fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
204
modules/juce_gui_basics/windows/juce_TooltipWindow.cpp
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modules/juce_gui_basics/windows/juce_TooltipWindow.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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TooltipWindow::TooltipWindow (Component* parentComp, int delayMs)
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: Component ("tooltip"),
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millisecondsBeforeTipAppears (delayMs)
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{
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setAlwaysOnTop (true);
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setOpaque (true);
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if (parentComp != nullptr)
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parentComp->addChildComponent (this);
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if (Desktop::getInstance().getMainMouseSource().canHover())
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startTimer (123);
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}
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TooltipWindow::~TooltipWindow()
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{
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hideTip();
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}
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void TooltipWindow::setMillisecondsBeforeTipAppears (const int newTimeMs) noexcept
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{
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millisecondsBeforeTipAppears = newTimeMs;
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}
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void TooltipWindow::paint (Graphics& g)
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{
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getLookAndFeel().drawTooltip (g, tipShowing, getWidth(), getHeight());
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}
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void TooltipWindow::mouseEnter (const MouseEvent&)
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{
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hideTip();
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}
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void TooltipWindow::updatePosition (const String& tip, Point<int> pos, Rectangle<int> parentArea)
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{
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setBounds (getLookAndFeel().getTooltipBounds (tip, pos, parentArea));
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setVisible (true);
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}
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#if JUCE_DEBUG
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static Array<TooltipWindow*> activeTooltipWindows;
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#endif
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void TooltipWindow::displayTip (Point<int> screenPos, const String& tip)
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{
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jassert (tip.isNotEmpty());
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if (! reentrant)
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{
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ScopedValueSetter<bool> setter (reentrant, true, false);
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if (tipShowing != tip)
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{
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tipShowing = tip;
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repaint();
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}
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if (auto* parent = getParentComponent())
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{
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updatePosition (tip, parent->getLocalPoint (nullptr, screenPos),
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parent->getLocalBounds());
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}
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else
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{
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updatePosition (tip, screenPos, Desktop::getInstance().getDisplays()
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.getDisplayContaining (screenPos).userArea);
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addToDesktop (ComponentPeer::windowHasDropShadow
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| ComponentPeer::windowIsTemporary
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| ComponentPeer::windowIgnoresKeyPresses
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| ComponentPeer::windowIgnoresMouseClicks);
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}
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#if JUCE_DEBUG
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activeTooltipWindows.addIfNotAlreadyThere (this);
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for (auto* w : activeTooltipWindows)
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{
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if (w != this && w->tipShowing == tipShowing)
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{
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// Looks like you have more than one TooltipWindow showing the same tip..
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// Be careful not to create more than one instance of this class!
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jassertfalse;
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}
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}
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#endif
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toFront (false);
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}
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}
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String TooltipWindow::getTipFor (Component& c)
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{
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if (Process::isForegroundProcess()
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&& ! ModifierKeys::currentModifiers.isAnyMouseButtonDown())
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{
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if (auto* ttc = dynamic_cast<TooltipClient*> (&c))
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if (! c.isCurrentlyBlockedByAnotherModalComponent())
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return ttc->getTooltip();
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}
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return {};
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}
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void TooltipWindow::hideTip()
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{
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if (! reentrant)
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{
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tipShowing.clear();
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removeFromDesktop();
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setVisible (false);
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#if JUCE_DEBUG
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activeTooltipWindows.removeAllInstancesOf (this);
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#endif
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}
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}
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void TooltipWindow::timerCallback()
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{
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auto& desktop = Desktop::getInstance();
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auto mouseSource = desktop.getMainMouseSource();
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auto now = Time::getApproximateMillisecondCounter();
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auto* newComp = mouseSource.isTouch() ? nullptr : mouseSource.getComponentUnderMouse();
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auto newTip = newComp != nullptr ? getTipFor (*newComp) : String();
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bool tipChanged = (newTip != lastTipUnderMouse || newComp != lastComponentUnderMouse);
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lastComponentUnderMouse = newComp;
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lastTipUnderMouse = newTip;
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auto clickCount = desktop.getMouseButtonClickCounter();
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auto wheelCount = desktop.getMouseWheelMoveCounter();
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bool mouseWasClicked = (clickCount > mouseClicks || wheelCount > mouseWheelMoves);
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mouseClicks = clickCount;
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mouseWheelMoves = wheelCount;
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auto mousePos = mouseSource.getScreenPosition();
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bool mouseMovedQuickly = mousePos.getDistanceFrom (lastMousePos) > 12;
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lastMousePos = mousePos;
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if (tipChanged || mouseWasClicked || mouseMovedQuickly)
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lastCompChangeTime = now;
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if (isVisible() || now < lastHideTime + 500)
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{
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// if a tip is currently visible (or has just disappeared), update to a new one
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// immediately if needed..
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if (newComp == nullptr || mouseWasClicked || newTip.isEmpty())
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{
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if (isVisible())
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{
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lastHideTime = now;
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hideTip();
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}
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}
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else if (tipChanged)
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{
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displayTip (mousePos.roundToInt(), newTip);
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}
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}
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else
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{
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// if there isn't currently a tip, but one is needed, only let it
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// appear after a timeout..
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if (newTip.isNotEmpty()
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&& newTip != tipShowing
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&& now > lastCompChangeTime + (uint32) millisecondsBeforeTipAppears)
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{
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displayTip (mousePos.roundToInt(), newTip);
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}
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}
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}
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} // namespace juce
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