/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin editor. ============================================================================== */ #pragma once #include "../JuceLibraryCode/JuceHeader.h" #include "PluginProcessor.h" #include "TablesComponent.h" #include "SurjectiveMidiKeyboardComponent.h" #include "FilePickerFragment.h" #include "ExposesComponents.h" #include "FilePicker.h" #include "StateChangeSubscriber.h" #include "SlidersComponent.h" //============================================================================== /** */ class JuicySFAudioProcessorEditor : public AudioProcessorEditor, public ExposesComponents/*, public StateChangeSubscriber*/ { public: JuicySFAudioProcessorEditor (JuicySFAudioProcessor&); ~JuicySFAudioProcessorEditor(); //============================================================================== void paint (Graphics&) override; void resized() override; bool keyPressed(const KeyPress &key) override; bool keyStateChanged (bool isKeyDown) override; // void getStateInformation (XmlElement& xml) override; // void setStateInformation (XmlElement* xmlState) override; virtual FilePickerFragment& getFilePicker() override; private: // This reference is provided as a quick way for your editor to // access the processor object that created it. JuicySFAudioProcessor& processor; SurjectiveMidiKeyboardComponent midiKeyboard; TablesComponent tablesComponent; FilePicker filePicker; SlidersComponent slidersComponent; bool focusInitialized; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JuicySFAudioProcessorEditor) };