/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** An AudioIODeviceCallback object which streams audio through an AudioProcessor. To use one of these, just make it the callback used by your AudioIODevice, and give it a processor to use by calling setProcessor(). It's also a MidiInputCallback, so you can connect it to both an audio and midi input to send both streams through the processor. To set a MidiOutput for the processor, use the setMidiOutput() method. @see AudioProcessor, AudioProcessorGraph @tags{Audio} */ class JUCE_API AudioProcessorPlayer : public AudioIODeviceCallback, public MidiInputCallback { public: //============================================================================== AudioProcessorPlayer (bool doDoublePrecisionProcessing = false); /** Destructor. */ ~AudioProcessorPlayer() override; //============================================================================== /** Sets the processor that should be played. The processor that is passed in will not be deleted or owned by this object. To stop anything playing, pass a nullptr to this method. */ void setProcessor (AudioProcessor* processorToPlay); /** Returns the current audio processor that is being played. */ AudioProcessor* getCurrentProcessor() const noexcept { return processor; } /** Returns a midi message collector that you can pass midi messages to if you want them to be injected into the midi stream that is being sent to the processor. */ MidiMessageCollector& getMidiMessageCollector() noexcept { return messageCollector; } /** Sets the MIDI output that should be used, if required. The MIDI output will not be deleted or owned by this object. If the MIDI output is deleted, pass a nullptr to this method. */ void setMidiOutput (MidiOutput* midiOutputToUse); /** Switch between double and single floating point precisions processing. The audio IO callbacks will still operate in single floating point precision, however, all internal processing including the AudioProcessor will be processed in double floating point precision if the AudioProcessor supports it (see AudioProcessor::supportsDoublePrecisionProcessing()). Otherwise, the processing will remain single precision irrespective of the parameter doublePrecision. */ void setDoublePrecisionProcessing (bool doublePrecision); /** Returns true if this player processes internally processes the samples with double floating point precision. */ inline bool getDoublePrecisionProcessing() { return isDoublePrecision; } //============================================================================== /** @internal */ void audioDeviceIOCallback (const float**, int, float**, int, int) override; /** @internal */ void audioDeviceAboutToStart (AudioIODevice*) override; /** @internal */ void audioDeviceStopped() override; /** @internal */ void handleIncomingMidiMessage (MidiInput*, const MidiMessage&) override; private: //============================================================================== AudioProcessor* processor = nullptr; CriticalSection lock; double sampleRate = 0; int blockSize = 0; bool isPrepared = false, isDoublePrecision = false; int numInputChans = 0, numOutputChans = 0; HeapBlock channels; AudioBuffer tempBuffer; AudioBuffer conversionBuffer; MidiBuffer incomingMidi; MidiMessageCollector messageCollector; MidiOutput* midiOutput = nullptr; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorPlayer) }; } // namespace juce