/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.

   JUCE is an open source library subject to commercial or open-source
   licensing.

   By using JUCE, you agree to the terms of both the JUCE 5 End-User License
   Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
   27th April 2017).

   End User License Agreement: www.juce.com/juce-5-licence
   Privacy Policy: www.juce.com/juce-5-privacy-policy

   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

namespace juce
{

//==============================================================================
/**
    A drawable object which is a bitmap image.

    @see Drawable

    @tags{GUI}
*/
class JUCE_API  DrawableImage  : public Drawable
{
public:
    //==============================================================================
    DrawableImage();
    DrawableImage (const DrawableImage&);

    /** Destructor. */
    ~DrawableImage();

    //==============================================================================
    /** Sets the image that this drawable will render. */
    void setImage (const Image& imageToUse);

    /** Returns the current image. */
    const Image& getImage() const noexcept                      { return image; }

    /** Sets the opacity to use when drawing the image. */
    void setOpacity (float newOpacity);

    /** Returns the image's opacity. */
    float getOpacity() const noexcept                           { return opacity; }

    /** Sets a colour to draw over the image's alpha channel.

        By default this is transparent so isn't drawn, but if you set a non-transparent
        colour here, then it will be overlaid on the image, using the image's alpha
        channel as a mask.

        This is handy for doing things like darkening or lightening an image by overlaying
        it with semi-transparent black or white.
    */
    void setOverlayColour (Colour newOverlayColour);

    /** Returns the overlay colour. */
    Colour getOverlayColour() const noexcept                    { return overlayColour; }

    /** Sets the bounding box within which the image should be displayed. */
    void setBoundingBox (Parallelogram<float> newBounds);

    /** Sets the bounding box within which the image should be displayed. */
    void setBoundingBox (Rectangle<float> newBounds);

    /** Returns the position to which the image's top-left corner should be remapped in the target
        coordinate space when rendering this object.
        @see setTransform
    */
    Parallelogram<float> getBoundingBox() const noexcept        { return bounds; }

    //==============================================================================
    /** @internal */
    void paint (Graphics&) override;
    /** @internal */
    bool hitTest (int x, int y) override;
    /** @internal */
    Drawable* createCopy() const override;
    /** @internal */
    Rectangle<float> getDrawableBounds() const override;
    /** @internal */
    Path getOutlineAsPath() const override;

private:
    //==============================================================================
    Image image;
    float opacity = 1.0f;
    Colour overlayColour { 0 };
    Parallelogram<float> bounds;

    DrawableImage& operator= (const DrawableImage&);
    JUCE_LEAK_DETECTOR (DrawableImage)
};

} // namespace juce