fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

View File

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
/** These are important openGL values that aren't defined by default
by the GL headers on various platforms.
*/
enum MissingOpenGLDefinitions
{
#ifndef GL_CLAMP_TO_EDGE
GL_CLAMP_TO_EDGE = 0x812f,
#endif
#ifndef GL_NUM_EXTENSIONS
GL_NUM_EXTENSIONS = 0x821d,
#endif
#ifndef GL_BGRA_EXT
GL_BGRA_EXT = 0x80e1,
#endif
#ifndef GL_DEPTH24_STENCIL8
GL_DEPTH24_STENCIL8 = 0x88F0,
#endif
#ifndef GL_RGBA8
GL_RGBA8 = GL_RGBA,
#endif
#ifndef GL_RGBA32F
GL_RGBA32F = 0x8814,
#endif
#ifndef GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT0 = 0x8CE0,
#endif
#ifndef GL_DEPTH_ATTACHMENT
GL_DEPTH_ATTACHMENT = 0x8D00,
#endif
#ifndef GL_FRAMEBUFFER
GL_FRAMEBUFFER = 0x8D40,
#endif
#ifndef GL_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_BINDING = 0x8CA6,
#endif
#ifndef GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
#endif
#ifndef GL_RENDERBUFFER
GL_RENDERBUFFER = 0x8D41,
#endif
#ifndef GL_RENDERBUFFER_DEPTH_SIZE
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
#endif
#ifndef GL_STENCIL_ATTACHMENT
GL_STENCIL_ATTACHMENT = 0x8D20,
#endif
#ifndef GL_MULTISAMPLE
GL_MULTISAMPLE = 0x809D,
#endif
#ifndef GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_INDICES = 0x80E9,
#endif
#if JUCE_WINDOWS && ! defined (GL_TEXTURE0)
GL_OPERAND0_RGB = 0x8590,
GL_OPERAND1_RGB = 0x8591,
GL_OPERAND0_ALPHA = 0x8598,
GL_OPERAND1_ALPHA = 0x8599,
GL_SRC0_RGB = 0x8580,
GL_SRC1_RGB = 0x8581,
GL_SRC0_ALPHA = 0x8588,
GL_SRC1_ALPHA = 0x8589,
GL_TEXTURE0 = 0x84C0,
GL_TEXTURE1 = 0x84C1,
GL_TEXTURE2 = 0x84C2,
GL_COMBINE = 0x8570,
GL_COMBINE_RGB = 0x8571,
GL_COMBINE_ALPHA = 0x8572,
GL_PREVIOUS = 0x8578,
GL_COMPILE_STATUS = 0x8B81,
GL_LINK_STATUS = 0x8B82,
GL_SHADING_LANGUAGE_VERSION = 0x8B8C,
GL_FRAGMENT_SHADER = 0x8B30,
GL_VERTEX_SHADER = 0x8B31,
GL_ARRAY_BUFFER = 0x8892,
GL_ELEMENT_ARRAY_BUFFER = 0x8893,
GL_STATIC_DRAW = 0x88E4,
GL_DYNAMIC_DRAW = 0x88E8,
GL_STREAM_DRAW = 0x88E0,
WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000,
WGL_DRAW_TO_WINDOW_ARB = 0x2001,
WGL_ACCELERATION_ARB = 0x2003,
WGL_SWAP_METHOD_ARB = 0x2007,
WGL_SUPPORT_OPENGL_ARB = 0x2010,
WGL_PIXEL_TYPE_ARB = 0x2013,
WGL_DOUBLE_BUFFER_ARB = 0x2011,
WGL_COLOR_BITS_ARB = 0x2014,
WGL_RED_BITS_ARB = 0x2015,
WGL_GREEN_BITS_ARB = 0x2017,
WGL_BLUE_BITS_ARB = 0x2019,
WGL_ALPHA_BITS_ARB = 0x201B,
WGL_DEPTH_BITS_ARB = 0x2022,
WGL_STENCIL_BITS_ARB = 0x2023,
WGL_FULL_ACCELERATION_ARB = 0x2027,
WGL_ACCUM_RED_BITS_ARB = 0x201E,
WGL_ACCUM_GREEN_BITS_ARB = 0x201F,
WGL_ACCUM_BLUE_BITS_ARB = 0x2020,
WGL_ACCUM_ALPHA_BITS_ARB = 0x2021,
WGL_STEREO_ARB = 0x2012,
WGL_SAMPLE_BUFFERS_ARB = 0x2041,
WGL_SAMPLES_ARB = 0x2042,
WGL_TYPE_RGBA_ARB = 0x202B,
WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091,
WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092,
WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126,
#endif
#if JUCE_ANDROID
JUCE_RGBA_FORMAT = GL_RGBA
#else
JUCE_RGBA_FORMAT = GL_BGRA_EXT
#endif
};
#if JUCE_WINDOWS
typedef char GLchar;
typedef pointer_sized_int GLsizeiptr;
typedef pointer_sized_int GLintptr;
#endif
} // namespace juce