/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ @interface JuceGLView : UIView { } + (Class) layerClass; @end @implementation JuceGLView + (Class) layerClass { return [CAEAGLLayer class]; } @end extern "C" GLvoid glResolveMultisampleFramebufferAPPLE(); namespace juce { class OpenGLContext::NativeContext { public: NativeContext (Component& c, const OpenGLPixelFormat& pixFormat, void* contextToShare, bool multisampling, OpenGLVersion version) : component (c), openGLversion (version), useDepthBuffer (pixFormat.depthBufferBits > 0), useMSAA (multisampling) { JUCE_AUTORELEASEPOOL { if (auto* peer = component.getPeer()) { auto bounds = peer->getAreaCoveredBy (component); view = [[JuceGLView alloc] initWithFrame: convertToCGRect (bounds)]; view.opaque = YES; view.hidden = NO; view.backgroundColor = [UIColor blackColor]; view.userInteractionEnabled = NO; glLayer = (CAEAGLLayer*) [view layer]; glLayer.opaque = true; updateWindowPosition (bounds); [((UIView*) peer->getNativeHandle()) addSubview: view]; if (version == openGL3_2 && [[UIDevice currentDevice].systemVersion floatValue] >= 7.0) { if (! createContext (kEAGLRenderingAPIOpenGLES3, contextToShare)) { releaseContext(); createContext (kEAGLRenderingAPIOpenGLES2, contextToShare); } } else { createContext (kEAGLRenderingAPIOpenGLES2, contextToShare); } if (context != nil) { // I'd prefer to put this stuff in the initialiseOnRenderThread() call, but doing // so causes myserious timing-related failures. [EAGLContext setCurrentContext: context]; createGLBuffers(); deactivateCurrentContext(); } else { jassertfalse; } } else { jassertfalse; } } } ~NativeContext() { releaseContext(); [view removeFromSuperview]; [view release]; } bool initialiseOnRenderThread (OpenGLContext&) { return true; } void shutdownOnRenderThread() { JUCE_CHECK_OPENGL_ERROR freeGLBuffers(); deactivateCurrentContext(); } bool createdOk() const noexcept { return getRawContext() != nullptr; } void* getRawContext() const noexcept { return context; } GLuint getFrameBufferID() const noexcept { return useMSAA ? msaaBufferHandle : frameBufferHandle; } bool makeActive() const noexcept { if (! [EAGLContext setCurrentContext: context]) return false; glBindFramebuffer (GL_FRAMEBUFFER, useMSAA ? msaaBufferHandle : frameBufferHandle); return true; } bool isActive() const noexcept { return [EAGLContext currentContext] == context; } static void deactivateCurrentContext() { [EAGLContext setCurrentContext: nil]; } void swapBuffers() { if (useMSAA) { glBindFramebuffer (GL_DRAW_FRAMEBUFFER, frameBufferHandle); glBindFramebuffer (GL_READ_FRAMEBUFFER, msaaBufferHandle); if (openGLversion >= openGL3_2) { glBlitFramebuffer (0, 0, lastBounds.getWidth(), lastBounds.getHeight(), 0, 0, lastBounds.getWidth(), lastBounds.getHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); } else { glResolveMultisampleFramebufferAPPLE(); } } glBindRenderbuffer (GL_RENDERBUFFER, colorBufferHandle); [context presentRenderbuffer: GL_RENDERBUFFER]; if (needToRebuildBuffers) { needToRebuildBuffers = false; freeGLBuffers(); createGLBuffers(); makeActive(); } } void updateWindowPosition (Rectangle bounds) { view.frame = convertToCGRect (bounds); glLayer.contentsScale = (CGFloat) (Desktop::getInstance().getDisplays().getMainDisplay().scale / component.getDesktopScaleFactor()); if (lastBounds != bounds) { lastBounds = bounds; needToRebuildBuffers = true; } } bool setSwapInterval (int numFramesPerSwap) noexcept { swapFrames = numFramesPerSwap; return false; } int getSwapInterval() const noexcept { return swapFrames; } struct Locker { Locker (NativeContext&) {} }; private: Component& component; JuceGLView* view = nil; CAEAGLLayer* glLayer = nil; EAGLContext* context = nil; const OpenGLVersion openGLversion; const bool useDepthBuffer, useMSAA; GLuint frameBufferHandle = 0, colorBufferHandle = 0, depthBufferHandle = 0, msaaColorHandle = 0, msaaBufferHandle = 0; Rectangle lastBounds; int swapFrames = 0; bool needToRebuildBuffers = false; bool createContext (EAGLRenderingAPI type, void* contextToShare) { jassert (context == nil); context = [EAGLContext alloc]; context = contextToShare != nullptr ? [context initWithAPI: type sharegroup: [(EAGLContext*) contextToShare sharegroup]] : [context initWithAPI: type]; return context != nil; } void releaseContext() { [context release]; context = nil; } //============================================================================== void createGLBuffers() { glGenFramebuffers (1, &frameBufferHandle); glGenRenderbuffers (1, &colorBufferHandle); glBindFramebuffer (GL_FRAMEBUFFER, frameBufferHandle); glBindRenderbuffer (GL_RENDERBUFFER, colorBufferHandle); glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBufferHandle); bool ok = [context renderbufferStorage: GL_RENDERBUFFER fromDrawable: glLayer]; jassert (ok); ignoreUnused (ok); GLint width, height; glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); if (useMSAA) { glGenFramebuffers (1, &msaaBufferHandle); glGenRenderbuffers (1, &msaaColorHandle); glBindFramebuffer (GL_FRAMEBUFFER, msaaBufferHandle); glBindRenderbuffer (GL_RENDERBUFFER, msaaColorHandle); glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA8, width, height); glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaaColorHandle); } if (useDepthBuffer) { glGenRenderbuffers (1, &depthBufferHandle); glBindRenderbuffer (GL_RENDERBUFFER, depthBufferHandle); if (useMSAA) glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, width, height); else glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBufferHandle); } jassert (glCheckFramebufferStatus (GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); JUCE_CHECK_OPENGL_ERROR } void freeGLBuffers() { JUCE_CHECK_OPENGL_ERROR [context renderbufferStorage: GL_RENDERBUFFER fromDrawable: nil]; deleteFrameBuffer (frameBufferHandle); deleteFrameBuffer (msaaBufferHandle); deleteRenderBuffer (colorBufferHandle); deleteRenderBuffer (depthBufferHandle); deleteRenderBuffer (msaaColorHandle); JUCE_CHECK_OPENGL_ERROR } static void deleteFrameBuffer (GLuint& i) { if (i != 0) glDeleteFramebuffers (1, &i); i = 0; } static void deleteRenderBuffer (GLuint& i) { if (i != 0) glDeleteRenderbuffers (1, &i); i = 0; } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext) }; //============================================================================== bool OpenGLHelpers::isContextActive() { return [EAGLContext currentContext] != nil; } } // namespace juce