fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
176
modules/juce_gui_basics/windows/juce_ThreadWithProgressWindow.h
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176
modules/juce_gui_basics/windows/juce_ThreadWithProgressWindow.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A thread that automatically pops up a modal dialog box with a progress bar
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and cancel button while it's busy running.
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These are handy for performing some sort of task while giving the user feedback
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about how long there is to go, etc.
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E.g. @code
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class MyTask : public ThreadWithProgressWindow
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{
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public:
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MyTask() : ThreadWithProgressWindow ("busy...", true, true)
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{
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}
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void run()
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{
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for (int i = 0; i < thingsToDo; ++i)
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{
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// must check this as often as possible, because this is
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// how we know if the user's pressed 'cancel'
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if (threadShouldExit())
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break;
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// this will update the progress bar on the dialog box
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setProgress (i / (double) thingsToDo);
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// ... do the business here...
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}
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}
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};
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void doTheTask()
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{
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MyTask m;
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if (m.runThread())
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{
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// thread finished normally..
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}
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else
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{
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// user pressed the cancel button..
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}
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}
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@endcode
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@see Thread, AlertWindow
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@tags{GUI}
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*/
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class JUCE_API ThreadWithProgressWindow : public Thread,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates the thread.
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Initially, the dialog box won't be visible, it'll only appear when the
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runThread() method is called.
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@param windowTitle the title to go at the top of the dialog box
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@param hasProgressBar whether the dialog box should have a progress bar (see
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setProgress() )
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@param hasCancelButton whether the dialog box should have a cancel button
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@param timeOutMsWhenCancelling when 'cancel' is pressed, this is how long to wait for
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the thread to stop before killing it forcibly (see
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Thread::stopThread() )
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@param cancelButtonText the text that should be shown in the cancel button
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(if it has one). Leave this empty for the default "Cancel"
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@param componentToCentreAround if this is non-null, the window will be positioned
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so that it's centred around this component.
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*/
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ThreadWithProgressWindow (const String& windowTitle,
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bool hasProgressBar,
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bool hasCancelButton,
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int timeOutMsWhenCancelling = 10000,
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const String& cancelButtonText = String(),
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Component* componentToCentreAround = nullptr);
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/** Destructor. */
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~ThreadWithProgressWindow();
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//==============================================================================
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#if JUCE_MODAL_LOOPS_PERMITTED
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/** Starts the thread and waits for it to finish.
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This will start the thread, make the dialog box appear, and wait until either
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the thread finishes normally, or until the cancel button is pressed.
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Before returning, the dialog box will be hidden.
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@param priority the priority to use when starting the thread - see
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Thread::startThread() for values
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@returns true if the thread finished normally; false if the user pressed cancel
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*/
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bool runThread (int priority = 5);
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#endif
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/** Starts the thread and returns.
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This will start the thread and make the dialog box appear in a modal state. When
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the thread finishes normally, or the cancel button is pressed, the window will be
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hidden and the threadComplete() method will be called.
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@param priority the priority to use when starting the thread - see
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Thread::startThread() for values
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*/
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void launchThread (int priority = 5);
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/** The thread should call this periodically to update the position of the progress bar.
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@param newProgress the progress, from 0.0 to 1.0
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@see setStatusMessage
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*/
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void setProgress (double newProgress);
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/** The thread can call this to change the message that's displayed in the dialog box. */
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void setStatusMessage (const String& newStatusMessage);
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/** Returns the AlertWindow that is being used. */
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AlertWindow* getAlertWindow() const noexcept { return alertWindow.get(); }
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//==============================================================================
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/** This method is called (on the message thread) when the operation has finished.
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You may choose to use this callback to delete the ThreadWithProgressWindow object.
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*/
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virtual void threadComplete (bool userPressedCancel);
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private:
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//==============================================================================
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void timerCallback() override;
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double progress;
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std::unique_ptr<AlertWindow> alertWindow;
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String message;
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CriticalSection messageLock;
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const int timeOutMsWhenCancelling;
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bool wasCancelledByUser;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadWithProgressWindow)
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};
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} // namespace juce
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