fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

View File

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
static int getAllowedTextureSize (int x)
{
#if JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES
return x;
#else
return nextPowerOfTwo (x);
#endif
}
OpenGLTexture::OpenGLTexture()
: textureID (0), width (0), height (0), ownerContext (nullptr)
{
}
OpenGLTexture::~OpenGLTexture()
{
release();
}
bool OpenGLTexture::isValidSize (int width, int height)
{
return isPowerOfTwo (width) && isPowerOfTwo (height);
}
void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
{
ownerContext = OpenGLContext::getCurrentContext();
// Texture objects can only be created when the current thread has an active OpenGL
// context. You'll need to create this object in one of the OpenGLContext's callbacks.
jassert (ownerContext != nullptr);
if (textureID == 0)
{
JUCE_CHECK_OPENGL_ERROR
glGenTextures (1, &textureID);
glBindTexture (GL_TEXTURE_2D, textureID);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
auto glMagFilter = (ownerContext->texMagFilter == OpenGLContext::linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glMagFilter);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
JUCE_CHECK_OPENGL_ERROR
}
else
{
glBindTexture (GL_TEXTURE_2D, textureID);
JUCE_CHECK_OPENGL_ERROR;
}
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
JUCE_CHECK_OPENGL_ERROR
width = getAllowedTextureSize (w);
height = getAllowedTextureSize (h);
const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
if (width != w || height != h)
{
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
type, GL_UNSIGNED_BYTE, pixels);
}
else
{
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
}
JUCE_CHECK_OPENGL_ERROR
}
template <class PixelType>
struct Flipper
{
static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
const int w, const int h)
{
dataCopy.malloc (w * h);
for (int y = 0; y < h; ++y)
{
auto* src = (const PixelType*) srcData;
auto* dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
for (int x = 0; x < w; ++x)
dst[x].set (src[x]);
srcData += lineStride;
}
}
};
void OpenGLTexture::loadImage (const Image& image)
{
const int imageW = image.getWidth();
const int imageH = image.getHeight();
HeapBlock<PixelARGB> dataCopy;
Image::BitmapData srcData (image, Image::BitmapData::readOnly);
switch (srcData.pixelFormat)
{
case Image::ARGB: Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
case Image::RGB: Flipper<PixelRGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
case Image::SingleChannel: Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
default: break;
}
create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
}
void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
{
create (w, h, pixels, JUCE_RGBA_FORMAT, false);
}
void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
{
create (w, h, pixels, GL_ALPHA, false);
}
void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
{
HeapBlock<PixelARGB> flippedCopy;
Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
}
void OpenGLTexture::release()
{
if (textureID != 0)
{
// If the texture is deleted while the owner context is not active, it's
// impossible to delete it, so this will be a leak until the context itself
// is deleted.
jassert (ownerContext == OpenGLContext::getCurrentContext());
if (ownerContext == OpenGLContext::getCurrentContext())
{
glDeleteTextures (1, &textureID);
textureID = 0;
width = 0;
height = 0;
}
}
}
void OpenGLTexture::bind() const
{
glBindTexture (GL_TEXTURE_2D, textureID);
}
void OpenGLTexture::unbind() const
{
glBindTexture (GL_TEXTURE_2D, 0);
}
} // namespace juce