fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

View File

@ -0,0 +1,258 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
extern XContext windowHandleXContext;
//==============================================================================
// Defined juce_linux_Windowing.cpp
Rectangle<int> juce_LinuxScaledToPhysicalBounds (ComponentPeer*, Rectangle<int>);
void juce_LinuxAddRepaintListener (ComponentPeer*, Component* dummy);
void juce_LinuxRemoveRepaintListener (ComponentPeer*, Component* dummy);
//==============================================================================
class OpenGLContext::NativeContext
{
private:
struct DummyComponent : public Component
{
DummyComponent (OpenGLContext::NativeContext& nativeParentContext)
: native (nativeParentContext)
{
}
void handleCommandMessage (int commandId) override
{
if (commandId == 0)
native.triggerRepaint();
}
OpenGLContext::NativeContext& native;
};
public:
NativeContext (Component& comp,
const OpenGLPixelFormat& cPixelFormat,
void* shareContext,
bool /*useMultisampling*/,
OpenGLVersion)
: component (comp), contextToShareWith (shareContext), dummy (*this)
{
display = XWindowSystem::getInstance()->displayRef();
ScopedXLock xlock (display);
XSync (display, False);
GLint attribs[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, cPixelFormat.redBits,
GLX_GREEN_SIZE, cPixelFormat.greenBits,
GLX_BLUE_SIZE, cPixelFormat.blueBits,
GLX_ALPHA_SIZE, cPixelFormat.alphaBits,
GLX_DEPTH_SIZE, cPixelFormat.depthBufferBits,
GLX_STENCIL_SIZE, cPixelFormat.stencilBufferBits,
GLX_ACCUM_RED_SIZE, cPixelFormat.accumulationBufferRedBits,
GLX_ACCUM_GREEN_SIZE, cPixelFormat.accumulationBufferGreenBits,
GLX_ACCUM_BLUE_SIZE, cPixelFormat.accumulationBufferBlueBits,
GLX_ACCUM_ALPHA_SIZE, cPixelFormat.accumulationBufferAlphaBits,
None
};
bestVisual = glXChooseVisual (display, DefaultScreen (display), attribs);
if (bestVisual == nullptr)
return;
auto* peer = component.getPeer();
jassert (peer != nullptr);
auto windowH = (Window) peer->getNativeHandle();
auto colourMap = XCreateColormap (display, windowH, bestVisual->visual, AllocNone);
XSetWindowAttributes swa;
swa.colormap = colourMap;
swa.border_pixel = 0;
swa.event_mask = ExposureMask | StructureNotifyMask;
auto glBounds = component.getTopLevelComponent()
->getLocalArea (&component, component.getLocalBounds());
glBounds = juce_LinuxScaledToPhysicalBounds (peer, glBounds);
embeddedWindow = XCreateWindow (display, windowH,
glBounds.getX(), glBounds.getY(),
(unsigned int) jmax (1, glBounds.getWidth()),
(unsigned int) jmax (1, glBounds.getHeight()),
0, bestVisual->depth,
InputOutput,
bestVisual->visual,
CWBorderPixel | CWColormap | CWEventMask,
&swa);
XSaveContext (display, (XID) embeddedWindow, windowHandleXContext, (XPointer) peer);
XMapWindow (display, embeddedWindow);
XFreeColormap (display, colourMap);
XSync (display, False);
juce_LinuxAddRepaintListener (peer, &dummy);
}
~NativeContext()
{
juce_LinuxRemoveRepaintListener (component.getPeer(), &dummy);
if (embeddedWindow != 0)
{
ScopedXLock xlock (display);
XUnmapWindow (display, embeddedWindow);
XDestroyWindow (display, embeddedWindow);
}
if (bestVisual != nullptr)
XFree (bestVisual);
XWindowSystem::getInstance()->displayUnref();
}
bool initialiseOnRenderThread (OpenGLContext& c)
{
ScopedXLock xlock (display);
renderContext = glXCreateContext (display, bestVisual, (GLXContext) contextToShareWith, GL_TRUE);
c.makeActive();
context = &c;
return true;
}
void shutdownOnRenderThread()
{
context = nullptr;
deactivateCurrentContext();
glXDestroyContext (display, renderContext);
renderContext = nullptr;
}
bool makeActive() const noexcept
{
return renderContext != 0
&& glXMakeCurrent (display, embeddedWindow, renderContext);
}
bool isActive() const noexcept
{
return glXGetCurrentContext() == renderContext && renderContext != 0;
}
static void deactivateCurrentContext()
{
ScopedXDisplay xDisplay;
glXMakeCurrent (xDisplay.display, None, 0);
}
void swapBuffers()
{
glXSwapBuffers (display, embeddedWindow);
}
void updateWindowPosition (Rectangle<int> newBounds)
{
bounds = newBounds;
auto physicalBounds = juce_LinuxScaledToPhysicalBounds (component.getPeer(), bounds);
ScopedXLock xlock (display);
XMoveResizeWindow (display, embeddedWindow,
physicalBounds.getX(), physicalBounds.getY(),
(unsigned int) jmax (1, physicalBounds.getWidth()),
(unsigned int) jmax (1, physicalBounds.getHeight()));
}
bool setSwapInterval (int numFramesPerSwap)
{
if (numFramesPerSwap == swapFrames)
return true;
if (auto GLXSwapIntervalSGI
= (PFNGLXSWAPINTERVALSGIPROC) OpenGLHelpers::getExtensionFunction ("glXSwapIntervalSGI"))
{
swapFrames = numFramesPerSwap;
GLXSwapIntervalSGI (numFramesPerSwap);
return true;
}
return false;
}
int getSwapInterval() const { return swapFrames; }
bool createdOk() const noexcept { return true; }
void* getRawContext() const noexcept { return renderContext; }
GLuint getFrameBufferID() const noexcept { return 0; }
void triggerRepaint()
{
if (context != nullptr)
context->triggerRepaint();
}
struct Locker { Locker (NativeContext&) {} };
private:
Component& component;
GLXContext renderContext = {};
Window embeddedWindow = {};
int swapFrames = 0;
Rectangle<int> bounds;
XVisualInfo* bestVisual = {};
void* contextToShareWith;
OpenGLContext* context = {};
DummyComponent dummy;
::Display* display = {};
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
};
//==============================================================================
bool OpenGLHelpers::isContextActive()
{
ScopedXDisplay xDisplay;
if (xDisplay.display)
{
ScopedXLock xlock (xDisplay.display);
return glXGetCurrentContext() != 0;
}
return false;
}
} // namespace juce