fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
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modules/juce_gui_basics/windows/juce_NativeMessageBox.h
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modules/juce_gui_basics/windows/juce_NativeMessageBox.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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This class contains some static methods for showing native alert windows.
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@tags{GUI}
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*/
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class NativeMessageBox
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{
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public:
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/** Shows a dialog box that just has a message and a single 'ok' button to close it.
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The box is shown modally, and the method will block until the user has clicked its
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button (or pressed the escape or return keys).
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@param iconType the type of icon to show
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@param title the headline to show at the top of the box
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@param message a longer, more descriptive message to show underneath the title
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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*/
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#if JUCE_MODAL_LOOPS_PERMITTED
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static void JUCE_CALLTYPE showMessageBox (AlertWindow::AlertIconType iconType,
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const String& title,
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const String& message,
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Component* associatedComponent = nullptr);
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#endif
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/** Shows a dialog box that just has a message and a single 'ok' button to close it.
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The box will be displayed and placed into a modal state, but this method will return
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immediately, and the callback will be invoked later when the user dismisses the box.
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@param iconType the type of icon to show
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@param title the headline to show at the top of the box
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@param message a longer, more descriptive message to show underneath the title
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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@param callback if this is non-null, the callback will receive a call to its
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modalStateFinished() when the box is dismissed. The callback object
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will be owned and deleted by the system, so make sure that it works
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safely and doesn't keep any references to objects that might be deleted
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before it gets called. You can use the ModalCallbackFunction to easily
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pass in a lambda for this parameter.
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@see ModalCallbackFunction
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*/
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static void JUCE_CALLTYPE showMessageBoxAsync (AlertWindow::AlertIconType iconType,
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const String& title,
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const String& message,
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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/** Shows a dialog box with two buttons.
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Ideal for ok/cancel or yes/no choices. The return key can also be used
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to trigger the first button, and the escape key for the second button.
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If the callback parameter is null, the box is shown modally, and the method will
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block until the user has clicked the button (or pressed the escape or return keys).
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If the callback parameter is non-null, the box will be displayed and placed into a
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modal state, but this method will return immediately, and the callback will be invoked
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later when the user dismisses the box.
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@param iconType the type of icon to show
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@param title the headline to show at the top of the box
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@param message a longer, more descriptive message to show underneath the title
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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@param callback if this is non-null, the box will be launched asynchronously,
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returning immediately, and the callback will receive a call to its
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modalStateFinished() when the box is dismissed, with its parameter
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being 1 if the ok button was pressed, or 0 for cancel, The callback object
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will be owned and deleted by the system, so make sure that it works
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safely and doesn't keep any references to objects that might be deleted
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before it gets called. You can use the ModalCallbackFunction to easily
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pass in a lambda for this parameter.
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@returns true if button 1 was clicked, false if it was button 2. If the callback parameter
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is not null, the method always returns false, and the user's choice is delivered
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later by the callback.
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@see ModalCallbackFunction
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*/
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static bool JUCE_CALLTYPE showOkCancelBox (AlertWindow::AlertIconType iconType,
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const String& title,
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const String& message,
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#if JUCE_MODAL_LOOPS_PERMITTED
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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#else
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Component* associatedComponent,
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ModalComponentManager::Callback* callback);
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#endif
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/** Shows a dialog box with three buttons.
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Ideal for yes/no/cancel boxes.
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The escape key can be used to trigger the third button.
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If the callback parameter is null, the box is shown modally, and the method will
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block until the user has clicked the button (or pressed the escape or return keys).
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If the callback parameter is non-null, the box will be displayed and placed into a
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modal state, but this method will return immediately, and the callback will be invoked
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later when the user dismisses the box.
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@param iconType the type of icon to show
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@param title the headline to show at the top of the box
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@param message a longer, more descriptive message to show underneath the title
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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@param callback if this is non-null, the box will be launched asynchronously,
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returning immediately, and the callback will receive a call to its
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modalStateFinished() when the box is dismissed, with its parameter
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being 1 if the "yes" button was pressed, 2 for the "no" button, or 0
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if it was cancelled, The callback object will be owned and deleted by the
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system, so make sure that it works safely and doesn't keep any references
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to objects that might be deleted before it gets called. You can use the
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ModalCallbackFunction to easily pass in a lambda for this parameter.
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@returns If the callback parameter has been set, this returns 0. Otherwise, it returns one
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of the following values:
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- 0 if 'cancel' was pressed
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- 1 if 'yes' was pressed
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- 2 if 'no' was pressed
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@see ModalCallbackFunction
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*/
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static int JUCE_CALLTYPE showYesNoCancelBox (AlertWindow::AlertIconType iconType,
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const String& title,
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const String& message,
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#if JUCE_MODAL_LOOPS_PERMITTED
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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#else
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Component* associatedComponent,
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ModalComponentManager::Callback* callback);
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#endif
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/** Shows a dialog box with two buttons.
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Ideal for yes/no boxes.
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The escape key can be used to trigger the no button.
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If the callback parameter is null, the box is shown modally, and the method will
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block until the user has clicked the button (or pressed the escape or return keys).
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If the callback parameter is non-null, the box will be displayed and placed into a
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modal state, but this method will return immediately, and the callback will be invoked
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later when the user dismisses the box.
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@param iconType the type of icon to show
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@param title the headline to show at the top of the box
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@param message a longer, more descriptive message to show underneath the title
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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@param callback if this is non-null, the box will be launched asynchronously,
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returning immediately, and the callback will receive a call to its
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modalStateFinished() when the box is dismissed, with its parameter
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being 1 if the "yes" button was pressed or 0 for the "no" button was
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pressed. The callback object will be owned and deleted by the
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system, so make sure that it works safely and doesn't keep any references
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to objects that might be deleted before it gets called. You can use the
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ModalCallbackFunction to easily pass in a lambda for this parameter.
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@returns If the callback parameter has been set, this returns 0. Otherwise, it returns one
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of the following values:
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- 0 if 'no' was pressed
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- 1 if 'yes' was pressed
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@see ModalCallbackFunction
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*/
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static int JUCE_CALLTYPE showYesNoBox (AlertWindow::AlertIconType iconType,
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const String& title,
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const String& message,
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#if JUCE_MODAL_LOOPS_PERMITTED
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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#else
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Component* associatedComponent,
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ModalComponentManager::Callback* callback);
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#endif
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private:
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NativeMessageBox() = delete;
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JUCE_DECLARE_NON_COPYABLE (NativeMessageBox)
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};
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} // namespace juce
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