fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
151
modules/juce_gui_basics/misc/juce_BubbleComponent.cpp
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151
modules/juce_gui_basics/misc/juce_BubbleComponent.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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BubbleComponent::BubbleComponent()
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: allowablePlacements (above | below | left | right)
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{
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setInterceptsMouseClicks (false, false);
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shadow.setShadowProperties (DropShadow (Colours::black.withAlpha (0.35f), 5, Point<int>()));
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setComponentEffect (&shadow);
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}
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BubbleComponent::~BubbleComponent() {}
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//==============================================================================
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void BubbleComponent::paint (Graphics& g)
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{
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getLookAndFeel().drawBubble (g, *this, arrowTip.toFloat(), content.toFloat());
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g.reduceClipRegion (content);
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g.setOrigin (content.getPosition());
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paintContent (g, content.getWidth(), content.getHeight());
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}
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void BubbleComponent::setAllowedPlacement (const int newPlacement)
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{
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allowablePlacements = newPlacement;
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}
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//==============================================================================
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void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrowLength)
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{
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jassert (componentToPointTo != nullptr);
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Rectangle<int> target;
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if (Component* p = getParentComponent())
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target = p->getLocalArea (componentToPointTo, componentToPointTo->getLocalBounds());
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else
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target = componentToPointTo->getScreenBounds();
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setPosition (target, distanceFromTarget, arrowLength);
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}
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void BubbleComponent::setPosition (Point<int> arrowTipPos, int arrowLength)
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{
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setPosition (Rectangle<int> (arrowTipPos.x, arrowTipPos.y, 1, 1), arrowLength, arrowLength);
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}
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void BubbleComponent::setPosition (Rectangle<int> rectangleToPointTo,
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int distanceFromTarget, int arrowLength)
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{
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{
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int contentW = 150, contentH = 30;
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getContentSize (contentW, contentH);
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content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH);
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}
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const int totalW = content.getWidth() + distanceFromTarget * 2;
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const int totalH = content.getHeight() + distanceFromTarget * 2;
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const Rectangle<int> availableSpace (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds()
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: getParentMonitorArea());
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int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1;
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int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1;
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int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1;
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int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1;
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// look at whether the component is elongated, and if so, try to position next to its longer dimension.
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if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2
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&& (spaceAbove > totalH + 20 || spaceBelow > totalH + 20))
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{
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spaceLeft = spaceRight = 0;
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}
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else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2
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&& (spaceLeft > totalW + 20 || spaceRight > totalW + 20))
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{
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spaceAbove = spaceBelow = 0;
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}
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int targetX, targetY;
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if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight))
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{
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targetX = rectangleToPointTo.getCentre().x;
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arrowTip.x = totalW / 2;
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if (spaceAbove >= spaceBelow)
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{
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// above
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targetY = rectangleToPointTo.getY();
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arrowTip.y = content.getBottom() + arrowLength;
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}
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else
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{
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// below
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targetY = rectangleToPointTo.getBottom();
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arrowTip.y = content.getY() - arrowLength;
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}
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}
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else
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{
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targetY = rectangleToPointTo.getCentre().y;
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arrowTip.y = totalH / 2;
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if (spaceLeft > spaceRight)
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{
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// on the left
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targetX = rectangleToPointTo.getX();
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arrowTip.x = content.getRight() + arrowLength;
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}
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else
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{
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// on the right
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targetX = rectangleToPointTo.getRight();
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arrowTip.x = content.getX() - arrowLength;
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}
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}
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setBounds (targetX - arrowTip.x, targetY - arrowTip.y, totalW, totalH);
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}
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} // namespace juce
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