. The object
that is passed-in here will be kept by this object and will be
deleted when no longer needed or when this button is deleted.
@param toggledOnImage a drawable object that the button can use as its icon if the button
is in a toggled-on state (see the Button::getToggleState() method). If
nullptr is passed-in here, then the normal image will be used instead,
regardless of the toggle state. The object that is passed-in here will be
owned by this object and will be deleted when no longer needed or when
this button is deleted.
*/
ToolbarButton (int itemId,
const String& labelText,
Drawable* normalImage,
Drawable* toggledOnImage);
/** Destructor. */
~ToolbarButton();
//==============================================================================
/** @internal */
bool getToolbarItemSizes (int toolbarDepth, bool isToolbarVertical, int& preferredSize,
int& minSize, int& maxSize) override;
/** @internal */
void paintButtonArea (Graphics&, int width, int height, bool isMouseOver, bool isMouseDown) override;
/** @internal */
void contentAreaChanged (const Rectangle<int>&) override;
/** @internal */
void buttonStateChanged() override;
/** @internal */
void resized() override;
/** @internal */
void enablementChanged() override;
private:
//==============================================================================
std::unique_ptr<Drawable> normalImage, toggledOnImage;
Drawable* currentImage;
void updateDrawable();
Drawable* getImageToUse() const;
void setCurrentImage (Drawable*);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToolbarButton)
};
} // namespace juce