fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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102
modules/juce_gui_extra/misc/juce_SplashScreen.cpp
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102
modules/juce_gui_extra/misc/juce_SplashScreen.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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SplashScreen::SplashScreen (const String& title, const Image& image, bool useDropShadow)
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: Component (title),
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backgroundImage (image),
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clickCountToDelete (0)
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{
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// You must supply a valid image here!
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jassert (backgroundImage.isValid());
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setOpaque (! backgroundImage.hasAlphaChannel());
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#if JUCE_IOS || JUCE_ANDROID
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const bool useFullScreen = true;
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#else
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const bool useFullScreen = false;
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#endif
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makeVisible (image.getWidth(), image.getHeight(), useDropShadow, useFullScreen);
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}
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SplashScreen::SplashScreen (const String& title, int width, int height, bool useDropShadow)
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: Component (title),
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clickCountToDelete (0)
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{
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makeVisible (width, height, useDropShadow, false);
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}
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void SplashScreen::makeVisible (int w, int h, bool useDropShadow, bool fullscreen)
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{
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clickCountToDelete = Desktop::getInstance().getMouseButtonClickCounter();
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creationTime = Time::getCurrentTime();
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const Rectangle<int> screenSize = Desktop::getInstance().getDisplays().getMainDisplay().userArea;
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const int width = (fullscreen ? screenSize.getWidth() : w);
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const int height = (fullscreen ? screenSize.getHeight() : h);
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setAlwaysOnTop (true);
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setVisible (true);
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centreWithSize (width, height);
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addToDesktop (useDropShadow ? ComponentPeer::windowHasDropShadow : 0);
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if (fullscreen)
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getPeer()->setFullScreen (true);
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toFront (false);
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}
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SplashScreen::~SplashScreen() {}
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void SplashScreen::deleteAfterDelay (RelativeTime timeout, bool removeOnMouseClick)
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{
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// Note that this method must be safe to call from non-GUI threads
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if (! removeOnMouseClick)
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clickCountToDelete = std::numeric_limits<int>::max();
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minimumVisibleTime = timeout;
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startTimer (50);
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}
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void SplashScreen::paint (Graphics& g)
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{
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g.setOpacity (1.0f);
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g.drawImage (backgroundImage, getLocalBounds().toFloat(), RectanglePlacement (RectanglePlacement::fillDestination));
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}
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void SplashScreen::timerCallback()
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{
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if (Time::getCurrentTime() > creationTime + minimumVisibleTime
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|| Desktop::getInstance().getMouseButtonClickCounter() > clickCountToDelete)
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delete this;
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}
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} // namespace juce
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