fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
262
modules/juce_opengl/native/juce_OpenGL_osx.h
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262
modules/juce_opengl/native/juce_OpenGL_osx.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class OpenGLContext::NativeContext
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{
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public:
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NativeContext (Component& component,
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const OpenGLPixelFormat& pixFormat,
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void* contextToShare,
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bool shouldUseMultisampling,
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OpenGLVersion version)
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: lastSwapTime (0), minSwapTimeMs (0), underrunCounter (0)
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{
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NSOpenGLPixelFormatAttribute attribs[64] = { 0 };
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createAttribs (attribs, version, pixFormat, shouldUseMultisampling);
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NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes: attribs];
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static MouseForwardingNSOpenGLViewClass cls;
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view = [cls.createInstance() initWithFrame: NSMakeRect (0, 0, 100.0f, 100.0f)
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pixelFormat: format];
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#if defined (MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7)
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if ([view respondsToSelector: @selector (setWantsBestResolutionOpenGLSurface:)])
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[view setWantsBestResolutionOpenGLSurface: YES];
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#endif
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[[NSNotificationCenter defaultCenter] addObserver: view
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selector: @selector (_surfaceNeedsUpdate:)
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name: NSViewGlobalFrameDidChangeNotification
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object: view];
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renderContext = [[[NSOpenGLContext alloc] initWithFormat: format
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shareContext: (NSOpenGLContext*) contextToShare] autorelease];
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[view setOpenGLContext: renderContext];
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[format release];
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viewAttachment = NSViewComponent::attachViewToComponent (component, view);
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}
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~NativeContext()
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{
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[[NSNotificationCenter defaultCenter] removeObserver: view];
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[renderContext clearDrawable];
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[renderContext setView: nil];
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[view setOpenGLContext: nil];
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renderContext = nil;
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}
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static void createAttribs (NSOpenGLPixelFormatAttribute* attribs, OpenGLVersion version,
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const OpenGLPixelFormat& pixFormat, bool shouldUseMultisampling)
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{
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ignoreUnused (version);
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int numAttribs = 0;
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#if JUCE_OPENGL3
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attribs [numAttribs++] = NSOpenGLPFAOpenGLProfile;
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attribs [numAttribs++] = version >= openGL3_2 ? NSOpenGLProfileVersion3_2Core
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: NSOpenGLProfileVersionLegacy;
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#endif
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attribs [numAttribs++] = NSOpenGLPFADoubleBuffer;
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attribs [numAttribs++] = NSOpenGLPFAClosestPolicy;
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attribs [numAttribs++] = NSOpenGLPFANoRecovery;
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attribs [numAttribs++] = NSOpenGLPFAColorSize;
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attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) (pixFormat.redBits + pixFormat.greenBits + pixFormat.blueBits);
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attribs [numAttribs++] = NSOpenGLPFAAlphaSize;
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attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.alphaBits;
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attribs [numAttribs++] = NSOpenGLPFADepthSize;
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attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.depthBufferBits;
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attribs [numAttribs++] = NSOpenGLPFAStencilSize;
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attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.stencilBufferBits;
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attribs [numAttribs++] = NSOpenGLPFAAccumSize;
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attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) (pixFormat.accumulationBufferRedBits + pixFormat.accumulationBufferGreenBits
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+ pixFormat.accumulationBufferBlueBits + pixFormat.accumulationBufferAlphaBits);
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if (shouldUseMultisampling)
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{
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attribs [numAttribs++] = NSOpenGLPFAMultisample;
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attribs [numAttribs++] = NSOpenGLPFASampleBuffers;
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attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) 1;
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attribs [numAttribs++] = NSOpenGLPFASamples;
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attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.multisamplingLevel;
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}
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}
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bool initialiseOnRenderThread (OpenGLContext&) { return true; }
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void shutdownOnRenderThread() { deactivateCurrentContext(); }
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bool createdOk() const noexcept { return getRawContext() != nullptr; }
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void* getRawContext() const noexcept { return static_cast<void*> (renderContext); }
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GLuint getFrameBufferID() const noexcept { return 0; }
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bool makeActive() const noexcept
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{
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jassert (renderContext != nil);
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if ([renderContext view] != view)
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[renderContext setView: view];
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if (NSOpenGLContext* context = [view openGLContext])
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{
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[context makeCurrentContext];
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return true;
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}
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return false;
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}
