fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

View File

@ -0,0 +1,142 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
struct _XDisplay;
namespace juce
{
typedef ::_XDisplay* XDisplay;
typedef unsigned long AtomType;
typedef unsigned long WindowType;
//==============================================================================
class XWindowSystem : public DeletedAtShutdown
{
public:
XDisplay displayRef() noexcept;
XDisplay displayUnref() noexcept;
JUCE_DECLARE_SINGLETON (XWindowSystem, false)
private:
XDisplay display = {};
Atomic<int> displayCount;
XWindowSystem() noexcept;
~XWindowSystem() noexcept;
void initialiseXDisplay() noexcept;
void destroyXDisplay() noexcept;
};
//==============================================================================
/** Creates and holds a reference to the X display.
@tags{GUI}
*/
struct ScopedXDisplay
{
ScopedXDisplay();
~ScopedXDisplay();
const XDisplay display;
};
//==============================================================================
/** A handy class that uses XLockDisplay and XUnlockDisplay to lock the X server
using RAII (Only available in Linux!).
@tags{GUI}
*/
class ScopedXLock
{
public:
/** Creating a ScopedXLock object locks the X display.
This uses XLockDisplay() to grab the display that JUCE is using.
*/
ScopedXLock (XDisplay);
/** Deleting a ScopedXLock object unlocks the X display.
This calls XUnlockDisplay() to release the lock.
*/
~ScopedXLock();
private:
// defined in juce_linux_X11.h
XDisplay display;
};
//==============================================================================
struct Atoms
{
Atoms (XDisplay);
enum ProtocolItems
{
TAKE_FOCUS = 0,
DELETE_WINDOW = 1,
PING = 2
};
AtomType protocols, protocolList[3], changeState, state, userTime,
activeWin, pid, windowType, windowState,
XdndAware, XdndEnter, XdndLeave, XdndPosition, XdndStatus,
XdndDrop, XdndFinished, XdndSelection, XdndTypeList, XdndActionList,
XdndActionDescription, XdndActionCopy, XdndActionPrivate,
XembedMsgType, XembedInfo,
allowedActions[5],
allowedMimeTypes[4];
static const unsigned long DndVersion;
static AtomType getIfExists (XDisplay, const char* name);
static AtomType getCreating (XDisplay, const char* name);
static String getName (XDisplay, AtomType);
static bool isMimeTypeFile (XDisplay, AtomType);
};
//==============================================================================
struct GetXProperty
{
GetXProperty (XDisplay, WindowType, AtomType,
long offset, long length, bool shouldDelete,
AtomType requestedType);
~GetXProperty();
bool success;
unsigned char* data = nullptr;
unsigned long numItems, bytesLeft;
AtomType actualType;
int actualFormat;
};
} // namespace juce