fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A PropertyComponent that contains an on/off toggle button.
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This type of property component can be used if you have a boolean value to
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toggle on/off.
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@see PropertyComponent
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@tags{GUI}
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*/
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class JUCE_API BooleanPropertyComponent : public PropertyComponent
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{
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protected:
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//==============================================================================
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/** Creates a button component.
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If you use this constructor, you must override the getState() and setState()
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methods.
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@param propertyName the property name to be passed to the PropertyComponent
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@param buttonTextWhenTrue the text shown in the button when the value is true
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@param buttonTextWhenFalse the text shown in the button when the value is false
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*/
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BooleanPropertyComponent (const String& propertyName,
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const String& buttonTextWhenTrue,
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const String& buttonTextWhenFalse);
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public:
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/** Creates a button component.
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Note that if you call this constructor then you must use the Value to interact with the
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button state, and you can't override the class with your own setState or getState methods.
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If you want to use getState and setState, call the other constructor instead.
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@param valueToControl a Value object that this property should refer to.
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@param propertyName the property name to be passed to the PropertyComponent
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@param buttonText the text shown in the ToggleButton component
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*/
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BooleanPropertyComponent (const Value& valueToControl,
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const String& propertyName,
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const String& buttonText);
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/** Destructor. */
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~BooleanPropertyComponent();
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//==============================================================================
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/** Called to change the state of the boolean value. */
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virtual void setState (bool newState);
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/** Must return the current value of the property. */
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virtual bool getState() const;
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the component.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x100e801, /**< The colour to fill the background of the button area. */
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outlineColourId = 0x100e803, /**< The colour to use to draw an outline around the text area. */
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};
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void refresh() override;
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private:
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ToggleButton button;
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String onText, offText;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BooleanPropertyComponent)
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};
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} // namespace juce
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