fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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modules/juce_gui_basics/widgets/juce_ImageComponent.h
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modules/juce_gui_basics/widgets/juce_ImageComponent.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A component that simply displays an image.
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Use setImage to give it an image, and it'll display it - simple as that!
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@tags{GUI}
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*/
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class JUCE_API ImageComponent : public Component,
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public SettableTooltipClient
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{
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public:
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//==============================================================================
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/** Creates an ImageComponent. */
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ImageComponent (const String& componentName = String());
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/** Destructor. */
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~ImageComponent();
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//==============================================================================
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/** Sets the image that should be displayed. */
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void setImage (const Image& newImage);
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/** Sets the image that should be displayed, and its placement within the component. */
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void setImage (const Image& newImage,
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RectanglePlacement placementToUse);
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/** Returns the current image. */
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const Image& getImage() const;
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/** Sets the method of positioning that will be used to fit the image within the component's bounds.
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By default the positioning is centred, and will fit the image inside the component's bounds
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whilst keeping its aspect ratio correct, but you can change it to whatever layout you need.
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*/
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void setImagePlacement (RectanglePlacement newPlacement);
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/** Returns the current image placement. */
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RectanglePlacement getImagePlacement() const;
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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private:
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Image image;
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RectanglePlacement placement;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImageComponent)
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};
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} // namespace juce
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