fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
323
modules/juce_opengl/native/juce_OpenGL_android.h
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323
modules/juce_opengl/native/juce_OpenGL_android.h
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@ -0,0 +1,323 @@
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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#define JNI_CLASS_MEMBERS(METHOD, STATICMETHOD, FIELD, STATICFIELD) \
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METHOD (getParent, "getParent", "()Landroid/view/ViewParent;") \
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METHOD (layout, "layout", "(IIII)V" ) \
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METHOD (getNativeSurface, "getNativeSurface", "()Landroid/view/Surface;") \
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DECLARE_JNI_CLASS (NativeSurfaceView, JUCE_ANDROID_ACTIVITY_CLASSPATH "$NativeSurfaceView")
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#undef JNI_CLASS_MEMBERS
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//==============================================================================
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class OpenGLContext::NativeContext
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{
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public:
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NativeContext (Component& comp,
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const OpenGLPixelFormat& /*pixelFormat*/,
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void* /*contextToShareWith*/,
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bool /*useMultisampling*/,
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OpenGLVersion)
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: component (comp),
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hasInitialised (false),
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juceContext (nullptr), surface (EGL_NO_SURFACE), context (EGL_NO_CONTEXT)
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{
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JNIEnv* env = getEnv();
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// Do we have a native peer that we can attach to?
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if (component.getPeer()->getNativeHandle() == nullptr)
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return;
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// Initialise the EGL display
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if (! initEGLDisplay())
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return;
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// create a native surface view
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surfaceView = GlobalRef (env->CallObjectMethod (android.activity.get(),
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JuceAppActivity.createNativeSurfaceView,
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reinterpret_cast<jlong> (this)));
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if (surfaceView.get() == nullptr)
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return;
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// add the view to the view hierarchy
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// after this the nativecontext can receive callbacks
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env->CallVoidMethod ((jobject) component.getPeer()->getNativeHandle(),
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AndroidViewGroup.addView, surfaceView.get());
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// initialise the geometry of the view
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Rectangle<int> bounds = component.getTopLevelComponent()
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->getLocalArea (&component, component.getLocalBounds());
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bounds *= component.getDesktopScaleFactor();
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updateWindowPosition (bounds);
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hasInitialised = true;
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}
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~NativeContext()
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{
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JNIEnv* env = getEnv();
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if (jobject viewParent = env->CallObjectMethod (surfaceView.get(), NativeSurfaceView.getParent))
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env->CallVoidMethod (viewParent, AndroidViewGroup.removeView, surfaceView.get());
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}
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//==============================================================================
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bool initialiseOnRenderThread (OpenGLContext& aContext)
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{
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jassert (hasInitialised);
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// has the context already attached?
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jassert (surface == EGL_NO_SURFACE && context == EGL_NO_CONTEXT);
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JNIEnv* env = getEnv();
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// get a pointer to the native window
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ANativeWindow* window = nullptr;
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if (jobject jSurface = env->CallObjectMethod (surfaceView.get(), NativeSurfaceView.getNativeSurface))
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{
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window = ANativeWindow_fromSurface(env, jSurface);
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// if we didn't succeed the first time, wait 25ms and try again
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if (window == nullptr)
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{
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Thread::sleep (25);
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window = ANativeWindow_fromSurface (env, jSurface);
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}
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}
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if (window == nullptr)
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{
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// failed to get a pointer to the native window after second try so
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// bail out
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jassertfalse;
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return false;
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}
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// create the surface
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surface = eglCreateWindowSurface(display, config, window, 0);
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jassert (surface != EGL_NO_SURFACE);
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ANativeWindow_release (window);
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// create the OpenGL context
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EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
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context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
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jassert (context != EGL_NO_CONTEXT);
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juceContext = &aContext;
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return true;
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}
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void shutdownOnRenderThread()
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{
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jassert (hasInitialised);
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// is there a context available to detach?
