fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Base class used internally for structures that can store cached images of
component state.
Most people are unlikely to ever need to know about this class - it's really
only for power-users!
@see Component::setCachedComponentImage
@tags{GUI}
*/
class JUCE_API CachedComponentImage
{
public:
CachedComponentImage() noexcept {}
virtual ~CachedComponentImage() {}
//==============================================================================
/** Called as part of the parent component's paint method, this must draw
the given component into the target graphics context, using the cached
version where possible.
*/
virtual void paint (Graphics&) = 0;
/** Invalidates all cached image data.
@returns true if the peer should also be repainted, or false if this object
handles all repaint work internally.
*/
virtual bool invalidateAll() = 0;
/** Invalidates a section of the cached image data.
@returns true if the peer should also be repainted, or false if this object
handles all repaint work internally.
*/
virtual bool invalidate (const Rectangle<int>& area) = 0;
/** Called to indicate that the component is no longer active, so
any cached data should be released if possible.
*/
virtual void releaseResources() = 0;
};
} // namespace juce