fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
194
modules/juce_opengl/opengl/juce_OpenGLTexture.cpp
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194
modules/juce_opengl/opengl/juce_OpenGLTexture.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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static int getAllowedTextureSize (int x)
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{
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#if JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES
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return x;
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#else
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return nextPowerOfTwo (x);
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#endif
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}
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OpenGLTexture::OpenGLTexture()
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: textureID (0), width (0), height (0), ownerContext (nullptr)
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{
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}
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OpenGLTexture::~OpenGLTexture()
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{
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release();
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}
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bool OpenGLTexture::isValidSize (int width, int height)
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{
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return isPowerOfTwo (width) && isPowerOfTwo (height);
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}
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void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
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{
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ownerContext = OpenGLContext::getCurrentContext();
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// Texture objects can only be created when the current thread has an active OpenGL
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// context. You'll need to create this object in one of the OpenGLContext's callbacks.
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jassert (ownerContext != nullptr);
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if (textureID == 0)
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{
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JUCE_CHECK_OPENGL_ERROR
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glGenTextures (1, &textureID);
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glBindTexture (GL_TEXTURE_2D, textureID);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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auto glMagFilter = (ownerContext->texMagFilter == OpenGLContext::linear ? GL_LINEAR : GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glMagFilter);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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JUCE_CHECK_OPENGL_ERROR
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}
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else
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{
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glBindTexture (GL_TEXTURE_2D, textureID);
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JUCE_CHECK_OPENGL_ERROR;
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}
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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JUCE_CHECK_OPENGL_ERROR
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width = getAllowedTextureSize (w);
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height = getAllowedTextureSize (h);
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const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
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if (width != w || height != h)
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{
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glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
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width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
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glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
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type, GL_UNSIGNED_BYTE, pixels);
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}
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else
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{
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glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
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w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
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}
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JUCE_CHECK_OPENGL_ERROR
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}
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template <class PixelType>
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struct Flipper
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{
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static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
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const int w, const int h)
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{
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dataCopy.malloc (w * h);
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for (int y = 0; y < h; ++y)
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{
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auto* src = (const PixelType*) srcData;
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auto* dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
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for (int x = 0; x < w; ++x)
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dst[x].set (src[x]);
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srcData += lineStride;
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}
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}
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};
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void OpenGLTexture::loadImage (const Image& image)
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{
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const int imageW = image.getWidth();
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const int imageH = image.getHeight();
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HeapBlock<PixelARGB> dataCopy;
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Image::BitmapData srcData (image, Image::BitmapData::readOnly);
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switch (srcData.pixelFormat)
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{
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case Image::ARGB: Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
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case Image::RGB: Flipper<PixelRGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
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case Image::SingleChannel: Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
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default: break;
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}
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create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
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}
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void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
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{
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create (w, h, pixels, JUCE_RGBA_FORMAT, false);
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}
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void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
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{
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create (w, h, pixels, GL_ALPHA, false);
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}
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void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
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{
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HeapBlock<PixelARGB> flippedCopy;
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Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
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create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
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}
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void OpenGLTexture::release()
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{
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if (textureID != 0)
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{
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// If the texture is deleted while the owner context is not active, it's
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// impossible to delete it, so this will be a leak until the context itself
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// is deleted.
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jassert (ownerContext == OpenGLContext::getCurrentContext());
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if (ownerContext == OpenGLContext::getCurrentContext())
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{
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glDeleteTextures (1, &textureID);
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textureID = 0;
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width = 0;
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height = 0;
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}
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}
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}
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void OpenGLTexture::bind() const
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{
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glBindTexture (GL_TEXTURE_2D, textureID);
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}
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void OpenGLTexture::unbind() const
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{
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glBindTexture (GL_TEXTURE_2D, 0);
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}
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} // namespace juce
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