fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

View File

@ -0,0 +1,423 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
Desktop::Desktop()
: mouseSources (new MouseInputSource::SourceList()),
masterScaleFactor ((float) getDefaultMasterScale())
{
displays.reset (new Displays (*this));
}
Desktop::~Desktop()
{
setScreenSaverEnabled (true);
animator.cancelAllAnimations (false);
jassert (instance == this);
instance = nullptr;
// doh! If you don't delete all your windows before exiting, you're going to
// be leaking memory!
jassert (desktopComponents.size() == 0);
}
Desktop& JUCE_CALLTYPE Desktop::getInstance()
{
if (instance == nullptr)
instance = new Desktop();
return *instance;
}
Desktop* Desktop::instance = nullptr;
//==============================================================================
int Desktop::getNumComponents() const noexcept
{
return desktopComponents.size();
}
Component* Desktop::getComponent (int index) const noexcept
{
return desktopComponents [index];
}
Component* Desktop::findComponentAt (Point<int> screenPosition) const
{
ASSERT_MESSAGE_MANAGER_IS_LOCKED
for (int i = desktopComponents.size(); --i >= 0;)
{
auto* c = desktopComponents.getUnchecked(i);
if (c->isVisible())
{
auto relative = c->getLocalPoint (nullptr, screenPosition);
if (c->contains (relative))
return c->getComponentAt (relative);
}
}
return nullptr;
}
//==============================================================================
LookAndFeel& Desktop::getDefaultLookAndFeel() noexcept
{
if (currentLookAndFeel == nullptr)
{
if (defaultLookAndFeel == nullptr)
defaultLookAndFeel.reset (new LookAndFeel_V4());
currentLookAndFeel = defaultLookAndFeel.get();
}
return *currentLookAndFeel;
}
void Desktop::setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel)
{
ASSERT_MESSAGE_MANAGER_IS_LOCKED
currentLookAndFeel = newDefaultLookAndFeel;
for (int i = getNumComponents(); --i >= 0;)
if (auto* c = getComponent (i))
c->sendLookAndFeelChange();
}
//==============================================================================
void Desktop::addDesktopComponent (Component* c)
{
jassert (c != nullptr);
jassert (! desktopComponents.contains (c));
desktopComponents.addIfNotAlreadyThere (c);
}
void Desktop::removeDesktopComponent (Component* c)
{
desktopComponents.removeFirstMatchingValue (c);
}
void Desktop::componentBroughtToFront (Component* c)
{
auto index = desktopComponents.indexOf (c);
jassert (index >= 0);
if (index >= 0)
{
int newIndex = -1;
if (! c->isAlwaysOnTop())
{
newIndex = desktopComponents.size();
while (newIndex > 0 && desktopComponents.getUnchecked (newIndex - 1)->isAlwaysOnTop())
--newIndex;
--newIndex;
}
desktopComponents.move (index, newIndex);
}
}
//==============================================================================
Point<int> Desktop::getMousePosition()
{
return getMousePositionFloat().roundToInt();
}
Point<float> Desktop::getMousePositionFloat()
{
return getInstance().getMainMouseSource().getScreenPosition();
}
void Desktop::setMousePosition (Point<int> newPosition)
{
getInstance().getMainMouseSource().setScreenPosition (newPosition.toFloat());
}
Point<int> Desktop::getLastMouseDownPosition()
{
return getInstance().getMainMouseSource().getLastMouseDownPosition().roundToInt();
}
int Desktop::getMouseButtonClickCounter() const noexcept { return mouseClickCounter; }
int Desktop::getMouseWheelMoveCounter() const noexcept { return mouseWheelCounter; }
void Desktop::incrementMouseClickCounter() noexcept { ++mouseClickCounter; }
void Desktop::incrementMouseWheelCounter() noexcept { ++mouseWheelCounter; }
const Array<MouseInputSource>& Desktop::getMouseSources() const noexcept { return mouseSources->sourceArray; }
int Desktop::getNumMouseSources() const noexcept { return mouseSources->sources.size(); }
int Desktop::getNumDraggingMouseSources() const noexcept { return mouseSources->getNumDraggingMouseSources(); }
MouseInputSource* Desktop::getMouseSource (int index) const noexcept { return mouseSources->getMouseSource (index); }
MouseInputSource* Desktop::getDraggingMouseSource (int index) const noexcept { return mouseSources->getDraggingMouseSource (index); }
MouseInputSource Desktop::getMainMouseSource() const noexcept { return MouseInputSource (mouseSources->sources.getUnchecked(0)); }
void Desktop::beginDragAutoRepeat (int interval) { mouseSources->beginDragAutoRepeat (interval); }
//==============================================================================
void Desktop::addFocusChangeListener (FocusChangeListener* l) { focusListeners.add (l); }
void Desktop::removeFocusChangeListener (FocusChangeListener* l) { focusListeners.remove (l); }
void Desktop::triggerFocusCallback() { triggerAsyncUpdate(); }
void Desktop::handleAsyncUpdate()
{
// The component may be deleted during this operation, but we'll use a SafePointer rather than a
// BailOutChecker so that any remaining listeners will still get a callback (with a null pointer).
