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b0e93d6bb7
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we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h
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2018-06-14 00:40:17 +01:00 |
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eebb0c1a8c
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retarget solution to newer Windows SDK
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2018-06-14 00:03:07 +01:00 |
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eacc39bf93
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generated default Windows project in Projucer 5.3.2
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2018-06-13 23:56:48 +01:00 |
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450a34d803
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add installation instructions. prevent double-copy of licenses. skip build if targets are missing.
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2018-06-10 11:27:19 +01:00 |
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f8b354d158
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explain
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2018-06-10 00:27:44 +01:00 |
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dfcbba6e23
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manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS)
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2018-06-10 00:15:19 +01:00 |
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94ce5322df
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apply recommended project settings
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2018-06-10 00:07:26 +01:00 |
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a2c2c7c10a
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remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS)
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2018-06-09 23:46:57 +01:00 |
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179d1b276e
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copy libs in using XCode
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2018-06-09 23:45:46 +01:00 |
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697626407b
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remove dSYM symbol output because it's unused and takes time
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2018-06-09 23:25:09 +01:00 |
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c7b53d450a
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change XCode headers and linkage to use project-local lib and include
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2018-06-09 23:24:23 +01:00 |
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7b813263cb
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relink dylibs to use rpath
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2018-06-09 22:55:04 +01:00 |
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6fe85e7b23
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oops
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2018-06-09 22:50:25 +01:00 |
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6301254b10
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script that (may) relink libs to use rpath
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2018-06-09 22:49:18 +01:00 |
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05694f0672
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'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each
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2018-06-09 22:37:50 +01:00 |
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8d2053eac1
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start making relinked libs.
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2018-06-09 22:35:55 +01:00 |
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ef22017554
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rename license filename. include dependency licenses in distribution.
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2018-05-12 17:08:10 +01:00 |
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74012df2ed
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link libsndfile, fix link of glib
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2018-05-12 16:36:02 +01:00 |
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55e288eb8d
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update glib and gthread
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2018-05-12 16:27:59 +01:00 |
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84410f431d
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upgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies
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2018-05-12 16:13:47 +01:00 |
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782ec6f014
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provide DWARF debug symbols
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2018-04-15 22:07:05 +01:00 |
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a82e7e450b
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presets and banks saved correctly in audio plugin host. display seems to work also.
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2018-04-13 01:14:07 +01:00 |
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e8177d51cd
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set displayed filepath when loading in state
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2018-04-11 00:52:44 +01:00 |
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9427a029b9
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fixed circular reference
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2018-04-10 01:17:50 +01:00 |
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89b12b132a
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make a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit.
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2018-03-18 23:35:29 +00:00 |
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8459c48c63
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@executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary.
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2018-03-15 00:17:49 +00:00 |
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d7018002c1
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archiver
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2018-03-11 15:29:09 +00:00 |
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02ed5cbadb
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build with icon
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2018-03-11 15:09:59 +00:00 |
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6363ec116d
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first try
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2018-03-11 00:48:28 +00:00 |
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1a81649e73
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first stab at making a relinker
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2018-03-11 00:37:08 +00:00 |
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63192d6120
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move libs
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2018-03-10 22:51:01 +00:00 |
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49f66f8343
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revert to build which lacks copy content step; we will do all bundling and linking outside of build system
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2018-03-10 22:45:30 +00:00 |
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21219a5351
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so far so good
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2018-03-06 01:05:45 +00:00 |
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63e2c54fc5
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copy libraries as content when bundling
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2018-03-06 00:48:17 +00:00 |
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94da87af2a
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try to bundle
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2018-03-06 00:12:06 +00:00 |
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c708fd5914
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delete classes that weren't meant to exist any more
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2018-02-27 00:36:49 +00:00 |
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ea10d012ff
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add plugin name
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2018-02-27 00:27:25 +00:00 |
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dc16a231fe
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add lazarus source
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2018-02-27 00:25:20 +00:00 |
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6efe624417
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add AUv3, VST3, guess at header, linker flags, set manufacturer
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2018-02-27 00:20:24 +00:00 |
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65303fd885
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initial output
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2018-02-27 00:17:27 +00:00 |
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