fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

View File

@ -0,0 +1,323 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
#define JNI_CLASS_MEMBERS(METHOD, STATICMETHOD, FIELD, STATICFIELD) \
METHOD (getParent, "getParent", "()Landroid/view/ViewParent;") \
METHOD (layout, "layout", "(IIII)V" ) \
METHOD (getNativeSurface, "getNativeSurface", "()Landroid/view/Surface;") \
DECLARE_JNI_CLASS (NativeSurfaceView, JUCE_ANDROID_ACTIVITY_CLASSPATH "$NativeSurfaceView")
#undef JNI_CLASS_MEMBERS
//==============================================================================
class OpenGLContext::NativeContext
{
public:
NativeContext (Component& comp,
const OpenGLPixelFormat& /*pixelFormat*/,
void* /*contextToShareWith*/,
bool /*useMultisampling*/,
OpenGLVersion)
: component (comp),
hasInitialised (false),
juceContext (nullptr), surface (EGL_NO_SURFACE), context (EGL_NO_CONTEXT)
{
JNIEnv* env = getEnv();
// Do we have a native peer that we can attach to?
if (component.getPeer()->getNativeHandle() == nullptr)
return;
// Initialise the EGL display
if (! initEGLDisplay())
return;
// create a native surface view
surfaceView = GlobalRef (env->CallObjectMethod (android.activity.get(),
JuceAppActivity.createNativeSurfaceView,
reinterpret_cast<jlong> (this)));
if (surfaceView.get() == nullptr)
return;
// add the view to the view hierarchy
// after this the nativecontext can receive callbacks
env->CallVoidMethod ((jobject) component.getPeer()->getNativeHandle(),
AndroidViewGroup.addView, surfaceView.get());
// initialise the geometry of the view
Rectangle<int> bounds = component.getTopLevelComponent()
->getLocalArea (&component, component.getLocalBounds());
bounds *= component.getDesktopScaleFactor();
updateWindowPosition (bounds);
hasInitialised = true;
}
~NativeContext()
{
JNIEnv* env = getEnv();
if (jobject viewParent = env->CallObjectMethod (surfaceView.get(), NativeSurfaceView.getParent))
env->CallVoidMethod (viewParent, AndroidViewGroup.removeView, surfaceView.get());
}
//==============================================================================
bool initialiseOnRenderThread (OpenGLContext& aContext)
{
jassert (hasInitialised);
// has the context already attached?
jassert (surface == EGL_NO_SURFACE && context == EGL_NO_CONTEXT);
JNIEnv* env = getEnv();
// get a pointer to the native window
ANativeWindow* window = nullptr;
if (jobject jSurface = env->CallObjectMethod (surfaceView.get(), NativeSurfaceView.getNativeSurface))
{
window = ANativeWindow_fromSurface(env, jSurface);
// if we didn't succeed the first time, wait 25ms and try again
if (window == nullptr)
{
Thread::sleep (25);
window = ANativeWindow_fromSurface (env, jSurface);
}
}
if (window == nullptr)
{
// failed to get a pointer to the native window after second try so
// bail out
jassertfalse;
return false;
}
// create the surface
surface = eglCreateWindowSurface(display, config, window, 0);
jassert (surface != EGL_NO_SURFACE);
ANativeWindow_release (window);
// create the OpenGL context
EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
jassert (context != EGL_NO_CONTEXT);
juceContext = &aContext;
return true;
}
void shutdownOnRenderThread()
{
jassert (hasInitialised);
// is there a context available to detach?
