Commit Graph

203 Commits

Author SHA1 Message Date
dff4d13a1d fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib). 2018-06-17 13:34:53 +01:00
a2be47c887 another tip 2018-06-15 18:32:55 +01:00
51e36413eb add instructions regarding build of setup.exe 2018-06-15 16:44:54 +01:00
e10a4678f0 gitignore output 2018-06-15 15:52:33 +01:00
bf3c96262c add licenses to Windows installer, fix macOS Steinberg license 2018-06-15 15:49:07 +01:00
d9ac397435 made an installer 2018-06-15 14:39:04 +01:00
fa4163be39 a libfluidsynth.a that I made by forking PKGBUILD and building fluidsynth with -DBUILD_SHARED_LIBS=OFF https://github.com/msys2/msys2/wiki/Creating-Packages 2018-06-15 00:34:03 +01:00
4b4d4c56b7 archives for all dependencies. not sure which of the .a and .dll.a will be needed. FLAC++ may be unrelated to FLAC. not sure what the numbered pcres are. 2018-06-14 23:18:28 +01:00
9c85ebdc0f libspeex license 2018-06-14 23:16:48 +01:00
9556d7a6d3 add licenses for Windows libraries 2018-06-14 23:02:11 +01:00
db4d6c8d1d copy as content the way I remember. also I've used a wildcard, which I think is bad for incremental build performance. but maybe doesn't matter provided folder never gets touched. it does confuse the IDE integration, but that doesn't matter either. 2018-06-14 19:25:45 +01:00
0d115f2646 copy libs as content to VST built dir 2018-06-14 19:18:43 +01:00
d07ceced22 macOS to use -Llib_relinked 2018-06-14 18:59:36 +01:00
7431d18f28 Windows and macOS will both share same includes directory. but sadly with different path separators, so it's still project-speific 2018-06-14 18:58:44 +01:00
19f89d8e15 macOS-specific link/include config moved out of global Projucer config. 2018-06-14 18:54:36 +01:00
05d224bae2 define the Visual Studio build entirely from Projucer, with no snowflake settings. i.e. I moved link dirs, include dirs, and libraries into its definition. 2018-06-14 18:52:33 +01:00
5ce7323b11 in Projucer: specify Windows target platform, add missing files, remove retired files 2018-06-14 18:28:04 +01:00
c0055aa66b Windows VST target 2018-06-14 01:58:41 +01:00
58ce13b688 linker working, application launches. but need a more formal copy files build phase 2018-06-14 01:18:58 +01:00
02e43baca9 fix another not-include 2018-06-14 00:47:06 +01:00
559337564d fix include 2018-06-14 00:43:17 +01:00
b0e93d6bb7 we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h 2018-06-14 00:40:17 +01:00
eebb0c1a8c retarget solution to newer Windows SDK 2018-06-14 00:03:07 +01:00
eacc39bf93 generated default Windows project in Projucer 5.3.2 2018-06-13 23:56:48 +01:00
28d9cee792 more thrashing 2018-06-13 23:42:45 +01:00
a4a7300b5f iterate on instructions 2018-06-13 22:00:06 +01:00
edbe39dbfc start writing exploratory windows readme 2018-06-13 20:23:44 +01:00
673106f452 test GPG 2018-06-13 17:14:27 +01:00
450a34d803 add installation instructions. prevent double-copy of licenses. skip build if targets are missing. 2018-06-10 11:27:19 +01:00
3d276e95d4 simplify README now that linking, bundling, releasing is simpler 2018-06-10 00:41:12 +01:00
f8b354d158 explain 2018-06-10 00:27:44 +01:00
dfcbba6e23 manually remove app and all's dependency on broken target AUv3 AppExtension (I think it's some iOS thing that will never work since our fluidsynth is compiled for macOS) 2018-06-10 00:15:19 +01:00
94ce5322df apply recommended project settings 2018-06-10 00:07:26 +01:00
a2c2c7c10a remove juicysfplugin.appex from "embed App Extensions" build phase of juicysfplugin.app, because I assume this is some iOS concept (which won't work since our fluidsynth is compiled for macOS) 2018-06-09 23:46:57 +01:00
179d1b276e copy libs in using XCode 2018-06-09 23:45:46 +01:00
697626407b remove dSYM symbol output because it's unused and takes time 2018-06-09 23:25:09 +01:00
c7b53d450a change XCode headers and linkage to use project-local lib and include 2018-06-09 23:24:23 +01:00
7b813263cb relink dylibs to use rpath 2018-06-09 22:55:04 +01:00
6fe85e7b23 oops 2018-06-09 22:50:25 +01:00
6301254b10 script that (may) relink libs to use rpath 2018-06-09 22:49:18 +01:00
05694f0672 'install_name_tool -id @rpath/lib/libfluidsynth.1.7.2.dylib libfluidsynth.1.7.2.dylib' or similar on each 2018-06-09 22:37:50 +01:00
8d2053eac1 start making relinked libs. 2018-06-09 22:35:55 +01:00
74aaec1410 change demo image 2018-05-24 20:44:41 +01:00
846fe4cc42 SF3 2018-05-12 17:26:42 +01:00
ef22017554 rename license filename. include dependency licenses in distribution. 2018-05-12 17:08:10 +01:00
247470fc7f move licenses into folder. add licenses for libsndfile and friends. 2018-05-12 17:04:45 +01:00
74012df2ed link libsndfile, fix link of glib 2018-05-12 16:36:02 +01:00
55e288eb8d update glib and gthread 2018-05-12 16:27:59 +01:00
84410f431d upgrade to fluidsynth 1.1.11 (fixes SF3 implementation), build fluidsyth --with-libsndfile for SF3 support, bundle SF3 dependencies 2018-05-12 16:13:47 +01:00
a75788cb8f recommend musescore soundfonts 2018-05-12 13:33:38 +01:00