fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
151
modules/juce_gui_basics/filebrowser/juce_ContentSharer.h
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151
modules/juce_gui_basics/filebrowser/juce_ContentSharer.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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namespace juce
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{
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/** A singleton class responsible for sharing content between apps and devices.
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You can share text, images, files or an arbitrary data block.
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@tags{GUI}
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*/
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class JUCE_API ContentSharer
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{
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public:
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JUCE_DECLARE_SINGLETON (ContentSharer, false)
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/** Shares the given files. Each URL should be either a full file path
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or it should point to a resource within the application bundle. For
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resources on iOS it should be something like "content/image.png" if you
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want to specify a file from application bundle located in "content"
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directory. On Android you should specify only a filename, without an
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extension.
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Upon completion you will receive a callback with a sharing result. Note:
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Sadly on Android the returned success flag may be wrong as there is no
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standard way the sharing targets report if the sharing operation
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succeeded. Also, the optional error message is always empty on Android.
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*/
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void shareFiles (const Array<URL>& files,
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std::function<void (bool /*success*/, const String& /*error*/)> callback);
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/** Shares the given text.
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Upon completion you will receive a callback with a sharing result. Note:
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Sadly on Android the returned success flag may be wrong as there is no
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standard way the sharing targets report if the sharing operation
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succeeded. Also, the optional error message is always empty on Android.
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*/
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void shareText (const String& text,
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std::function<void (bool /*success*/, const String& /*error*/)> callback);
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/** A convenience function to share an image. This is useful when you have images
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loaded in memory. The images will be written to temporary files first, so if
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you have the images in question stored on disk already call shareFiles() instead.
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By default, images will be saved to PNG files, but you can supply a custom
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ImageFileFormat to override this. The custom file format will be owned and
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deleted by the sharer. e.g.
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@code
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Graphics g (myImage);
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g.setColour (Colours::green);
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g.fillEllipse (20, 20, 300, 200);
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Array<Image> images;
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images.add (myImage);
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ContentSharer::getInstance()->shareImages (images, myCallback);
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@endcode
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Upon completion you will receive a callback with a sharing result. Note:
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Sadly on Android the returned success flag may be wrong as there is no
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standard way the sharing targets report if the sharing operation
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succeeded. Also, the optional error message is always empty on Android.
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*/
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void shareImages (const Array<Image>& images,
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std::function<void (bool /*success*/, const String& /*error*/)> callback,
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ImageFileFormat* imageFileFormatToUse = nullptr);
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/** A convenience function to share arbitrary data. The data will be written
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to a temporary file and then that file will be shared. If you have
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your data stored on disk already, call shareFiles() instead.
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Upon completion you will receive a callback with a sharing result. Note:
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Sadly on Android the returned success flag may be wrong as there is no
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standard way the sharing targets report if the sharing operation
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succeeded. Also, the optional error message is always empty on Android.
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*/
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void shareData (const MemoryBlock& mb,
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std::function<void (bool /*success*/, const String& /*error*/)> callback);
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private:
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ContentSharer();
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~ContentSharer();
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Array<File> temporaryFiles;
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std::function<void (bool, String)> callback;
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#if JUCE_IOS || JUCE_ANDROID
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struct Pimpl
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{
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virtual ~Pimpl() {}
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virtual void shareFiles (const Array<URL>& files) = 0;
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virtual void shareText (const String& text) = 0;
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};
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std::unique_ptr<Pimpl> pimpl;
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Pimpl* createPimpl();
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void startNewShare (std::function<void (bool, const String&)>);
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class ContentSharerNativeImpl;
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friend class ContentSharerNativeImpl;
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class PrepareImagesThread;
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friend class PrepareImagesThread;
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std::unique_ptr<PrepareImagesThread> prepareImagesThread;
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class PrepareDataThread;
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friend class PrepareDataThread;
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std::unique_ptr<PrepareDataThread> prepareDataThread;
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void filesToSharePrepared();
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#endif
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void deleteTemporaryFiles();
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void sharingFinished (bool, const String&);
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#if JUCE_ANDROID
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friend void* juce_contentSharerOpenFile (void*, void*, void*);
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friend void* juce_contentSharerQuery (void*, void*, void*, void*, void*, void*);
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friend void* juce_contentSharerGetStreamTypes (void*, void*);
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friend void juce_contentSharingCompleted (int);
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#endif
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};
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} // namespace juce
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