WeakReference<Component> currentFocus (Component::getCurrentlyFocusedComponent());
focusListeners.call ([&] (FocusChangeListener& l) { l.globalFocusChanged (currentFocus); });
}
//==============================================================================
void Desktop::resetTimer()
{
if (mouseListeners.size() == 0)
stopTimer();
else
startTimer (100);
lastFakeMouseMove = getMousePositionFloat();
}
ListenerList<MouseListener>& Desktop::getMouseListeners()
{
resetTimer();
return mouseListeners;
}
void Desktop::addGlobalMouseListener (MouseListener* listener)
{
ASSERT_MESSAGE_MANAGER_IS_LOCKED
mouseListeners.add (listener);
resetTimer();
}
void Desktop::removeGlobalMouseListener (MouseListener* listener)
{
ASSERT_MESSAGE_MANAGER_IS_LOCKED
mouseListeners.remove (listener);
resetTimer();
}
void Desktop::timerCallback()
{
if (lastFakeMouseMove != getMousePositionFloat())
sendMouseMove();
}
void Desktop::sendMouseMove()
{
if (! mouseListeners.isEmpty())
{
startTimer (20);
lastFakeMouseMove = getMousePositionFloat();
if (auto* target = findComponentAt (lastFakeMouseMove.roundToInt()))
{
Component::BailOutChecker checker (target);
auto pos = target->getLocalPoint (nullptr, lastFakeMouseMove);
auto now = Time::getCurrentTime();
const MouseEvent me (getMainMouseSource(), pos, ModifierKeys::currentModifiers, MouseInputSource::invalidPressure,
MouseInputSource::invalidOrientation, MouseInputSource::invalidRotation,
MouseInputSource::invalidTiltX, MouseInputSource::invalidTiltY,
target, target, now, pos, now, 0, false);
if (me.mods.isAnyMouseButtonDown())
mouseListeners.callChecked (checker, [&] (MouseListener& l) { l.mouseDrag (me); });
else
mouseListeners.callChecked (checker, [&] (MouseListener& l) { l.mouseMove (me); });
}
}
}
//==============================================================================
Desktop::Displays::Displays (Desktop& desktop) { init (desktop); }
Desktop::Displays::~Displays() {}
const Desktop::Displays::Display& Desktop::Displays::getMainDisplay() const noexcept
{
ASSERT_MESSAGE_MANAGER_IS_LOCKED
jassert (displays.getReference(0).isMain);
return displays.getReference(0);
}
const Desktop::Displays::Display& Desktop::Displays::getDisplayContaining (Point<int> position) const noexcept
{
ASSERT_MESSAGE_MANAGER_IS_LOCKED
auto* best = &displays.getReference(0);
double bestDistance = 1.0e10;
for (auto& d : displays)
{
if (d.totalArea.contains (position))
{
best = &d;
break;
}
auto distance = d.totalArea.getCentre().getDistanceFrom (position);
if (distance < bestDistance)
{
bestDistance = distance;
best = &d;
}
}
return *best;
}
RectangleList<int> Desktop::Displays::getRectangleList (bool userAreasOnly) const
{
ASSERT_MESSAGE_MANAGER_IS_LOCKED
RectangleList<int> rl;
for (auto& d : displays)
rl.addWithoutMerging (userAreasOnly ? d.userArea : d.totalArea);
return rl;
}
Rectangle<int> Desktop::Displays::getTotalBounds (bool userAreasOnly) const
{
return getRectangleList (userAreasOnly).getBounds();
}
bool operator== (const Desktop::Displays::Display& d1, const Desktop::Displays::Display& d2) noexcept;
