fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A base class implementing common functionality for Drawable classes which
consist of some kind of filled and stroked outline.
@see DrawablePath, DrawableRectangle
@tags{GUI}
*/
class JUCE_API DrawableShape : public Drawable
{
protected:
//==============================================================================
DrawableShape();
DrawableShape (const DrawableShape&);
public:
/** Destructor. */
~DrawableShape();
//==============================================================================
/** Sets a fill type for the path.
This colour is used to fill the path - if you don't want the path to be
filled (e.g. if you're just drawing an outline), set this to a transparent
colour.
@see setPath, setStrokeFill
*/
void setFill (const FillType& newFill);
/** Returns the current fill type.
@see setFill
*/
const FillType& getFill() const noexcept { return mainFill; }
/** Sets the fill type with which the outline will be drawn.
@see setFill
*/
void setStrokeFill (const FillType& newStrokeFill);
/** Returns the current stroke fill.
@see setStrokeFill
*/
const FillType& getStrokeFill() const noexcept { return strokeFill; }
/** Changes the properties of the outline that will be drawn around the path.
If the stroke has 0 thickness, no stroke will be drawn.
@see setStrokeThickness, setStrokeColour
*/
void setStrokeType (const PathStrokeType& newStrokeType);
/** Changes the stroke thickness.
This is a shortcut for calling setStrokeType.
*/
void setStrokeThickness (float newThickness);
/** Returns the current outline style. */
const PathStrokeType& getStrokeType() const noexcept { return strokeType; }
/** Provides a set of dash lengths to use for stroking the path. */
void setDashLengths (const Array<float>& newDashLengths);
/** Returns the set of dash lengths that the path is using. */
const Array<float>& getDashLengths() const noexcept { return dashLengths; }
//==============================================================================
/** @internal */
Rectangle<float> getDrawableBounds() const override;
/** @internal */
void paint (Graphics&) override;
/** @internal */
bool hitTest (int x, int y) override;
/** @internal */
bool replaceColour (Colour originalColour, Colour replacementColour) override;
/** @internal */
Path getOutlineAsPath() const override;
protected:
//==============================================================================
/** Called when the cached path should be updated. */
void pathChanged();
/** Called when the cached stroke should be updated. */
void strokeChanged();
/** True if there's a stroke with a non-zero thickness and non-transparent colour. */
bool isStrokeVisible() const noexcept;
//==============================================================================
PathStrokeType strokeType;
Array<float> dashLengths;
Path path, strokePath;
private:
FillType mainFill, strokeFill;
DrawableShape& operator= (const DrawableShape&);
};
} // namespace juce