fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
167
modules/juce_opengl/native/juce_MissingGLDefinitions.h
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167
modules/juce_opengl/native/juce_MissingGLDefinitions.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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/** These are important openGL values that aren't defined by default
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by the GL headers on various platforms.
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*/
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enum MissingOpenGLDefinitions
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{
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#ifndef GL_CLAMP_TO_EDGE
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GL_CLAMP_TO_EDGE = 0x812f,
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#endif
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#ifndef GL_NUM_EXTENSIONS
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GL_NUM_EXTENSIONS = 0x821d,
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#endif
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#ifndef GL_BGRA_EXT
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GL_BGRA_EXT = 0x80e1,
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#endif
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#ifndef GL_DEPTH24_STENCIL8
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GL_DEPTH24_STENCIL8 = 0x88F0,
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#endif
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#ifndef GL_RGBA8
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GL_RGBA8 = GL_RGBA,
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#endif
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#ifndef GL_RGBA32F
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GL_RGBA32F = 0x8814,
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#endif
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#ifndef GL_COLOR_ATTACHMENT0
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GL_COLOR_ATTACHMENT0 = 0x8CE0,
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#endif
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#ifndef GL_DEPTH_ATTACHMENT
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GL_DEPTH_ATTACHMENT = 0x8D00,
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#endif
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#ifndef GL_FRAMEBUFFER
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GL_FRAMEBUFFER = 0x8D40,
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#endif
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#ifndef GL_FRAMEBUFFER_BINDING
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GL_FRAMEBUFFER_BINDING = 0x8CA6,
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#endif
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#ifndef GL_FRAMEBUFFER_COMPLETE
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GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
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#endif
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#ifndef GL_RENDERBUFFER
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GL_RENDERBUFFER = 0x8D41,
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#endif
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#ifndef GL_RENDERBUFFER_DEPTH_SIZE
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GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
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#endif
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#ifndef GL_STENCIL_ATTACHMENT
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GL_STENCIL_ATTACHMENT = 0x8D20,
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#endif
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#ifndef GL_MULTISAMPLE
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GL_MULTISAMPLE = 0x809D,
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#endif
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#ifndef GL_MAX_ELEMENTS_INDICES
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GL_MAX_ELEMENTS_INDICES = 0x80E9,
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#endif
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#if JUCE_WINDOWS && ! defined (GL_TEXTURE0)
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GL_OPERAND0_RGB = 0x8590,
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GL_OPERAND1_RGB = 0x8591,
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GL_OPERAND0_ALPHA = 0x8598,
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GL_OPERAND1_ALPHA = 0x8599,
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GL_SRC0_RGB = 0x8580,
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GL_SRC1_RGB = 0x8581,
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GL_SRC0_ALPHA = 0x8588,
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GL_SRC1_ALPHA = 0x8589,
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GL_TEXTURE0 = 0x84C0,
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GL_TEXTURE1 = 0x84C1,
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GL_TEXTURE2 = 0x84C2,
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GL_COMBINE = 0x8570,
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GL_COMBINE_RGB = 0x8571,
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GL_COMBINE_ALPHA = 0x8572,
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GL_PREVIOUS = 0x8578,
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GL_COMPILE_STATUS = 0x8B81,
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GL_LINK_STATUS = 0x8B82,
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GL_SHADING_LANGUAGE_VERSION = 0x8B8C,
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GL_FRAGMENT_SHADER = 0x8B30,
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GL_VERTEX_SHADER = 0x8B31,
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GL_ARRAY_BUFFER = 0x8892,
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GL_ELEMENT_ARRAY_BUFFER = 0x8893,
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GL_STATIC_DRAW = 0x88E4,
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GL_DYNAMIC_DRAW = 0x88E8,
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GL_STREAM_DRAW = 0x88E0,
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WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000,
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WGL_DRAW_TO_WINDOW_ARB = 0x2001,
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WGL_ACCELERATION_ARB = 0x2003,
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WGL_SWAP_METHOD_ARB = 0x2007,
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WGL_SUPPORT_OPENGL_ARB = 0x2010,
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WGL_PIXEL_TYPE_ARB = 0x2013,
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WGL_DOUBLE_BUFFER_ARB = 0x2011,
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WGL_COLOR_BITS_ARB = 0x2014,
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WGL_RED_BITS_ARB = 0x2015,
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WGL_GREEN_BITS_ARB = 0x2017,
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WGL_BLUE_BITS_ARB = 0x2019,
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WGL_ALPHA_BITS_ARB = 0x201B,
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WGL_DEPTH_BITS_ARB = 0x2022,
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WGL_STENCIL_BITS_ARB = 0x2023,
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WGL_FULL_ACCELERATION_ARB = 0x2027,
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WGL_ACCUM_RED_BITS_ARB = 0x201E,
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WGL_ACCUM_GREEN_BITS_ARB = 0x201F,
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WGL_ACCUM_BLUE_BITS_ARB = 0x2020,
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WGL_ACCUM_ALPHA_BITS_ARB = 0x2021,
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WGL_STEREO_ARB = 0x2012,
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WGL_SAMPLE_BUFFERS_ARB = 0x2041,
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WGL_SAMPLES_ARB = 0x2042,
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WGL_TYPE_RGBA_ARB = 0x202B,
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WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091,
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WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092,
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WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126,
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#endif
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#if JUCE_ANDROID
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JUCE_RGBA_FORMAT = GL_RGBA
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#else
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JUCE_RGBA_FORMAT = GL_BGRA_EXT
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#endif
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};
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#if JUCE_WINDOWS
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typedef char GLchar;
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typedef pointer_sized_int GLsizeiptr;
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typedef pointer_sized_int GLintptr;
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#endif
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} // namespace juce
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