/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A critical section that allows multiple simultaneous readers. Features of this type of lock are: - Multiple readers can hold the lock at the same time, but only one writer can hold it at once. - Writers trying to gain the lock will be blocked until all readers and writers have released it - Readers trying to gain the lock while a writer is waiting to acquire it will be blocked until the writer has obtained and released it - If a thread already has a read lock and tries to obtain a write lock, it will succeed if there are no other readers - If a thread already has the write lock and tries to obtain a read lock, this will succeed. - Recursive locking is supported. @see ScopedReadLock, ScopedWriteLock, CriticalSection @tags{Core} */ class JUCE_API ReadWriteLock { public: //============================================================================== /** Creates a ReadWriteLock object. */ ReadWriteLock() noexcept; /** Destructor. If the object is deleted whilst locked, any subsequent behaviour is undefined. */ ~ReadWriteLock() noexcept; //============================================================================== /** Locks this object for reading. Multiple threads can simultaneously lock the object for reading, but if another thread has it locked for writing, then this will block until it releases the lock. @see exitRead, ScopedReadLock */ void enterRead() const noexcept; /** Tries to lock this object for reading. Multiple threads can simultaneously lock the object for reading, but if another thread has it locked for writing, then this will fail and return false. @returns true if the lock is successfully gained. @see exitRead, ScopedReadLock */ bool tryEnterRead() const noexcept; /** Releases the read-lock. If the caller thread hasn't got the lock, this can have unpredictable results. If the enterRead() method has been called multiple times by the thread, each call must be matched by a call to exitRead() before other threads will be allowed to take over the lock. @see enterRead, ScopedReadLock */ void exitRead() const noexcept; //============================================================================== /** Locks this object for writing. This will block until any other threads that have it locked for reading or writing have released their lock. @see exitWrite, ScopedWriteLock */ void enterWrite() const noexcept; /** Tries to lock this object for writing. This is like enterWrite(), but doesn't block - it returns true if it manages to obtain the lock. @returns true if the lock is successfully gained. @see enterWrite */ bool tryEnterWrite() const noexcept; /** Releases the write-lock. If the caller thread hasn't got the lock, this can have unpredictable results. If the enterWrite() method has been called multiple times by the thread, each call must be matched by a call to exit() before other threads will be allowed to take over the lock. @see enterWrite, ScopedWriteLock */ void exitWrite() const noexcept; private: //============================================================================== SpinLock accessLock; WaitableEvent waitEvent; mutable int numWaitingWriters = 0, numWriters = 0; mutable Thread::ThreadID writerThreadId = {}; struct ThreadRecursionCount { Thread::ThreadID threadID; int count; }; mutable Array readerThreads; bool tryEnterWriteInternal (Thread::ThreadID) const noexcept; JUCE_DECLARE_NON_COPYABLE (ReadWriteLock) }; } // namespace juce