Commit Graph

41 Commits

Author SHA1 Message Date
58ce13b688 linker working, application launches. but need a more formal copy files build phase 2018-06-14 01:18:58 +01:00
b0e93d6bb7 we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h 2018-06-14 00:40:17 +01:00
eebb0c1a8c retarget solution to newer Windows SDK 2018-06-14 00:03:07 +01:00
eacc39bf93 generated default Windows project in Projucer 5.3.2 2018-06-13 23:56:48 +01:00
450a34d803 add installation instructions. prevent double-copy of licenses. skip build if targets are missing. 2018-06-10 11:27:19 +01:00
f8b354d158 explain 2018-06-10 00:27:44 +01:00
dfcbba6e23 manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS) 2018-06-10 00:15:19 +01:00
94ce5322df apply recommended project settings 2018-06-10 00:07:26 +01:00
a2c2c7c10a remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS) 2018-06-09 23:46:57 +01:00
179d1b276e copy libs in using XCode 2018-06-09 23:45:46 +01:00
697626407b remove dSYM symbol output because it's unused and takes time 2018-06-09 23:25:09 +01:00
c7b53d450a change XCode headers and linkage to use project-local lib and include 2018-06-09 23:24:23 +01:00
7b813263cb relink dylibs to use rpath 2018-06-09 22:55:04 +01:00
6fe85e7b23 oops 2018-06-09 22:50:25 +01:00
6301254b10 script that (may) relink libs to use rpath 2018-06-09 22:49:18 +01:00
05694f0672 'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each 2018-06-09 22:37:50 +01:00
8d2053eac1 start making relinked libs. 2018-06-09 22:35:55 +01:00
ef22017554 rename license filename. include dependency licenses in distribution. 2018-05-12 17:08:10 +01:00
74012df2ed link libsndfile, fix link of glib 2018-05-12 16:36:02 +01:00
55e288eb8d update glib and gthread 2018-05-12 16:27:59 +01:00
84410f431d upgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies 2018-05-12 16:13:47 +01:00
782ec6f014 provide DWARF debug symbols 2018-04-15 22:07:05 +01:00
a82e7e450b presets and banks saved correctly in audio plugin host. display seems to work also. 2018-04-13 01:14:07 +01:00
e8177d51cd set displayed filepath when loading in state 2018-04-11 00:52:44 +01:00
9427a029b9 fixed circular reference 2018-04-10 01:17:50 +01:00
89b12b132a make a pattern for notifying subscribers about VST state save/load. but it seems to run too early for Editor to benefit. 2018-03-18 23:35:29 +00:00
8459c48c63 @executable_path would only ever work for the .app distribution. @loader_path works more generally, where we want to be relative to our own binary. 2018-03-15 00:17:49 +00:00
d7018002c1 archiver 2018-03-11 15:29:09 +00:00
02ed5cbadb build with icon 2018-03-11 15:09:59 +00:00
6363ec116d first try 2018-03-11 00:48:28 +00:00
1a81649e73 first stab at making a relinker 2018-03-11 00:37:08 +00:00
63192d6120 move libs 2018-03-10 22:51:01 +00:00
49f66f8343 revert to build which lacks copy content step; we will do all bundling and linking outside of build system 2018-03-10 22:45:30 +00:00
21219a5351 so far so good 2018-03-06 01:05:45 +00:00
63e2c54fc5 copy libraries as content when bundling 2018-03-06 00:48:17 +00:00
94da87af2a try to bundle 2018-03-06 00:12:06 +00:00
c708fd5914 delete classes that weren't meant to exist any more 2018-02-27 00:36:49 +00:00
ea10d012ff add plugin name 2018-02-27 00:27:25 +00:00
dc16a231fe add lazarus source 2018-02-27 00:25:20 +00:00
6efe624417 add AUv3, VST3, guess at header, linker flags, set manufacturer 2018-02-27 00:20:24 +00:00
65303fd885 initial output 2018-02-27 00:17:27 +00:00