bool operator== (const Desktop::Displays::Display& d1, const Desktop::Displays::Display& d2) noexcept
{
return d1.userArea == d2.userArea
&& d1.totalArea == d2.totalArea
&& d1.scale == d2.scale
&& d1.isMain == d2.isMain;
}
bool operator!= (const Desktop::Displays::Display& d1, const Desktop::Displays::Display& d2) noexcept;
bool operator!= (const Desktop::Displays::Display& d1, const Desktop::Displays::Display& d2) noexcept
{
return ! (d1 == d2);
}
void Desktop::Displays::init (Desktop& desktop)
{
findDisplays (desktop.getGlobalScaleFactor());
}
void Desktop::Displays::refresh()
{
Array<Display> oldDisplays;
oldDisplays.swapWith (displays);
init (Desktop::getInstance());
if (oldDisplays != displays)
{
for (int i = ComponentPeer::getNumPeers(); --i >= 0;)
if (auto* peer = ComponentPeer::getPeer (i))
peer->handleScreenSizeChange();
}
}
//==============================================================================
void Desktop::setKioskModeComponent (Component* componentToUse, bool allowMenusAndBars)
{
if (kioskModeReentrant)
return;
const ScopedValueSetter<bool> setter (kioskModeReentrant, true, false);
if (kioskModeComponent != componentToUse)
{
// agh! Don't delete or remove a component from the desktop while it's still the kiosk component!
jassert (kioskModeComponent == nullptr || ComponentPeer::getPeerFor (kioskModeComponent) != nullptr);
if (auto* oldKioskComp = kioskModeComponent)
{
kioskModeComponent = nullptr; // (to make sure that isKioskMode() returns false when resizing the old one)
setKioskComponent (oldKioskComp, false, allowMenusAndBars);
oldKioskComp->setBounds (kioskComponentOriginalBounds);
}
kioskModeComponent = componentToUse;
if (kioskModeComponent != nullptr)
{
// Only components that are already on the desktop can be put into kiosk mode!
jassert (ComponentPeer::getPeerFor (kioskModeComponent) != nullptr);
kioskComponentOriginalBounds = kioskModeComponent->getBounds();
setKioskComponent (kioskModeComponent, true, allowMenusAndBars);
}
}
}
//==============================================================================
void Desktop::setOrientationsEnabled (int newOrientations)
{
if (allowedOrientations != newOrientations)
{
// Dodgy set of flags being passed here! Make sure you specify at least one permitted orientation.
jassert (newOrientations != 0 && (newOrientations & ~allOrientations) == 0);
allowedOrientations = newOrientations;
allowedOrientationsChanged();
}
}
int Desktop::getOrientationsEnabled() const noexcept
{
return allowedOrientations;
}
bool Desktop::isOrientationEnabled (DisplayOrientation orientation) const noexcept
{
// Make sure you only pass one valid flag in here...
jassert (orientation == upright || orientation == upsideDown
|| orientation == rotatedClockwise || orientation == rotatedAntiClockwise);
return (allowedOrientations & orientation) != 0;
}
void Desktop::setGlobalScaleFactor (float newScaleFactor) noexcept
{
ASSERT_MESSAGE_MANAGER_IS_LOCKED
if (masterScaleFactor != newScaleFactor)
{
masterScaleFactor = newScaleFactor;
displays->refresh();
}
}
} // namespace juce