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jassert (surface != EGL_NO_SURFACE && context != EGL_NO_CONTEXT);
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eglDestroyContext (display, context);
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context = EGL_NO_CONTEXT;
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eglDestroySurface (display, surface);
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surface = EGL_NO_SURFACE;
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}
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//==============================================================================
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bool makeActive() const noexcept
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{
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if (! hasInitialised)
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return false;
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if (surface == EGL_NO_SURFACE || context == EGL_NO_CONTEXT)
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return false;
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if (! eglMakeCurrent (display, surface, surface, context))
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return false;
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return true;
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}
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bool isActive() const noexcept { return eglGetCurrentContext() == context; }
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static void deactivateCurrentContext()
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{
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eglMakeCurrent (display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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//==============================================================================
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void swapBuffers() const noexcept { eglSwapBuffers (display, surface); }
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bool setSwapInterval (const int) { return false; }
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int getSwapInterval() const { return 0; }
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//==============================================================================
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bool createdOk() const noexcept { return hasInitialised; }
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void* getRawContext() const noexcept { return surfaceView.get(); }
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GLuint getFrameBufferID() const noexcept { return 0; }
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//==============================================================================
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void updateWindowPosition (Rectangle<int> bounds)
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{
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if (lastBounds != bounds)
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{
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JNIEnv* env = getEnv();
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lastBounds = bounds;
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Rectangle<int> r = bounds * Desktop::getInstance().getDisplays().getMainDisplay().scale;
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env->CallVoidMethod (surfaceView.get(), NativeSurfaceView.layout,
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(jint) r.getX(), (jint) r.getY(), (jint) r.getRight(), (jint) r.getBottom());
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}
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}
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//==============================================================================
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// Android Surface Callbacks:
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void dispatchDraw (jobject canvas)
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{
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ignoreUnused (canvas);
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if (juceContext != nullptr)
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juceContext->triggerRepaint();
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}
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void surfaceChanged (jobject holder, int format, int width, int height)
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{
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ignoreUnused (holder, format, width, height);
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}
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void surfaceCreated (jobject holder);
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void surfaceDestroyed (jobject holder);
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//==============================================================================
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struct Locker { Locker (NativeContext&) {} };
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Component& component;
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private:
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//==============================================================================
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bool initEGLDisplay()
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{
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// already initialised?
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if (display != EGL_NO_DISPLAY)
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return true;
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const EGLint attribs[] =
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{
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_ALPHA_SIZE, 0,
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EGL_DEPTH_SIZE, 16,
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EGL_NONE
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};
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EGLint numConfigs;
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if ((display = eglGetDisplay (EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY)
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{
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jassertfalse;
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return false;
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}
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if (! eglInitialize (display, 0, 0))
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{
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jassertfalse;
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return false;
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}
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if (! eglChooseConfig (display, attribs, &config, 1, &numConfigs))
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{
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eglTerminate (display);
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jassertfalse;
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return false;
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}
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return true;
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}
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//==============================================================================
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bool hasInitialised;
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GlobalRef surfaceView;
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Rectangle<int> lastBounds;
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OpenGLContext* juceContext;
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EGLSurface surface;
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EGLContext context;
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static EGLDisplay display;
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static EGLConfig config;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
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};
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//==============================================================================
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JUCE_JNI_CALLBACK (JUCE_JOIN_MACRO (JUCE_ANDROID_ACTIVITY_CLASSNAME, _00024NativeSurfaceView), dispatchDrawNative,
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void, (JNIEnv* env, jobject nativeView, jlong host, jobject canvas))
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{
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ignoreUnused (nativeView);
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setEnv (env);
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reinterpret_cast<OpenGLContext::NativeContext*> (host)->dispatchDraw (canvas);
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}
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JUCE_JNI_CALLBACK (JUCE_JOIN_MACRO (JUCE_ANDROID_ACTIVITY_CLASSNAME, _00024NativeSurfaceView), surfaceChangedNative,
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void, (JNIEnv* env, jobject nativeView, jlong host, jobject holder, jint format, jint width, jint height))
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{
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ignoreUnused (nativeView);
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setEnv (env);
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reinterpret_cast<OpenGLContext::NativeContext*> (host)->surfaceChanged (holder, format, width, height);
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}
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JUCE_JNI_CALLBACK (JUCE_JOIN_MACRO (JUCE_ANDROID_ACTIVITY_CLASSNAME, _00024NativeSurfaceView), surfaceCreatedNative,
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void, (JNIEnv* env, jobject nativeView, jlong host, jobject holder))
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{
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ignoreUnused (nativeView);
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setEnv (env);
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reinterpret_cast<OpenGLContext::NativeContext*> (host)->surfaceCreated (holder);
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}
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JUCE_JNI_CALLBACK (JUCE_JOIN_MACRO (JUCE_ANDROID_ACTIVITY_CLASSNAME, _00024NativeSurfaceView), surfaceDestroyedNative,
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void, (JNIEnv* env, jobject nativeView, jlong host, jobject holder))
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{
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ignoreUnused (nativeView);
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setEnv (env);
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reinterpret_cast<OpenGLContext::NativeContext*> (host)->surfaceDestroyed (holder);
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}
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//==============================================================================
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bool OpenGLHelpers::isContextActive()
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{
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return eglGetCurrentContext() != EGL_NO_CONTEXT;
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}
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} // namespace juce
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Reference in New Issue
Block a user