fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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modules/juce_opengl/opengl/juce_OpenGLPixelFormat.h
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modules/juce_opengl/opengl/juce_OpenGLPixelFormat.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Represents the various properties of an OpenGL pixel format.
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@see OpenGLContext::setPixelFormat
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@tags{OpenGL}
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*/
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class JUCE_API OpenGLPixelFormat
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{
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public:
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//==============================================================================
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/** Creates an OpenGLPixelFormat.
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The default constructor just initialises the object as a simple 8-bit
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RGBA format.
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*/
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OpenGLPixelFormat (int bitsPerRGBComponent = 8,
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int alphaBits = 8,
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int depthBufferBits = 16,
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int stencilBufferBits = 0) noexcept;
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bool operator== (const OpenGLPixelFormat&) const noexcept;
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bool operator!= (const OpenGLPixelFormat&) const noexcept;
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//==============================================================================
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int redBits; /**< The number of bits per pixel to use for the red channel. */
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int greenBits; /**< The number of bits per pixel to use for the green channel. */
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int blueBits; /**< The number of bits per pixel to use for the blue channel. */
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int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
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int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
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int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
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int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
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int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
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int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
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int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
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uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
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};
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} // namespace juce
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