fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
ComponentDragger::ComponentDragger() {}
ComponentDragger::~ComponentDragger() {}
//==============================================================================
void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
{
jassert (componentToDrag != nullptr);
jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
if (componentToDrag != nullptr)
mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
}
void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
ComponentBoundsConstrainer* const constrainer)
{
jassert (componentToDrag != nullptr);
jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
if (componentToDrag != nullptr)
{
Rectangle<int> bounds (componentToDrag->getBounds());
// If the component is a window, multiple mouse events can get queued while it's in the same position,
// so their coordinates become wrong after the first one moves the window, so in that case, we'll use
// the current mouse position instead of the one that the event contains...
if (componentToDrag->isOnDesktop())
bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget;
else
bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
if (constrainer != nullptr)
constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
else
componentToDrag->setBounds (bounds);
}
}
} // namespace juce