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bool isActive() const noexcept
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{
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return [NSOpenGLContext currentContext] == renderContext;
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}
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static void deactivateCurrentContext()
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{
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[NSOpenGLContext clearCurrentContext];
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}
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struct Locker
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{
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Locker (NativeContext& nc) : cglContext ((CGLContextObj) [nc.renderContext CGLContextObj])
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{
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CGLLockContext (cglContext);
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}
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~Locker()
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{
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CGLUnlockContext (cglContext);
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}
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private:
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CGLContextObj cglContext;
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};
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void swapBuffers()
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{
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double now = Time::getMillisecondCounterHiRes();
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[renderContext flushBuffer];
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if (minSwapTimeMs > 0)
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{
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// When our window is entirely occluded by other windows, flushBuffer
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// fails to wait for the swap interval, so the render loop spins at full
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// speed, burning CPU. This hack detects when things are going too fast
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// and sleeps if necessary.
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const double swapTime = Time::getMillisecondCounterHiRes() - now;
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const int frameTime = (int) (now - lastSwapTime);
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if (swapTime < 0.5 && frameTime < minSwapTimeMs - 3)
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{
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if (underrunCounter > 3)
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{
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Thread::sleep (2 * (minSwapTimeMs - frameTime));
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now = Time::getMillisecondCounterHiRes();
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}
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else
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++underrunCounter;
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}
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else
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{
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if (underrunCounter > 0)
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--underrunCounter;
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}
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}
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lastSwapTime = now;
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}
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void updateWindowPosition (Rectangle<int>) {}
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bool setSwapInterval (int numFramesPerSwap)
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{
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minSwapTimeMs = (numFramesPerSwap * 1000) / 60;
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[renderContext setValues: (const GLint*) &numFramesPerSwap
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forParameter: NSOpenGLCPSwapInterval];
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return true;
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}
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int getSwapInterval() const
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{
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GLint numFrames = 0;
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[renderContext getValues: &numFrames
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forParameter: NSOpenGLCPSwapInterval];
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return numFrames;
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}
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NSOpenGLContext* renderContext;
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NSOpenGLView* view;
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ReferenceCountedObjectPtr<ReferenceCountedObject> viewAttachment;
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double lastSwapTime;
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int minSwapTimeMs, underrunCounter;
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//==============================================================================
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struct MouseForwardingNSOpenGLViewClass : public ObjCClass<NSOpenGLView>
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{
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MouseForwardingNSOpenGLViewClass() : ObjCClass<NSOpenGLView> ("JUCEGLView_")
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{
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addMethod (@selector (rightMouseDown:), rightMouseDown, "v@:@");
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addMethod (@selector (rightMouseUp:), rightMouseUp, "v@:@");
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addMethod (@selector (acceptsFirstMouse:), acceptsFirstMouse, "v@:@");
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registerClass();
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}
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private:
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static void rightMouseDown (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseDown: ev]; }
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static void rightMouseUp (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseUp: ev]; }
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static BOOL acceptsFirstMouse (id, SEL, NSEvent*) { return YES; }
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};
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
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};
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//==============================================================================
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bool OpenGLHelpers::isContextActive()
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{
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return CGLGetCurrentContext() != 0;
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}
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//==============================================================================
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void componentPeerAboutToChange (Component& comp, bool shouldSuspend)
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{
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if (auto* context = OpenGLContext::getContextAttachedTo (comp))
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context->overrideCanBeAttached (shouldSuspend);
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for (auto* child : comp.getChildren())
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componentPeerAboutToChange (*child, shouldSuspend);
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}
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} // namespace juce
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Reference in New Issue
Block a user