/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" #include "SoundfontSynthVoice.h" #include "SoundfontSynthSound.h" AudioProcessor* JUCE_CALLTYPE createPluginFilter(); //============================================================================== JuicySFAudioProcessor::JuicySFAudioProcessor() : AudioProcessor (getBusesProperties()), lastUIWidth(400), lastUIHeight(300), soundFontPath(String()), fluidSynthModel() { initialiseSynth(); } JuicySFAudioProcessor::~JuicySFAudioProcessor() { // delete fluidSynthModel; } void JuicySFAudioProcessor::initialiseSynth() { fluidSynthModel.initialise(*this); fluidSynth = fluidSynthModel.getSynth(); const int numVoices = 8; // Add some voices... for (int i = numVoices; --i >= 0;) synth.addVoice (new SoundfontSynthVoice(fluidSynthModel.getSynth())); // ..and give the synth a sound to play synth.addSound (new SoundfontSynthSound()); } //============================================================================== const String JuicySFAudioProcessor::getName() const { return JucePlugin_Name; } bool JuicySFAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool JuicySFAudioProcessor::producesMidi() const { #if JucePlugin_ProducesMidiOutput return true; #else return false; #endif } double JuicySFAudioProcessor::getTailLengthSeconds() const { return 0.0; } int JuicySFAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int JuicySFAudioProcessor::getCurrentProgram() { return 0; } void JuicySFAudioProcessor::setCurrentProgram (int index) { } const String JuicySFAudioProcessor::getProgramName (int index) { return {}; } void JuicySFAudioProcessor::changeProgramName (int index, const String& newName) { } //============================================================================== void JuicySFAudioProcessor::prepareToPlay (double sampleRate, int /*samplesPerBlock*/) { // Use this method as the place to do any pre-playback // initialisation that you need.. synth.setCurrentPlaybackSampleRate (sampleRate); keyboardState.reset(); reset(); } void JuicySFAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. keyboardState.reset(); } bool JuicySFAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { // Only mono/stereo and input/output must have same layout const AudioChannelSet& mainOutput = layouts.getMainOutputChannelSet(); const AudioChannelSet& mainInput = layouts.getMainInputChannelSet(); // input and output layout must either be the same or the input must be disabled altogether if (! mainInput.isDisabled() && mainInput != mainOutput) return false; // do not allow disabling the main buses if (mainOutput.isDisabled()) return false; // only allow stereo and mono return mainOutput.size() <= 2; } AudioProcessor::BusesProperties JuicySFAudioProcessor::getBusesProperties() { return BusesProperties().withInput ("Input", AudioChannelSet::stereo(), true) .withOutput ("Output", AudioChannelSet::stereo(), true); } void JuicySFAudioProcessor::processBlock (AudioBuffer& buffer, MidiBuffer& midiMessages) { jassert (!isUsingDoublePrecision()); const int numSamples = buffer.getNumSamples(); // Now pass any incoming midi messages to our keyboard state object, and let it // add messages to the buffer if the user is clicking on the on-screen keys keyboardState.processNextMidiBuffer (midiMessages, 0, numSamples, true); // and now get our synth to process these midi events and generate its output. synth.renderNextBlock (buffer, midiMessages, 0, numSamples); fluid_synth_process(fluidSynth, numSamples, 1, nullptr, buffer.getNumChannels(), buffer.getArrayOfWritePointers()); // (see juce_VST3_Wrapper.cpp for the assertion this would trip otherwise) // we are !JucePlugin_ProducesMidiOutput, so clear remaining MIDI messages from our buffer midiMessages.clear(); // In case we have more outputs than inputs, this code clears any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). // This is here to avoid people getting screaming feedback // when they first compile a plugin, but obviously you don't need to keep // this code if your algorithm always overwrites all the output channels. // for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i) // buffer.clear (i, 0, numSamples); } //============================================================================== bool JuicySFAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } AudioProcessorEditor* JuicySFAudioProcessor::createEditor() { return new JuicySFAudioProcessorEditor (*this); } //============================================================================== void JuicySFAudioProcessor::getStateInformation (MemoryBlock& destData) { // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data. // Create an outer XML element.. XmlElement xml ("MYPLUGINSETTINGS"); // add some attributes to it.. xml.setAttribute ("uiWidth", lastUIWidth); xml.setAttribute ("uiHeight", lastUIHeight); xml.setAttribute ("soundFontPath", soundFontPath); // list::iterator p; // for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) { // (*p)->getStateInformation(xml); // } // Store the values of all our parameters, using their param ID as the XML attribute for (auto* param : getParameters()) if (auto* p = dynamic_cast (param)) xml.setAttribute (p->paramID, p->getValue()); // then use this helper function to stuff it into the binary blob and return it.. copyXmlToBinary (xml, destData); } void JuicySFAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call. // This getXmlFromBinary() helper function retrieves our XML from the binary blob.. ScopedPointer xmlState (getXmlFromBinary (data, sizeInBytes)); if (xmlState != nullptr) { // make sure that it's actually our type of XML object.. if (xmlState->hasTagName ("MYPLUGINSETTINGS")) { // list::iterator p; // for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) { // (*p)->setStateInformation(xmlState); // } // ok, now pull out our last window size.. lastUIWidth = jmax (xmlState->getIntAttribute ("uiWidth", lastUIWidth), 400); lastUIHeight = jmax (xmlState->getIntAttribute ("uiHeight", lastUIHeight), 300); soundFontPath = xmlState->getStringAttribute ("soundFontPath", soundFontPath); // Now reload our parameters.. for (auto* param : getParameters()) if (auto* p = dynamic_cast (param)) p->setValue ((float) xmlState->getDoubleAttribute (p->paramID, p->getValue())); } } } //void JuicySFAudioProcessor::subscribeToStateChanges(StateChangeSubscriber* subscriber) { // stateChangeSubscribers.push_back(subscriber); //} // //void JuicySFAudioProcessor::unsubscribeFromStateChanges(StateChangeSubscriber* subscriber) { // stateChangeSubscribers.remove(subscriber); //} // FluidSynth only supports float in its process function, so that's all we can support. bool JuicySFAudioProcessor::supportsDoublePrecisionProcessing() const { return false; } FluidSynthModel* JuicySFAudioProcessor::getFluidSynthModel() { return &fluidSynthModel; } //============================================================================== // This creates new instances of the plugin.. AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new JuicySFAudioProcessor(); }