jassert (surface != EGL_NO_SURFACE && context != EGL_NO_CONTEXT);
eglDestroyContext (display, context);
context = EGL_NO_CONTEXT;
eglDestroySurface (display, surface);
surface = EGL_NO_SURFACE;
}
//==============================================================================
bool makeActive() const noexcept
{
if (! hasInitialised)
return false;
if (surface == EGL_NO_SURFACE || context == EGL_NO_CONTEXT)
return false;
if (! eglMakeCurrent (display, surface, surface, context))
return false;
return true;
}
bool isActive() const noexcept { return eglGetCurrentContext() == context; }
static void deactivateCurrentContext()
{
eglMakeCurrent (display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
//==============================================================================
void swapBuffers() const noexcept { eglSwapBuffers (display, surface); }
bool setSwapInterval (const int) { return false; }
int getSwapInterval() const { return 0; }
//==============================================================================
bool createdOk() const noexcept { return hasInitialised; }
void* getRawContext() const noexcept { return surfaceView.get(); }
GLuint getFrameBufferID() const noexcept { return 0; }
//==============================================================================
void updateWindowPosition (Rectangle<int> bounds)
{
if (lastBounds != bounds)
{
JNIEnv* env = getEnv();
lastBounds = bounds;
Rectangle<int> r = bounds * Desktop::getInstance().getDisplays().getMainDisplay().scale;
env->CallVoidMethod (surfaceView.get(), NativeSurfaceView.layout,
(jint) r.getX(), (jint) r.getY(), (jint) r.getRight(), (jint) r.getBottom());
}
}
//==============================================================================
// Android Surface Callbacks:
void dispatchDraw (jobject canvas)
{
ignoreUnused (canvas);
if (juceContext != nullptr)
juceContext->triggerRepaint();
}
void surfaceChanged (jobject holder, int format, int width, int height)
{
ignoreUnused (holder, format, width, height);
}
void surfaceCreated (jobject holder);
void surfaceDestroyed (jobject holder);
//==============================================================================
struct Locker { Locker (NativeContext&) {} };
Component& component;
private:
//==============================================================================
bool initEGLDisplay()
{
// already initialised?
if (display != EGL_NO_DISPLAY)
return true;
const EGLint attribs[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 16,
EGL_NONE
};
EGLint numConfigs;
if ((display = eglGetDisplay (EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY)
{
jassertfalse;
return false;
}
if (! eglInitialize (display, 0, 0))
{
jassertfalse;
return false;
}
if (! eglChooseConfig (display, attribs, &config, 1, &numConfigs))
{
eglTerminate (display);
jassertfalse;
return false;
}
return true;
}
//==============================================================================
bool hasInitialised;
GlobalRef surfaceView;
Rectangle<int> lastBounds;
OpenGLContext* juceContext;
EGLSurface surface;
EGLContext context;
static EGLDisplay display;
static EGLConfig config;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
};
//==============================================================================
JUCE_JNI_CALLBACK (JUCE_JOIN_MACRO (JUCE_ANDROID_ACTIVITY_CLASSNAME, _00024NativeSurfaceView), dispatchDrawNative,
void, (JNIEnv* env, jobject nativeView, jlong host, jobject canvas))
{
ignoreUnused (nativeView);
setEnv (env);
reinterpret_cast<OpenGLContext::NativeContext*> (host)->dispatchDraw (canvas);
}
JUCE_JNI_CALLBACK (JUCE_JOIN_MACRO (JUCE_ANDROID_ACTIVITY_CLASSNAME, _00024NativeSurfaceView), surfaceChangedNative,
void, (JNIEnv* env, jobject nativeView, jlong host, jobject holder, jint format, jint width, jint height))
{
ignoreUnused (nativeView);
setEnv (env);
reinterpret_cast<OpenGLContext::NativeContext*> (host)->surfaceChanged (holder, format, width, height);
}
JUCE_JNI_CALLBACK (JUCE_JOIN_MACRO (JUCE_ANDROID_ACTIVITY_CLASSNAME, _00024NativeSurfaceView), surfaceCreatedNative,
void, (JNIEnv* env, jobject nativeView, jlong host, jobject holder))
{
ignoreUnused (nativeView);
setEnv (env);
reinterpret_cast<OpenGLContext::NativeContext*> (host)->surfaceCreated (holder);
}
JUCE_JNI_CALLBACK (JUCE_JOIN_MACRO (JUCE_ANDROID_ACTIVITY_CLASSNAME, _00024NativeSurfaceView), surfaceDestroyedNative,
void, (JNIEnv* env, jobject nativeView, jlong host, jobject holder))
{
ignoreUnused (nativeView);
setEnv (env);
reinterpret_cast<OpenGLContext::NativeContext*> (host)->surfaceDestroyed (holder);
}
//==============================================================================
bool OpenGLHelpers::isContextActive()
{
return eglGetCurrentContext() != EGL_NO_CONTEXT;
}
} // namespace juce