fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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82
modules/juce_gui_basics/keyboard/juce_CaretComponent.h
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82
modules/juce_gui_basics/keyboard/juce_CaretComponent.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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@tags{GUI}
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*/
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class JUCE_API CaretComponent : public Component,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates the caret component.
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The keyFocusOwner is an optional component which the caret will check, making
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itself visible only when the keyFocusOwner has keyboard focus.
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*/
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CaretComponent (Component* keyFocusOwner);
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/** Destructor. */
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~CaretComponent();
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//==============================================================================
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/** Sets the caret's position to place it next to the given character.
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The area is the rectangle containing the entire character that the caret is
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positioned on, so by default a vertical-line caret may choose to just show itself
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at the left of this area. You can override this method to customise its size.
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This method will also force the caret to reset its timer and become visible (if
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appropriate), so that as it moves, you can see where it is.
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*/
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virtual void setCaretPosition (const Rectangle<int>& characterArea);
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/** A set of colour IDs to use to change the colour of various aspects of the caret.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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caretColourId = 0x1000204, /**< The colour with which to draw the caret. */
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};
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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private:
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Component* owner;
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bool shouldBeShown() const;
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void timerCallback() override;
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JUCE_DECLARE_NON_COPYABLE (CaretComponent)
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};
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} // namespace juce
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